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This Past Year in Merchanting - 2006 Edition

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Very well said ^_^

Tugrul88 ---> Perm Banned because Jagex can't distinguish the difference between Trust-trading and RW trading.

 

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If we exclude law runecrafting world 66, people get 10K runecrafting exp per hour when they can craft natures in the abyss. That means you'll be able to get from level 44 to 79 in 170 hours. And continuing at the same speed, your still another 400+ hours away from level 91. Most of the figures you gave there can only be reached by spending cash - getting that cash costs time too.

 

 

 

 

 

 

 

With the phat rising at their current rate, NEW, smart, dedicated players will soon be placed infront of a dillema. Would they rather complete the game skillwise or be the proud owners of a blue phat.

 

 

 

 

 

 

 

Yes, ofcourse it's a dilemma. Just keep in mind that insane players spend 170 hours of their time just to get 99 firemaking, a totally useless skill, too - and the total amount of such people is approaching 250. Look at the top 2000 overall players, they roughly have 100mil total experience on average. 100mil exp at 40K per hour, which is pretty efficient considering the slow skills, that means they spend 2500 hours in the game. 170 hours is not even 10% of that.

 

 

 

 

 

 

 

The point of these games is that there is not a set goal, people set their own goals, and owning a phat has shown to be a popular goal for a lot of runescape players.

 

 

 

 

 

 

 

With raw materials staying foot pricewise and with phats rising at the current rate the dillema will sooner or later stop beeing one.

 

 

 

 

 

 

 

Ofcourse demand will drop more and more as the price gets higher and higher, but I do not see a stagnation point as of yet though.

 

 

 

 

 

 

 

Concerning ur inflation theory. U dont offer a single evidence to support the effect of inflation on the rares market.

 

 

 

 

 

 

 

In opposite to what you say throughout your posts, I have in fact written an article about inflation in RuneScape.

 

 

 

 

 

 

 

http://forum.tip.it/viewtopic.php?t=328924

 

 

 

 

 

 

 

Also, 'my inflation theory' doesn't say that the total increase in the prices of rares can be explained solely by the inflation rate. There are various other minor aspects that determine the actual procentual increase of rares in a years time. However, I do claim that any inflation that occurs, translates to an equal price increase in rares and that it was the most important factor for the price increase in rares over the past 2 years.

 

 

 

 

 

 

 

By constant market mechanics, the importancy of inflation is (slowly) dropping though. This is because the absolute inflation (aka total gp creation) remains constant. As the total amount of gp rises due to the absolute inflation, the rate of inflation drops.

 

 

 

 

 

 

 

Things as usual lets say. So at the end of this year we should be seeing santas at aprox. 50mill ea, purples at aprox. 400mill, reds at aprox. 700mill blues at aprox. 1.4bill.

 

 

 

 

 

 

 

Way too high 'predictions'. Nor do I know where you get your 800% figure from, as it has been 400-500% over the past 2 years.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Recalculating 1000% in 20 years to % percentage per year gives 12.2% / year. Several articles can be found all around the internet about how house prices are/were booming the past decades and percentages of 10%+ aren't anything special.

 

 

 

 

 

 

 

Besides that, you can't compare rl property with runescape rares. Nor can you compare RuneScape's inflation with rl inflation in such a direct way.

I enjoyed reading that. :D

 

 

 

 

 

 

 

How come i'm not mentioned as a well-known merchanter? :P

I hate you people

 

 

 

 

 

 

 

k maybe not, but im jealous :oops:

 

 

 

 

 

 

 

i've playing since those stupid hats were dropped and never touched one :x

100% noob since 2001

Anyways, I remember when whips were getting traded for white partyhats and you were making hundreds of millions selling them for more than half of what you bought it for r2. Then you crashed prices and sold me a red for 14M and I was so happy. Then you were asking to become a mod on forums. :lol:

I hate you people

 

 

 

 

 

 

 

k maybe not, but im jealous :oops:

 

 

 

 

 

 

 

i've playing since those stupid hats were dropped and never touched one :x

 

 

 

Hehe, at least I touched one, 2 actually. A green and a yellow to be exact :D

well the dupe was stopped because one of the people who was one of the creators and andrew promised him life time p2p and then IP banned him and changed the dupe stuff (it was created when someone tried to trade scythes)

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If we exclude law runecrafting world 66, people get 10K runecrafting exp per hour when they can craft natures in the abyss. That means you'll be able to get from level 44 to 79 in 170 hours. And continuing at the same speed, your still another 400+ hours away from level 91. Most of the figures you gave there can only be reached by spending cash - getting that cash costs time too..

