Kirschen Posted March 6, 2012 Share Posted March 6, 2012 This is my idea for a Dominion Tower-themed quest. I usually don't bother working on 90% of my ideas, but was (as I quoted it ingame) "too awesome to ignore" when I was discussing the details with friends. I won't mention much details since I want you to enjoy the idea yourself, but be warned. Warning: This quest is very, very dark in a large portion of the quest that will have red (there are two kinds) text marked in the spoiler titles, and a good bit of quest spoilers from certain quests are to be expected. If you're a fan of Jagex's darkening storylines, enjoy. Remember, I warned you (and will keep warning repeatedly. I know I may exaggerate on the details, but it's for a safe measure. Note: I will explain all the rewards in detail after I finish all the subquests for the bosses, which will take quite a long time considering the idea is rather detailed.Current bosses I made for:Arrg Next: Arrav and the Three Monkies. Name: Leaking MemoriesStart Location: The Dominion TowerDifficulty: Master/GrandmasterDescription: For fun, I’ll let you read it and find it on your own.The Dominion Tower has the power to revive beings that an adventurer has confronted by using their memories to project the beings Requirements: -Like the Dominion Tower, you must have 110 combat and completed 20 of the listed quests needed to start. Specifically, out of the twenty listed, you must have done these quests:*Blood Runs Deep*The Curse of Arrav*The Chosen Commander*Do No Evil*Dragon Slayer*Dream Mentor*Legends Quest*Mountain Daughter*Recipe For Disaster*Troll Romance*Void Stares Back, The (^)*Wanted!*While Guthix Sleeps*Vampire Slayer -At least level 80 in every combat stat (except prayer and summoning).(^) = You don’t need to access the boss since she won’t appear in the quest.-Not required, but several of these quests will change the dialogue a little in the quest if completed:*Ritual of the Mahjarrat [spoiler=’Rewards:’] Part One: The Awareness. Note: The quest will start by initiating a battle. It will ask you if you wish to select the option to begin the quest, and it will automatically pair you up with Melzar. 1. When you arrive at the Dominion tower, climb up the stairs and engage in either Endurance or Climber mode and it will ask if you wish to begin the quest. Select ‘yes’ and you begin to be paired up with Melzar.2. The regular cutscene will begin, emotes and every. As it gets to Melzar, he begins his battlecry, but it’s interrupted when he grabs his clutches his head. Your character notices this but immediately disregards it and the fight begins. It gets weird when Melzar’s level rockets from a meager 43 to 150. This time, your character takes it seriously and the fight begins.3. He will fight normally, but has more hitpoints, defense, and his magic can hit fairly well. Throughout the battle, it is interrupted by Melzar raving more, taking notice of several details such as that it isn’t in the Maze, his newfound power, and eventually becoming all-to-aware of his death. Once the fight ends, the screen blacks out and you end up in the Lobby.4. Upon entering the Lobby, you will notice that there are several white cracks, spewing out white energy. You will also see Melzar near the Tower Face, and he looks (sorta) back to normal. As for the tower, its face appears to be pale and weak and has white mist escaping its mouth. You: What is going on here?Tower: Adventurer, it appears something is wrong…You: I noticed: There are plenty of cracks and Melzar is right in this room!Melzar: I… died… Agggh…Tower: Yes, it appears there is a glitch somehow and I am attempting to fix it—AGGGGGGGGGHHHH!!!! *the white mist from his mouth erupts as with his eyes. The white energy becomes a bright oranges-yellow* YOUR MEMORIES ARE RE-CREATING MORE CREATURES THAT ARE BECOMING AWARE!! THEY’RE ESCAPING!!! AGGHH!!You: Tower, hang in there-- *tower begins rumbling violently and the screen blacks out*5. The screen comes back but now the tower is darker, the cracks are larger, and the Tower Face is emitting faint yellow energy from its eyes and mouth. The wall coughs out more energy and tries to speak:Tower: It appears the Tower had a glitch and couldn’t sort through your proper memories.You: What?Tower: As you know, the Tower will tap into your memories and summon them down the last detail, acting as a mere replay. Usually, the system only focuses on a target memory and anything within a certain timeline, omitting details such as their death to avoid triggering awareness. It seems the Tower mistakenly summoned Melzar by tapping into every memory, including his death and any mentioning of it.Melzar: