April 13, 200620 yr personally i think that the shading is too sudden as if half dark and half light it looks to cheesy. really tho dont listen to me too much im not that much of a art critic
April 13, 200620 yr mmmm first i take that that is the sun in the sky the sun is lightsource so doesn't have shading to it. :o mm sky get drak to light for above to lower not sideways try to add mor shading and texture to your pixel sig it looks like its done quite fast :roll: and some other things to that needed to be fixed but the most important is the lightsource the shading gets darker as the distance to it get more away from teh light source so ur tree should be shade difrent to more dark to the left front of the tree ... :wink: good luck whit the nekst pixel u going to make :D forgive me for any made spelling mistakes ...
April 13, 200620 yr Needs better shading, a lot of improvmet on the shading and claen lines (Like Jdprs said). ~komodo
April 13, 200620 yr I like the concept. ^_^ You should work on the middle character's staff. It doesn't look straight. I think that there should be more movement to the bottom of the character on the far right's robe. He's in a horizontal position with nothing under him to support him. The robe should look as though gravity is affecting it. The thing on the sign is a little off center. It kinda throws me off when I look at it, I think the tree could look a little more full as well. :D As mentioned above, the sun doesn't need any shading. Good luck! And keep practicing! ^_^
April 14, 200620 yr Omg this is a critic's dream!!!(well IMO) As I am a critic, I love this. Lol but as a peice of work I hate it. Everything is incredibly 2D and the dithering is far too spaced. Make it closer together, and not such dramatic changes of shades. More like this: White>>Light yellow>>Darker yellow>>Yellow>>Darker yellow>>Darker Yellow>>Darker yellow>>Dark yellow and then maybe a brown. not just this: Yellow>>Brown. And the anatomy and linework is horrible, I'm not going to give to tell you how to do it just give tips. Draw a scetch in real life first, then put it on the computer with a scanner(if you have one, if not disregard that). Then do line work on everything and clean away all the pencil lines. Then colour it in. Then shade, dither and fix up stuff. Do your last editing, like fixing up the anatomy(most important, of course), make it look 3D, Make sure that it's not horribly shaded, and finally make sure you don't make the background, with the sky emmediatly hitting the ground. Make sure you have something in the distance, and the sky isn't just 4 different colours. Fix up these things and you're sure to make great artwork!! Add me ingame: Lnterest. I am back.
April 14, 200620 yr Omg I'm so tired, look at all my spellin mistakes.. Add me ingame: Lnterest. I am back.
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