Karniith Posted May 2, 2014 Share Posted May 2, 2014 It's been a while. I have played a little bit in eoc, but not much. I just have a few questions about the general game and some specifics. Also, I am starting completely from scratch, just transferred funds from my old account. I figure a fresh start was needed. :) 1. What is the most efficient way for doing dg these days? In terms of fastest xp for low dg levels, best style, etc? -- I plan on using magic 2. What is divination used for and is it useful at the moment without the "inventor" skill? 3. Any skills that got really easy lately? Or maybe more useful? 4. What is more effective for general slaying or training - revolution or momentum? I realize that I will need to manually que abilities for max dps on harder monsters(i believe), but I am lost for easy tasks and just training. 5. Anything else that you think may be useful or i need to know is greatly appreiated! Thanks! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted May 2, 2014 Share Posted May 2, 2014 1) Not magic - magic is the worst class to use in dg because it caps out at lvl 90 damage (mimicking overworld limits) where as ranged and melee are capable of fully utilising the lvl 99 capacity. 2) Few divine skill spots and such that are nice, but mostly nothing. 3) Not overly - silverhawk boots from ge can make agility a buyable gained whilst doing other stuff, but its still time consuming and luck to get em. 4) Most efficient would be full manual, but in terms of being a bit afk revolution is far better than momentum. Momentums only really use is for using chinning or barrage abyss training methods where you don't want abilities firing off at all. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
digunderme Posted May 2, 2014 Share Posted May 2, 2014 1) Range (saggi bow) with blood necklace and secondary should be primal 2h or mage dual (celestial). Also i'd recommend you do the dungeoneering tasks as it has some really nice additional bonuses whilst dungeoneering! 2) Divination rewards are just daily usage of small skilling locations that last 2-3 minutes and you cap on it pretty quick (divine locations). They don't last long, but over time that xp adds up really well. Mostly good for max cape lol. 3) Nothing I can think of, there's talk of new dungeoneering weapons coming out in the near future so might be worth dunging. Also do quests and stuff for elf city :P 4) 100% revolution, NEVER use momentum unless using ancient magics multi way attacks :P Full manual is best but that gets tiring after a while lol 5) Look at 'revolution' on rs wiki and use that for your action bars (it shows u the best action bars u can have for revolution, for melee, mage and range). ALSO bank has quick presets now so you can do things like herblore super fast ;) Worth checking out! I've set mine to 3 styles of combat for slayer and 1 for qbd since i dont skill much nowadays Link to comment Share on other sites More sharing options...
Karniith Posted May 2, 2014 Author Share Posted May 2, 2014 Thanks for the replies. About #1: I just started the account a couple days ago, and am using magic as my primary to bust out quests and get a few things done along the way. I do not have to worry about t90 weapons yet, or even close for that matter. I will only be slowly working toward imp and bonecrusher for the time being. Will mage be as efficient or more efficient than other style for low cb? Similar to how mage wrecks in the overworld early on in the game? Could I get info on portants? I have heard that they can bank items of something like that? I am not to interested in div atm anyways, based off what I hear. Anything else you can think of that I need to know? Thanks again guys! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted May 2, 2014 Share Posted May 2, 2014 For number 1: You do have to worry about it now, unless you want shoot yourself in the foot for later on. For the overworld unless you have t90 weapons you are gonna suck at basic combat unless you use all three styles equally, so you shouldn't be focussing on one over others. Below t80 weaponry, even with the current imbalance (which fyi is being fixed rather imminently after some more beta time), there is a notable dent in DPS ignoring weaknesses. At t80 you can ignore the smaller nuances and just focus on mage/range/melee and not see any dent, at t90 you have free reign pretty much. For dg it matters because an important part of dg efficiency is investing tokens into the ring customisations - regardless of where you are now investing tokens into a magic ring is a waste because it has a finite usage which dies when you hit the top levels. Where as melee and range ones are always useful. The triangle isn't as strongly enforced down there, but given the weaknesses that do exist range is the superior choice, with melee a close 2nd. You may not care now, but down the line when you come up up to 330k tokens short due to investing in a bad ring and needing to swap you will care because those tokens could of bought many chaotic weapon repairs and/or dungeoneering xp to help clear the 104m needed to max that much quicker. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Karniith Posted May 2, 2014 Author Share Posted May 2, 2014 For number 1: You do have to worry about it now, unless you want shoot yourself in the foot for later on. For the overworld unless you have t90 weapons you are gonna suck at basic combat unless you use all three styles equally, so you shouldn't be focussing on one over others. Below t80 weaponry, even with the current imbalance (which fyi is being fixed rather imminently after some more beta time), there is a notable dent in DPS ignoring weaknesses. At t80 you can ignore the smaller nuances and just focus on mage/range/melee and not see any dent, at t90 you have free reign pretty much. For dg it matters because an important part of dg efficiency is investing tokens into the ring customisations - regardless of where you are now investing tokens into a magic ring is a waste because it has a finite usage which dies when you hit the top levels. Where as melee and range ones are always useful. The triangle isn't as strongly enforced down there, but given the weaknesses that do exist range is the superior choice, with melee a close 2nd. You may not care now, but down the line when you come up up to 330k tokens short due to investing in a bad ring and needing to swap you will care because those tokens could of bought many chaotic weapon repairs and/or dungeoneering xp to help clear the 104m needed to max that much quicker. That makes sense. So would I be best off just using range in dg, at these low levels? Or should I be investing in berserker ring and using melee in dg? I am mostly worried about the low levels currently, and will not be investing in the ring, until I decide what I want to do at higher levels, which will most likely be range. I suppose I am a little stuck in my old mindset that magic was great in the overworld for the first few quests and combat levels. Link to comment Share on other sites More sharing options...
Karniith Posted May 2, 2014 Author Share Posted May 2, 2014 Also, what is the most effective way of leveling dg these days? Solo floors? Group? Keep in mind i am 1 dung and haven't started it yet :P Link to comment Share on other sites More sharing options...
digunderme Posted May 2, 2014 Share Posted May 2, 2014 groups. NEVER solo!!! also, sinkholes EVERYDAY! U will be 99 in no time Link to comment Share on other sites More sharing options...
Sy_Accursed Posted May 3, 2014 Share Posted May 3, 2014 ^ Well I'd do solos for c2 rushes for floors 1-30 (or all but ur last 10 floors if tht goes lower than 30) just because most teams cba with doing tht, but certainly for your 'proper' floors groups is better. They did do some rebalancing on xp rates so solo isn't as much of a train wreck as it once was, if you can get good times its pretty passable now - but even so it does not compare to the xp for team floors. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Miss Lioness Posted May 3, 2014 Share Posted May 3, 2014 I can get sub 8 mins consistenly at Medium and full floor. Average exp/floor is like 40k or so I think o.O? So about 250k exp/h solo =3! (You gotta consider time for failures =( ) Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson For account help/issues, please follow this link: Account Help. If you need further assistance, do not hesitate to PM me or post here. Link to comment Share on other sites More sharing options...
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