I died…. I’m just a memory…You: Wait, does that affect their memories? Since I knew some from a certain point, they won’t remember details about themselves.Tower: I have no idea, really. They weren’t meant to stay alive much less than keep their memories.Melzar: I remember everything about my past…Tower: Interesting, it seems our question is answered.You: You’re rather calm considering you got torn apart because of one glitch.Tower: You’re right, adventurer *coughs up more energy*. In total, I need some time to recuperate and figure out who escaped and where they might have been. As for now, it appears there are more friends of yours from your memories that is revived.You: Who?Voice: H-h-hello.Voice2: Where am I?*A man comes out from the left; it’s Cyrisus and Jessica/Korasi *You: Cyrisus! Jessica! (Saving text by saying the one I let die. You could let your imagination use Korasi if you allowed her to die.)Melzar: Who..?Tower: Feel free to discuss while I try to gain myself, or stand at that chest to ponder or train some skill… -End of Part One- Part Two: Memory Hunt After a good five minutes of waiting/skilling/conversing with Melzar, Cyrisus, and Jessica, The Tower speaks. Tower: The danger of the tower collapsing and exploding is out of the way for now, and I managed to find which creatures materialized from your memories and escaped. They won’t be the way you fought them originally or in the tower as they mutated to various degrees and gained extra memories from you.You: I figured that considering what Melzar transformed into at the start. So who broke out and left?Tower: To make it easier, I constructed a list, which should be in the reward’s chest. For now, I need to regenerate and keep the building stable. Killing them won’t alter the tower by repairing it, but they will cause much damage, especially knowing who you are.Jessica: So we will be this team of four?Melzar: *getting over the terms of his life* I will tag along.Cyrisus: Do I have to?You: Yes. It appears we have a lot to do. Sometimes, I hate how I accidentally seem to cause the damage compared to whatever monster most of the time.-Conversation ends- 1. Using the Dominion Factor you earned in the fight with Melzar, you open the rewards, which consist of an xp book and a note. Take the note and read up which monsters have escaped.2. Reading the monster list, the list consists of a number of bosses you have to find and kill off. The list has several names and covers the whole page on both sides.* Arrg* Arrav* Ayuni, Eruni, Leeuni* Balance Elemental* Count Draynor* Culinaromancer, Agrith-Na-Na, Dessourt, Flambeed, Gelatinnoth Mother, and Karamel.* Dad* Dagannoth Mother (II)* Dagannoth Sentinels* Elvarg* The Inadequacy, the Untouchable, the Everlasting, and the Illusive * The Kendal* Nezikchened* Sigmund* Sollus Dellagar Warning at the end of the note: While a lot of these monsters were in the lower classes, do not make the mistake of underestimating them as the tower warped them as well as bringing them back to life. You will likely find them in their home areas. 3. After reading the note, prepare your bank for the fights that are ahead of you. The Hunting:-You can hunt any of the bosses in whatever order you desire. Each scenario will have spoiler tags so you can sort through them easily and read up each one and, for obvious reasons, being darker than the typical Jagex quest. [spoiler=’[color=#8B0000]Arrg[/color]’]Dark quality: Varies by reader, but it gets really high by the end of this.Location: Trollheim.Speak to: Aga.Required items: Sled, combat gear, food (at least two pieces being lobsters or better)Monsters: “Arrg” (Level 287) 1. Start off by talking to Aga near the chefs in the stronghold. She is an oddly good mood at a letter she received as it is from Urgal, but cannot read it at all because she is illiterate and knows nothing of human tongue. Jessica points out how the letter might be forged since almost all trolls are illiterate, but Aga hollers in rage at the suggestion, mentioning Urgal is the most intelligent troll she has met and ate books before. You ask to see the letter’s contents and offer to read it to her, and she gladly agrees to it.