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Fight Caves, Slayer and PvM


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Important stats:

Attack: 87 Strength: 87 Defence: 87 Mage: 90 Range: 99 Prayer: 95 Summoning: 76 Slayer: 72 + Overloads

 

Funds: 150m + basic gear already.

 

1.) Fight Caves - I haven't attempted these in EoC yet, any tips? The same with Kiln I am thinking of going for the Rhino cape and need a second firecape as well. What sort of gear should I be using for both? Any major changes in tactics with EoC?

 

2.) Slayer - recently started getting much more into Slayer after ignoring it for years. I just want to know what a good block list would be to maximise slayer and summoning experience.

 

3.) PvM - Looking to do some PvM I was thinking QBD or Arma GWD solo, are my stats good enough? If so gear and tactics?

 

Thanks for your help :)

 

Bonus questions: How much does Strength add to my DPS in EoC? After getting 90 attack is it still sensible for me to 99 Strength first?

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For caves, obsidian armour should be good, just bring your basic t80 mage/range/melee (drygores if you get 90 attack), overload/renewal for an hour or so, you won't need much food especially if you have vampirism.

 

Strength doesn't do much still, afaik. No particular need to get 99 strength first.

 

Yes, your stats are fine if you have the equipment. QBD is melee, AGWD is royal crossbow, for arma you need some solid tanking gear to camp (lotus), for qbd you can use Bandos probably (she got changed again today, so I'm not sure).

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Is QBD still melee over range before I get drygores?

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Is QBD still melee over range before I get drygores?

 

With todays update, I would lean towards melee being the preference again. Comparing maul v royal crossbow that is, but it'd be close I imagine.

 

In terms of Kiln & Caves, Q covered most of it. Only thing's of note: most things are well dealt with via drygores, although there is no harm in sticking to the combat triangle. Generally speaking, monsters in both caves & kiln do little damage on obsidian armour, so you will be fine there.

For Jads, mage is probably best. Ability spam him to death and he shouldn't last more than a few hits. You will need to lure the healers in the caves though, can't out dps those.

 

QBD: She hits a fair bit more (hopefully less with todays update, I haven't had the chance to test), so you may need to upgrade a bit to pull off 24 kills/h, but I believe her defence has been lowered again, so 2-2:30minute kills are the norm again. This is with drygores. Without you're looking at anywhere up to 4 minutes I imagine.

 

Arma: As Q said, you'll need death lotus (or Pernix if you're good) to camp well at here. Kree is harder than before, so no longer is it afkable with soulsplit. Royal Crossbow with ccbow & shield switch is what you want here.

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With caves you can certainly get away with using only 1 combat style, but Kiln is less so, the creatures in there have inherent damage reduction towards the style they are not weak against (half IIRC), so drygor'ing everything, while possible, is probably not desireable from speed and safety point of view (Jad and Aken are both 'weak' to magic).

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QBD was nerfed to be easier then ever. Sub 2 minute kills constantly today, only using food if she combos souls and blue fire on last stage

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QBD was nerfed to be easier then ever. Sub 2 minute kills constantly today, only using food if she combos souls and blue fire on last stage

I'm going to assume this requires 99 attack + Overloads, as I was missing constantly with Drygore longsword + Super attack potion at 90 attack (ending up eating at the very least 8-10 rocktails per kill.)

 

That is, unless the accuracy increase from Void makes it accurate enough.

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