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magic training


NeoCypherX

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If you're P2P, air elementals. If you're Ftp, dress up in your worst mage gear, get piles of bodys, and do curse on the mages below fally.

When you are learning, you are growing. If you stop learning, you stop growing. If you stop growing, you die. Train hard, eat fried chicken, and take a one-a-day. (And cook that broccoli 'til it's yella and pour cheese all over it)

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You will want to curse any monster in a multi-combat zone.

 

The Varrock sewers are a popular place for that.

 

 

 

You will always get 29 mage exp with every curse.

 

Wearing your armor and dragon vambraces can

 

(with a staff) give you -65 for your magic attack.

 

That is (usually) enough to make you fail and then

 

you can keep on cursing the same monster.

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high alc once you reach lv 55, if you can afford it (buy nats 300ea and steel plates 1k ea, high them all, 100 gp loss per cast, not too expensive)

 

 

 

otherwise, stick to curse, its pretty cheap (make sure you use water runes and an earth staff to minimise costs)

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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so really curses are the best way to get magic up

 

That depends on what you mean when you say "best" ;)

 

But, Curse is a very cost effective way to raise magic.

 

 

 

(Mind) Fire Strike averages about 18 mage exp per cast

 

(Body) Curse always gives 29 mage exp in every cast

 

(Chaos) Fire bolt averages about 34 mage exp per cast

 

(Chaos) Crumble Undead averages about 38 mage exp per cast

 

(Death) Fire blast averages about 49 mage exp per cast

 

 

 

If you look at the price of all the runes involved,

 

you will see that Curse gives you about 1 mage exp per gp spent.

 

None of the other runes can come close to that.

 

 

 

If you can make better runes and/or have lots of valuable things to Hi-alch,

 

then many players prefer other spells (Teleport, Hi-alch, etc).

 

But then your "cost" is in time.

 

That is, you spend a lot of time runecrafting or gathering/making finished products.

 

So if you compare mage exp to the total time spent with the other methods,

 

then Curse is still very good in terms of mage exp per hour.

 

 

 

The down side of using Curse is that

 

-- you can't auto-cast it with a staff

 

-- you get no Hit point exp with it.

 

 

 

...not elemental spells or is that just when im lvl 30 when

 

i get a certain level will it be advisable to move onto something else

 

That kinda depends on what your other goals are.

 

 

 

If you plan on raising Runecrafting that you can use the runes you make to raise magic.

 

If you plan on raising fletching and/or smithing then you will Hi-alch the final products.

 

 

 

So in summary, Curse is very good if other skills are low and/or

 

you want a very cost effective way to raise mage.

 

 

 

Hope this helps.

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