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Suggestion: New non-combat prayer


Adamfostas

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The cut-off of prayers at level 52 is quite annoying for anyone wishing to get to a higher level in this particular discipline, as it removes some of the incentive for progression. While there have been various suggestions for additional prayers to aid mages and rangers, given that prayer is an ancillary skill intended to amplify the effects of others, let's consider how it could be applied to the non-combat arena.

 

 

 

I suggest a new suitably high-level prayer (possibly at 60, or 55 to keep the current progression going) that enhances the speed at which certain skills operate. The ones that immediately spring to mind are, naturally, mining, woodcutting and fishing. Players activating this prayer would find themselves gaining logs and fish more quickly, and extracting ore faster. Like all prayers, it would be a mere temporary boost, and so would not take the place of good-old fashioned hardcore levelling. However, it would come in handy on those occasions when you just...need...two...more...coal... and the guild isn't proving friendly.

 

 

 

Naturally, this could be a single prayer, or three separate ones (possibly 'Rock Affinity', 'Piscine Attraction', and 'Nature Communion'). They could provide a 10% boost at a normal drain rate, or, if you prefer, an increase of 25% at 1 point per second regardless of bonuses. It would have several effects:

 

 

 

1) Autoers would now no longer be as efficient as humans. The cost to get from 0 prayer to 60 is somewhere in the region of 4 million, which would make it not cost-efficient to raise the prayer of a bot that's going to get banned in any case. Whatever an autoer could do, a human could now do faster.

 

 

 

2) The Seers Village churchyard would be the most popular place to cut yews in the game.

 

 

 

3) Similarly, it would breathe new life into neglected mining spots, like the monastery south of Ardougne.

 

 

 

4) Yes, it would give high-level players another advantage. It would also give lower-level players an incentive to raise their prayer past 43. As a consequence, bone prices would rise.

 

 

 

5) It may lower the prices of certain staples, but the effect would not be too dramatic as at present there are less than 40,000 players with prayer over 60, in comparison to the hundreds of thousands of autoers who are primarily responsible for lowering prices.

 

 

 

So what do you think?

"Join me next week on 'Let's Make No Freaking Sense', when I shall be waxing an owl."

- Green Wing

 

Barrows Drops: 1x Verac's Flail, 2x Karil's Crossbow, 1x Torag's Hammers, 1x Karil's Leatherskirt, 1x Karil's Coif

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if they had just one, mabey it would just gain an "agility" type thing and you would walk faster, mine ores faster, fish and cut better, ect. it would definitally have to be more levels, with more requirments for each...

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I would be good for people with 4 million dollars to spare...

 

 

 

what about people like me who don't...I would never be able to compete with high level people with good prayer..mining is my source of money and i would get far less money.(im lvl 62 mining so i cant compete with many higher levels atm)

 

 

 

 

 

but i think that just agility prayer would be good.make you run faster.

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I would be good for people with 4 million dollars to spare...

 

 

 

what about people like me who don't...I would never be able to compete with high level people with good prayer..mining is my source of money and i would get far less money.(im lvl 62 mining so i cant compete with many higher levels atm)

 

 

 

 

 

but i think that just agility prayer would be good.make you run faster.

 

 

 

You wont be able to compete with many other high players if you dont have 4 million, they can get almost every skill leveled faster then you in that case, correct?

 

 

 

So that it gives an advantage to rich people shouldnt be a reason not to go through with this idea. Because almost every skill is easier to level when your richer then others.

 

 

 

Furthermore, I like your idea, maybe work it out a bit more with the exact drain rate, exact level and exact boosts it gives and maybe some more prayers for other skills. You have my vote .

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I personally love this idea, the best part is that it would ruin autoers, and it will also prevent jagex from doing dramatic changes like the pure ess. The whole RS economy could collapse if they changed another skill like fletching or mining.

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I fail to see how this would stop autoers at all, or "breathe life" into rarely used resource areas.

 

 

 

Lets say autoers are a skyscraper. Your idea is nothing more then a gentle breeze. I do not think the autoer cares about someone else getting a full inventory of logs 10 seconds before they do (hell, whats an extra few seconds to someone whos not even at their computer :roll: ), because of a prayer, which they cannot use again unless they recharge their prayer (causing them to go out of their way, which in turn makes up for the slower extraction of resources).