 

 

 

 

 

 

 

We wont exclude 66 or other law crafting worlds. Exp gotten from those makes abbys crafting look like a waste of time. We were discussing most efficient money making methods and i think it is apropriate to compare them to the most efficient skilling methods around. Or do u disagree? By ur abbys calculations it takes 570 hours to get from 44 rc to 91.( lets round that up at 500 hours due to the pouches situation) U profit around 200mill in those hours of rc. 66 or other similiar worlds such as 99 etc.. offer u 30-35k exp per hour. So u are looking at around 5.2-6mill exp after after 170 hours. U loose 600k essense or in other words somewhere around 30mill. If we continue to follow the 1mill per hour scheme ( specially casue we are dealing with a imaginary 91-rc char) u ll be on terms with the abbys crafter and his 200mill in 230 extra hours. So wht abbys offers u in 500 hours (and this is pretty optimistic figure compared to ur 570 calc) law crafting companys as 66 offer u in 400 hours. I think its quite clear which is more eficiant of those two rc options. ( furtermore u are looking at extra exp in those extra 200hours- around 20k per hour most likely)

 

 

 

 

 

 

 

And btw if u use abbys crafting as an example it seems pretty unfair to claim ( in the next sentance to top it) that getting the materials for reaching most of these figures takes time ( or gp) as well. Abbys is 10k exp per hour for a reason- and i think u know what what that reason is before hand.

 

 

 

 

 

 

 

I think i was also quite clear on the fact that to get this type of exp per hour one needs to have materials banked allready. If not i apologize.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Yes, ofcourse it's a dilemma. Just keep in mind that insane players spend 170 hours of their time just to get 99 firemaking, a totally useless skill, too..

 

 

 

 

 

 

 

I dont think phats are useless. :P I would never compare them to firemaking :lol:

 

 

 

 

 

 

 

 

 

 

 

 

Concerning ur inflation theory. U dont offer a single evidence to support the effect of inflation on the rares market.

 

 

 

 

 

 

 

In opposite to what you say throughout your posts, I have in fact written an article about inflation in RuneScape.

 

 

 

 

 

 

 

http://forum.tip.it/viewtopic.php?t=328924..

 

 

 

 

 

 

 

Allthough this is a nice post u made, and allthough it really shows a more then decend efforts to understand the rs economy it really isnt a post dealing with the issue of how inflation effects the rares market is it? It is a speculation, a very valid one, on how much gp is entering the economy on a daily basics. Nothing more nothing less.( i didnt read the whole of 8-pages though)

 

 

 

 

 

 

 

However, I do claim that any inflation that occurs, translates to an equal price increase in rares and that it was the most important factor for the price increase in rares over the past 2 years

 

 

 

 

 

 

 

By constant market mechanics, the importancy of inflation is (slowly) dropping though. This is because the absolute inflation (aka total gp creation) remains constant. As the total amount of gp rises due to the absolute inflation, the rate of inflation drops.

 

 

 

 

 

 

 

You dont seem to be real consistant in ur claims. First u claim that any increase in inflation corresponds to an equal increase in rares, then u say that the importance of inflation is (slowly)dropping and that it is the inflation rate which we should all be looking at. Which is it? Could you be a bit more clear on this subject?

Ok perhaps excluding the law runecrafting world 66 wasn't a good idea, though your assumption is that the person has already 30mil laying around. And yes it was clear that you should have the materials banked, just pointing out it's not very accurate to exclude the cost of the materials as it takes time too.

 

 

 

 

 

 

 

it really isnt a post dealing with the issue of how inflation effects the rares market is it?

 

 

 

 

 

 

 

Not directly no, the topic itself is handling total gp creation though. Gp creation (money printing) leads, by definition, to inflation as it devaluates the currency. As I end up concluding in the second post of that thread (though not explicitly posted), I estimated that the total gp supplies between december 2004 and december 2005 had grown from 150bil to roughly 600bil.

 

 

 

 

 

 

 

So if we set an index on december 2004 of the total gp ingame at 100%, the index would be at 400% on december 2005. A similiar index of the rares prices (again with december 2004 = 100%) is 500% on december 2005.

 

 

 

 

 

 

 

This shows very clearly that a large part of the increase in the prices of rares is derived from the inflation rate (and yes, it's only the rate that is important), which was 300% between december 2004 - december 2005.

 

 

 

 

 

 

 

So why do I also claim that the effects of inflation are dropping, even by constant game mechanics, population factors, etc and why this is not in contradiction with other things I say.

 

 

 

 

 

 

 

Constant game mechanics + population factors mean that the growth of gp creation / day is a constant factor. I estimated the gp creation at 1bil around december 2004 and at around 1.5bil around december 2005. Estimating it around december 2006 would give 2.25bil, thus an average of (1.5+2.25)/2 = 1.9bil / day for the comming year.

 

 

 

 

 

 

 

365*1.9bil = 700bil gp that would be created in the comming year. However, that would "only" mean an inflation of 110% in the comming year, significantly lower then the 300% over the last year.

 

 

 

 

 

 

 

Thus this implies that the importancy of inflation as one of the reasons why rares go up, drops.

Tskolar wrote:

 

 

 

 

 

 

 

> 66 or other similiar worlds such as 99 etc.. offer u 30-35k exp per hour.

 

 

 

 

 

 

 

Really? I got only 20K xp per hour.

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