“Dear Aga,A heart aches for you,Rapidly beating in love.Granite for my mate. ~Urgal”2. After reading the note, there is a Trollweiss flower attached to it, implying Urgal could be up at Trollweiss Mountains and likely picking flowers. You get suspicious and ask the three to look after Aga as you head off into the direction of Trollweiss by going through the Ice Trolls and go down to the flower area with your sled. 3. As you enter the Ice Troll caves, a cutscene takes place where you find the caves littered with a trail of slain Ice Trolls slain my various means. A young ice troll will come out of a crevice and screams at the loss of his family. After calming the young troll down, he recounts the terrible incident of a “hot troll” coming through and crushing them along the way, never biting them once. After the conversation, you have the option of taking the mentally-scarred troll with you, leaving him, or ending its life with a mercy kill.4. After you exit the caves and into Trollweiss, there will be two slain ice wolves at the entrance into the lower half of the mountain with a fainted gnome behind a rock. Examine one of the wolves and you will find a note in the snow; it is about Urgal, but from the gnome.“I met the oddest trolls to date. One came from below in the mountains (and it wasn’t covered in frost and gave me a written poem, asking it to be sent it to a troll named ‘Aga’ for the purposes of love. Initially bewildered at the concept of trolls understanding literature on their own (unless this one devoured a librarian whole), let alone write poetry above love in a society that prefers brute warfare. An hour later, another troll came by, asking me if I had a sled he could use since he needed to pick a few flowers for his lower. I agreed, and asked him if she was named Aga. The troll’s eyes grew wide, asking me if I was an old friend of hers or something. Assuming it was a weird prank, which is something I never expect trolls to do frequently, I lied and said yes, handing him one of my yew sleds.” 5. Once you finish reading, take your sled and slide down into the mountainside. The cutscene will begin, but gets interrupted halfway in by a thrown hammer and veering you off course. You cannot see the assailant as you smash straight into the boulders, but notice that the hammer is familiar to Arrg’s, which is left planted in the ground in struck. Once you get up, the assassin is gone, but you can see another troll in the flowerbed; it’s Urgal!6. Urgal is lying in the bed of Trollweiss, dying from losing his left arm and being crushed by a warhammer several times. Urgal wheezes and tries to communicate:Urgal: Aga… alright?You: Urgal! Who did this to you?Urgal: Urgal picking… flowers… then suddenly feels pain in shoulder… then legs….and then head. Suddenly, he couldn’t feel his left arm anymore and the monster took…You: Took what?Urgal: Took…You: What? What did he take?!Urgal: My… name… Urgal dies in the flowerbed and you are left shocked at the revelation; The “Urgal” in the letter, was from Arrg. 7. Take a quick teleport back and head towards the Trollheim stronghold, finding a slain troll at the entrance. Make your way into the kitchen scene and a cutscene ensues with Arrg entering the basement.Jessica: Oh no!Cyrisus: Ahh! Troll!Melzar: It’s alright if we just don’t feed it.Aga: Arrg alive?! Where is Urgal?!Arrg: Urgal is here. When Arrg came back, he realized he gained a bigger brain and realized he died and was renewed, so he had to receive a new name, so I ate Urgal first.Jessica: You monster!Aga: You not Urgal!Urgal: I am. I have obtained several things when I ate his arm, such as a renewed passion for you, my love.Aga: No! Give back Aga’s Urgal.Melzar: Get back!Jessica: Aga, keep it together!You: -Enter, but it’s too late- Everyone, the one who wrote the poem was—Urgal: I am tried of this. I will seek a new lover. *One-hit kills Aga for 2140 damage with a Granite warhammer*You: Arrg!Urgal: It’s Urgal. I don’t know why, but it appears the tower gave me a boost in intelligence and I am far more aware now than I ever was. I was going to destroy the generals and lead the Trolls into conquest, but I will have to fight you first. 8. The fight begins! Arrg/Urgal is Level 287 and uses his Granite Warhammer as a primary weapon, using the special from time to time, which can hit a hefty 350 max through prayer. Throughout the battle, he will wildly swing his hammer outright and spin around randomly and following you like Zilyana or Nomad I berserker; hitting a hard 400+ hit if you get caught in it the swing. On other occasions, he will try casting a spell, but it hits minimal. One he is half hitpoints, he will rely on the wild swinging two more times prior to quarter-health, and will fight with both hands. At one-fourth, he drops the wild swinging and proceeds to “go berserk” and continue the onslaught with rapid swings (mind you they occasionally hit through prayer) until he is on his last health point.9. Once Urgal (saves me trouble) is down, he collapses onto the floor and snaps his granite weapon, mentioning that he feels a sense of extreme sadness from murdering Aga and a sense of deep