Anonymous Posted January 6, 2013 Share Posted January 6, 2013 Since the EoC, has steadfast boots lost their offensive advantages? Should I sell them? Link to comment Share on other sites More sharing options...
Sufem Posted January 6, 2013 Share Posted January 6, 2013 Those are best boots available. Used mainly for semi defence purpose now. If you need cash feel free to sell them and buy cheaper ones. "Mieć milion i nie mieć miliona to razem dwa miliony" A. Sapkowski Link to comment Share on other sites More sharing options...
Anonymous Posted January 6, 2013 Author Share Posted January 6, 2013 Those are best boots available. Used mainly for semi defence purpose now. If you need cash feel free to sell them and buy cheaper ones.But do they have any offensive attributes? Do they make one hit harder than before? Still kind of confused about this EoC thing, logged in yesterday after considering starting again :-P Link to comment Share on other sites More sharing options...
Anonymous Posted January 6, 2013 Author Share Posted January 6, 2013 Also, to my understanding, armour (apart from rings and amulets) doesn't affect offensive attributes, so couldn't one just in theory use the polypore staff whilst using bandos armour? Link to comment Share on other sites More sharing options...
Octarine Posted January 6, 2013 Share Posted January 6, 2013 If you try using polypore staff in bandos, and check the equipment screen, you'll notice you get quite a hefty accuracy penalty. But yes, the only armour pieces that give offensive bonuses now are capes, rings and amulets. Also scrimshaws too. Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack Play Safe! - Got useful information for the tip.it website? Post here! Link to comment Share on other sites More sharing options...
Quyneax Posted January 6, 2013 Share Posted January 6, 2013 Armour provides no damage boosts. If you use armour that is not of the class your attack is of (range/mage/melee) then you lose accuracy. You lose most accuracy if you use the armour you are strong against. So melee > range > mage > melee means that melee loses most accuracy using ranged armour, magic loses most using melee armour, ranged loses most using magic armour. Only body, legs and shield affect accuracy this way. In addition, each piece of armour you have adds a multiplier to your generic armour value. The multiplier is different for each combat style. For example, magic armour would have 1x multiplier for melee defence but only .25x for ranged (I don't know the actual values). The multipliers all get averaged out to determine your overall defence. All armour pieces affect defence this way. That means you can wear magic top, legs and shield while using magic attacks, and use melee boots/gloves/helmet to focus your defence into ranged. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Anonymous Posted January 6, 2013 Author Share Posted January 6, 2013 If you try using polypore staff in bandos, and check the equipment screen, you'll notice you get quite a hefty accuracy penalty. But yes, the only armour pieces that give offensive bonuses now are capes, rings and amulets. Also scrimshaws too.Ah okay, I had to wield to polypore staff to see that the bandos armour gave negative magic bonus. However, when I wielded ahrim's, it didn't give me extra accuracy - so armour may only be negative to other classes, but not boosts? So in theory, I can use no robe top and bottom and magic and get the same results? Link to comment Share on other sites More sharing options...
Octarine Posted January 6, 2013 Share Posted January 6, 2013 If you try using polypore staff in bandos, and check the equipment screen, you'll notice you get quite a hefty accuracy penalty. But yes, the only armour pieces that give offensive bonuses now are capes, rings and amulets. Also scrimshaws too.Ah okay, I had to wield to polypore staff to see that the bandos armour gave negative magic bonus. However, when I wielded ahrim's, it didn't give me extra accuracy - so armour may only be negative to other classes, but not boosts? So in theory, I can use no robe top and bottom and magic and get the same results? Yes, but you'll likely get torn to shreds by whatever you're fighting :P 1 Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack Play Safe! - Got useful information for the tip.it website? Post here! Link to comment Share on other sites More sharing options...
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