Matok Posted March 2, 2006 Share Posted March 2, 2006 The idea is simple A Ring which will enable teleport directly to the slayer master Yes,this is definitely not a big addition but can make slayer life (which are dam hard) a bit easier. It will also open new tele options to canafis and zanaris and those of you who goes to the slayer tower 3 times a day, will appreciate it (also handy for barrows unless u use ancient mag). I am leaving all the technical stuff like how many teleports,purchasable,rechargeable and so on,opened. Another option which is less effective is a speciel orb which will enable getting ur next slayer task without having to go meeting the slayer master. Advantages: 1)can save the trip to-from the slayer master if u get the same task in a raw. 2) will save some glories charging trips This 2 options will be opened at slayer lvl 75 As i said not the biggest addition but quite nice skill benefit. Respond Link to comment Share on other sites More sharing options...
jwrm22 Posted March 2, 2006 Share Posted March 2, 2006 glory + walk (edge dungion), ecotopial (sp?)+ walk (canafis), lumi tele + short cut + walk + dreamerstaff or glory + dreamerstaff (lost city) ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined Link to comment Share on other sites More sharing options...
Matok Posted March 2, 2006 Author Share Posted March 2, 2006 ye ye,believe me i know the drill but this is the small walkarounds(which usally also involves bank stop) that can be saved. Link to comment Share on other sites More sharing options...
harper128 Posted March 2, 2006 Share Posted March 2, 2006 Hmm, well, I wouldn't be able to use them myself, (f2p) but I would suggest a few limitations on them. 1.) Each ring goes to only one master. They can also be recharged by said master for a fee. (Money sink, which is always good, you want the convience, you gotta pay for it) Might also consider not having them for all of the masters. The Edgeville one is close enough to a bank to not really need it, correct? That also means that you have to visit that master on your own at least once. As well, make them non-tradeable for this reason. 2.) Slayer level requirements for each ring. That way someone with a slayer level of 1 can't use it as a quick escape route from PKers or monsters. There are already the glory amulets, rings of life, duel rings, etc, which are used in this manner. 3.) Might want to make it so that you have to complete your current slayer assignment before you can use them? Again, I can't slay, so I don't know just how the assignments work. And, it also makes it so it's not just a quick escape route item. As to the orb, I don't know how apropriate that is. Would each orb be tied to a specific master, like I suggest for the ring, or would it choose the assignment to give from a random master? Or, maybe, you can set it to a particular master when you visit them? By using the orb on the master? Not really sure on this one, don't really know enough about slaying. Just some things to think about. Link to comment Share on other sites More sharing options...
Giordano Posted March 22, 2006 Share Posted March 22, 2006 Have like a certain number on slaying, 50? 60? then you can use them. "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
Raichase Posted March 22, 2006 Share Posted March 22, 2006 Hmm, well, I wouldn't be able to use them myself, (f2p) but I would suggest a few limitations on them. *Points* This guy's smart, pay attention folks. 1.) Each ring goes to only one master. They can also be recharged by said master for a fee. (Money sink, which is always good, you want the convience, you gotta pay for it) Might also consider not having them for all of the masters. The Edgeville one is close enough to a bank to not really need it, correct? That also means that you have to visit that master on your own at least once. As well, make them non-tradeable for this reason. Yes, I would say the same. Makes perfect sense. 2.) Slayer level requirements for each ring. That way someone with a slayer level of 1 can't use it as a quick escape route from PKers or monsters. There are already the glory amulets, rings of life, duel rings, etc, which are used in this manner. Again, good idea. Perhaps when a slayer master recommends you to the next one (I don't know the exact levels required), you are elibible for a new ring. 3.) Might want to make it so that you have to complete your current slayer assignment before you can use them? Again, I can't slay, so I don't know just how the assignments work. And, it also makes it so it's not just a quick escape route item. Very good idea. Stops people using them mid-assignment just because they don't want to walk back to a bank to continue their assignment. I don't really like the orb idea at all, it defeats the purpose of putting the slayer masters where they are. Raichase, quit Runescape. Time issues really, nothing against the game itself. Something had to go, and it happened to be the addictive game that costs money to enjoy :) Best of luck to all of my friends here! Link to comment Share on other sites More sharing options...
Squigglyo Posted March 28, 2006 Share Posted March 28, 2006 you could have it only teleport you to your specific slayer master. At the moment, mine is the Lost City one, i assume once i hit lv 100 combat it will change to the Shilo Village master. Link to comment Share on other sites More sharing options...
ancalagon_2 Posted March 30, 2006 Share Posted March 30, 2006 it would be handy, but much people will use it for other things, so don't expect it will come out Link to comment Share on other sites More sharing options...
x_Mindless_x Posted March 30, 2006 Share Posted March 30, 2006 It will also open new tele options to canafis and zanaris and those of you who goes to the slayer tower 3 times a day, will appreciate it (also handy for barrows unless u use ancient mag). I really dont like the Zanaris part. Doing the quest makes it hard to get to. Keep it that way Link to comment Share on other sites More sharing options...
ancalagon_2 Posted March 31, 2006 Share Posted March 31, 2006 lets say that you can oly tele to there after you have talked to chaeldar to set that place as tele spot; in that way you must have completed the quest Link to comment Share on other sites More sharing options...
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