burning within that is different from the previous time when it was just him, noting it might be that his intelligence is either making him aware of the death or that there is more than one troll dying at once. Urgal huffs hard, mentioning that he wrote the poem from his own heart before dying.10. Jessica sheds a tear and closes Urgal’s and Aga’s eyes, asking for Guthix to let the trolls rest in peace. You, on the other hand, are angry that despite the happy ending that was worked for years ago, fate came in and turned it into something bittersweet as if it was the inevitable fate of his adventures. After a brief cool-down from Jessica, a cutscene follows where two crude tombstones are set up at the Trollweiss flowerbed with Urgal’s (the real one) and Aga’s names. Subquest complete!Can wield Granite Warclub (dropped by Ice Trolls in a new subdungeon), buy Trollweiss flowers in Player-Owned House formal garden.15K Hitpoints XP, 5K Crafting XP, 1K Dungeoneering XP (upon entering the sublair1 Quest Point [spoiler=Arrav]Coming soon. [spoiler=Ayuni, Eruni, Leeuni]Coming soon. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 6, 2012 Share Posted March 6, 2012 In all honesty so far I think the story elements are ruining the idea; you seem to be trying to make it gory and dark just for the sake of it, especially Urgal's dying dialogue about being crushed and attacked seems OTT as does Arrg killing Aga. The baby troll mercy killing? and variously slaughtered monsters enroute? it all just seems too much.Personally it'd work MUCH better if you saw injured trolls en-route and were directed to the flowers where you found Arrg and Urgal battling and then have to step in to the battle. Urgal gets injured Aga appears and steps in helping distract Urgal so you can kill him. Also the whole team thing has issues1) Why does Cyrius not want to come? It makes no sense given where he was post-quest.2) What is with Melzar's complete 180? It doesn't make sense and even with tower warps he is meant to be mad.3) Jessika/Korsari thing just won't work. Their personalities are too different for them to just step in to the same dialogue and actions. Also why have the team if they just stand around?What makes us go to see Aga? The list tells us who escaped but nothing detailed on where they went and if it does give rough locations surely there should be an area to investigate for clues not to track them (hunter req?) not just an npc to talk too? Also the whole tower opening seems vastly overdone, he repeats himself and splutters through what seems like a massive wait and loads of graphical stuff for no reason at all; especially since it is the quest opening and not a climatic event. Other issues I see are Arrav, he wanted to die to escape Zemergoul's spell; judging by you're narrative so far he's going to be off on some big man slaughtering mission which you must 'stop'...but all he'd want to kill is Zemergoul, which is kinda a good thing.The Kendal I see issues with since it was just a bloke in a suit.The 4 dream mentor one's I also see issues with since they only want to prey on CyriusBalance Elemental again I see issues as it was at peace with dying and it's only desire is to protect the stone.Also the fact we have to hunt down all these bosses when a lot of them would only really want to attack us the player if anything as an act of revenge. Lot's of negatives there but don;t get me wrong I think the core idea is good. Just seems a lot of unnecessary gore/dark content slapped on for no reason and several plot issues to do with wtf is happening. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Kimberly Posted March 6, 2012 Share Posted March 6, 2012 Just the topic title alone made me feel like the Dominion Tower could be a GREAT tie-in to the Making History. We know from the Journal Pages that The Face is slowly losing its memories, and going in the past could be a way of helping restore those things. But that's beside the point! -- I love the premise of somehow the magic of the Tower going out of control and granting these apparitions full awareness based on your memories of what happened. Very interesting. I also loved the idea of hunting them down afterwards because of the destruction they'd wreck, enraged by their new awareness and a piece of the Tower's potent magic. It sets it up for another RFD-styled quest, which is very awesome, and would be really neat to mark a hallmark of quests in the same way that RFD and Chosen Commander did. Since I don't remember too much of the stories you're delving in to (troll romance, for one) I'll refrain from commenting on those :D Link to comment Share on other sites More sharing options...
