rmcarthur Posted February 16, 2006 Share Posted February 16, 2006 I've recently been refining an idea in my head about a slight game addition. Here's my idea of a quest, some minigames and another decent reward. Ok the whole thing begins with a quest. Name it whatever you want. It seems that the Varrock lumberyard processes more than just lumber from the neighborhood. The main supply of the wood for the yard is a massive distant forest. I'm not quite sure where this would be. I was thinking of maybe an island you get sent to in the ocean to the east of the wildy/north of the slayer tower. Perhaps you could just dump this in somewhere in the land nearby and it would work too. I'm not going to detail the quest much because that's not the focus of the suggestion. Here's the basis though. The lumberyard has stopped receiving the wood supply from the distant forest. They complain to the king who in turn calls for an adventurer to go off and figure out what is going on. Anyway, you go to the forest and it turns out that the woodcutters are unable to do their jobs because of... A. Monster attacks. B. A curse C. Residents of the forest (elves or other sentient creatures).. one of those. Something like that. The quest would end when you help the lead woodcutter, a big burly fellow named "Paul" solve the problem. Now for the main reward. The lumber camp has numerous little ways of gaining woodcutting exp. 1. Massive trees that require a 2 man saw to cut down. You don't actually get wood from this but it gives very nice exp. It involves the cooperation of 2 players. You might even get paid for it or earn some sort of points. 2. various woodcutting competions. Either between players or you challenge an npc. I'm sure people much more creative than me could come up with something. I was thinking of logrolling or cutting logs with axes like they show on tv sometimes. 3. Lumberjack outfits. You earn the right to purchase various nice looking sets of outfits for points you earn for helping out around the camp. I sort of fiddled with the idea of these outfits giving a slight bonus to woodcutting but really couldn't see how it could work. 4. You are entitled to purchase varying amounts of wood at dirt cheap prices. --A sub feature of this is the purchase/aquiring of lumber and/or carpentry exp if either Player owned houses and/or carpentry ever come out. 5. Access to an agility course running around in the forest across and along fallen logs. Mainly it's just a quest that allows access to a place that let's you earn woodcutting exp and new outfits and maybe other things. Not very detailed I know but what do you think? Maybe a reward could be a saw or axe of some kind. The worst it could turn into is just another area nobody uses like the jungle cleanup. Link to comment Share on other sites More sharing options...
hazardmaster Posted February 16, 2006 Share Posted February 16, 2006 I like the idea, especially of the 2-man saw :D A Shield of Arrav and Heros Guild's in another version of player cooperation. And the lumberjack outfits could give you a slight, perhaps 10-15% chance higher of getting a log from a tree. Link to comment Share on other sites More sharing options...
Giordano Posted February 19, 2006 Share Posted February 19, 2006 That's a good idea. The suits should give u a higher chance of getting a log like he said, and there should be a bank at the island for people to despoit the logs they get. Unless if that's not the point :? "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
Danyo Posted February 19, 2006 Share Posted February 19, 2006 or it could be a requirement for carpentry, like druidic ritual for herblore. He could give u a saw or something and teach u howw to use it. and then you can start carpentry. "How you act when no one is looking is the clearest indicator of the strength or depravity of your true character. " yeah, he's deffinetly a little excited...dont worry its not a glitch...d legs are meant to stretch in that area for that reason. Link to comment Share on other sites More sharing options...
jaklumen Posted February 19, 2006 Share Posted February 19, 2006 I've recently been refining an idea in my head about a slight game addition. Here's my idea of a quest, some minigames and another decent reward. Ok the whole thing begins with a quest. Name it whatever you want. It seems that the Varrock lumberyard processes more than just lumber from the neighborhood. The main supply of the wood for the yard is a massive distant forest. I'm not quite sure where this would be. I was thinking of maybe an island you get sent to in the ocean to the east of the wildy/north of the slayer tower. Perhaps you could just dump this in somewhere in the land nearby and it would work too. I'm not going to detail the quest much because that's not the focus of the suggestion. Here's the basis though. The lumberyard has stopped receiving the wood supply from the distant forest. They complain to the king who in turn calls for an adventurer to go off and figure out what is going on. Anyway, you go to the forest and it turns out that the woodcutters are unable to do their jobs because of... A. Monster attacks. B. A curse C. Residents of the forest (elves or other sentient creatures).. one of those. Something like that. The quest would end when you help the lead woodcutter, a big burly fellow named "Paul" solve the problem. Now for the main reward. The lumber camp has numerous little ways of gaining woodcutting exp. 1. Massive trees that require a 2 man saw to cut down. You don't actually get wood from this but it gives very nice exp. It involves the cooperation of 2 players. You might even get paid for it or earn some sort of points. 2. various woodcutting competions. Either between players or you challenge an npc. I'm sure people much more creative than me could come up with something. I was thinking of logrolling or cutting logs with axes like they show on tv sometimes. 3. Lumberjack outfits. You earn the right to purchase various nice looking sets of outfits for points you earn for helping out around the camp. I sort of fiddled with the idea of these outfits giving a slight bonus to woodcutting but really couldn't see how it could work. 4. You are entitled to purchase varying amounts of wood at dirt cheap prices. --A sub feature of this is the purchase/aquiring of lumber and/or carpentry exp if either Player owned houses and/or carpentry ever come out. 5. Access to an agility course running around in the forest across and along fallen logs. Mainly it's just a quest that allows access to a place that let's you earn woodcutting exp and new outfits and maybe other things. Not very detailed I know but what do you think? Maybe a reward could be a saw or axe of some kind. The worst it could turn into is just another area nobody uses like the jungle cleanup. My thoughts: First, would this be considered medieval? Most fantasy games follow a medieval influence, and I think Runescape follows that. 1. Interesting idea, although see above concerning use of a saw. 2. This might be designed as a mini-game... say, like the new Mage Training Arena. But anything involving speed like axecutting competitions on TV wouldn't work, I think. 3. Nice... I don't think there would be a skill bonus. Behold the gardening boots which give no benefit to farming, and the Cabin Fever quest update... pirate clothes just look good, too. 4. I say no unless the logs were restricted to maybe mahogany and below. Player selling of yews and magics would crash. More specifically, I think it would more likely be limited to things used for POH's and carpentry. It might be similar to the builder's store in Mort'ton, although with the Myreque shortcut to there, would such a store be necessary? If carpentry and POH's involve smithed nails, which I'm guessing they will, then I can see it. I can also see them selling Axeman's Folly there in the manner that Dragon Bitters and Greenman's Ale are sold in Yanille. 5. We just got a new agility course... although maybe the high-level, well-established players might clamor for it to be a higher level requirement than the Werewolf course. Going back to the mini-game, a mini-game involving agility might work. See #2. Logrolling, specifically. You gain a small amount of agility xp staying upright on the rolling log. You can fail getting on, and you can fail falling off. Either way, you'd have to swim back to a dock, and take some hp damage. I'm not sure I can see this expanding to an agility course, however. Link to comment Share on other sites More sharing options...
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