Kirschen Posted March 6, 2012 Author Share Posted March 6, 2012 Sorry, I was being too detailed and lost track of where I was going. The dark approach was more of a callback to where quests that had complete happy endings get the revisit of being bittersweet, but got too carried away with where I was going to the point I forgot many plot holes that would ensue. Details were unnecessary and distracting as if I writing a B-movie horror script rather than a full-fledged quest suggestion, making one forget that the original intent was the premise of the tower glitching in the first place could have unfortunate implications. As for the revived creatures, they know they are replayed memories and got several mutations in the process (Arrg getting intelligent, the creatures getting stronger overall), but I will likely focus on making it subverted later when I revisit the details.-The creatures will start out having massive angst about how they died and want to revisit the areas they used to live at in the quest. Perhaps turning Arrg from jerk boyfriend to homicidal psychopath was not the best course compared to other options that could insert depth into quests from that era that focused on happy endings and a shallow storyline.-When I look back at it, I realized the trio that follows you were being too idle and (despite the fact they know they're dead) rather sane. I wanted Jessica (I had her die) to come back to show implications of how Korasi could react, but that wouldn't have any important plot development since the quest series ended soundly. -As for the four dream bosses, I thought they were mentally created by Cyrisus' own psychological issues rather than monsters that implanted themselves and felt the need to explore how dangerous they could be if they materialized in the real world and how Cyrisus would react if he found out he was killed in battle (he mainly has the memories of him when we met the man, with vague details of how he died). This would explain how he is still rather cowardly since most of the time spent with him was this.-As for Melzar's additional sanity, the Jas stone made him as insane as possible, so the Tower couldn't warp it any further. I wanted him as an intentional side character who could develop from that guy with a warped house to being a useful figure who has a happy ending.-The Arrav and Balance Elemental will vary differently depending on if you completed Ritual of the Mahjarrat or not considering their deaths weren't in vain. The outcome of Arrav will be the same with different dialogue, but the Elemental one would be difficult to explain. Yes, I will need to actually take more time for each subquest and make sure it doesn't leave weird gaping holes into storylines that were already resolved to begin with. I may write this as a "Quest Guide" suggestion than displaying in as the form of some weird fanfiction. For the editing bit, that needs some work so it's articulate and readable. Thanks for your input, Sy. Kimberly, I am finding the Meeting History idea actually rather fascinating, but how would the key item be obtained? :P Link to comment Share on other sites More sharing options...
Kimberly Posted March 7, 2012 Share Posted March 7, 2012 Kimberly, I am finding the Meeting History idea actually rather fascinating, but how would the key item be obtained? :P Well the desert is vast, who knows what would be uncovered. Look at the Muspah statue, after all :P IDK exactly, I'm not as creative as you XD Link to comment Share on other sites More sharing options...
Kirschen Posted March 7, 2012 Author Share Posted March 7, 2012 Kimberly, I am finding the Meeting History idea actually rather fascinating, but how would the key item be obtained? :P Well the desert is vast, who knows what would be uncovered. Look at the Muspah statue, after all :P IDK exactly, I'm not as creative as you XD Thank you, you're so kind (although my creativity falls into questionable territory at times). Still re-doing the Arrg section, and possible the whole opening sequence to throw out unnecessary details, mainly Jessica/Korasi and possible Cyrisus unless the four dream abominations needs him for my idea. After that, I will continue on the rest of the quest idea. Right now, I am thinking of asking someone with articulate typing skills to be an editor so my points are clear and not-so-confusing. Link to comment Share on other sites More sharing options...
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