 

 

 

I honestly dont like your idea at all. To almost anyone trying to raise their prayer, its already too expensive.

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You have some good points EDGE but who said anything about 10 seconds, what about 10 minutes of prayer usage before it runs out, exactly or more then enough to get 1 fill, then train at a place which has an altar on the route to bank and save yourself about 5-10 minutes, perhaps, each run? Who knows, I am quite sure developing this skill wont do more harm then good.

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I fail to see how this would stop autoers at all, or "breathe life" into rarely used resource areas.

 

 

 

Lets say autoers are a skyscraper. Your idea is nothing more then a gentle breeze. I do not think the autoer cares about someone else getting a full inventory of logs 10 seconds before they do (hell, whats an extra few seconds to someone whos not even at their computer :roll: ), because of a prayer, which they cannot use again unless they recharge their prayer (causing them to go out of their way, which in turn makes up for the slower extraction of resources).

 

 

 

I honestly dont like your idea at all. To almost anyone trying to raise their prayer, its already too expensive.

 

 

 

1) I never said it would stop autoers, merely that humans would now be more efficient. There is a difference. Please don't assume that other people's responses to the proposal instantly become part of it.

 

 

 

2) It will increase the use of currently ignored resource areas because of those areas' proximity to an altar. If it is more efficient to use an area near an altar that is slightly further from a bank than another because of this new prayer, then people will use it. Consider the examples in my first post.

 

 

 

3) I don't understand the relevance of your last sentence. Please explain your point.

"Join me next week on 'Let's Make No Freaking Sense', when I shall be waxing an owl."

- Green Wing

 

Barrows Drops: 1x Verac's Flail, 2x Karil's Crossbow, 1x Torag's Hammers, 1x Karil's Leatherskirt, 1x Karil's Coif

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Once again, striker proves his idiocy. If the game is so based around combat, and combat alone, then why are there other skills? and why isn't combat more indepth? In games that are solely based on combat, players at least get spells (or 'skills') that relate to that combat style. Runescape is just point and click for fighting.

 

 

 

Incidentally, good idea. prayer is tough, and as an avid monk, any addition is good.

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People just need to learn to share crabs.
I'd prefer my nether regions clear of diseases, thank you very much.
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part of me likes this idea. Using prayer to help non-combat skills seems like a pretty good idea, but it wold not be enough of an incentive for people to raise their prayer just to have a slightly better chance of getting more of a certain item. What would happen is that bone prices would increase - they are already high at 2.5k each for dragon bones, and it has cost me enough to get to 62 prayer already.

 

However, I think that people have enough of an incentive to get prayer high for things like combat, in particular at the barrows where high prayer means less prayer pots = cheaper barrows trips. I wouldnt be against this idea if it came out, but I dont really think that it is necessary.

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Best Barrows Chest: guth skirt, dh helm, dh axe, racks, gp (23/08/06); best tt reward: robin, guthix helm, guthix legs, nats, rune legs

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I like the idea, Make it another 3-prayers cycle so you cna use it at 55-58-61.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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I dont have anything against this suggestion.

 

But prayer is expensive, and too slow so it wont be very popular because the amount of money you might spend to get to a certain prayer level most likely wont add up to a few hours worth of coal mining before you decide to do something else.

 

 

 

Also, the prayer lvl to use these would have to be 55+. Not many people would want to spend massive sums of money on bones to use a prayer which will allow them to mine/fish/chop things faster for about 10 minutes. And if you decided to use combat to collect bones, well, that'll take forever.

 

The average prayer level on f2p is about 35 - 45

 

The average prayer level on p2p is about 45 - 60.

 

It takes alot of bones to bury to get up about 10 levels. After about a weeks worth of hard work, you would have only made about 50k if you decided to buy all those bones to bury. And if you decide to get them yourself, well, by the time you get enough to get you up to 55+ prayer and bury them all, you would have had enough of whatever you needed to collect in the first place.

 

 

 

It may sound complicated dude but getting to higher prayer levels can be pretty expensive for some people.

 

But then again, thats the only flaw.

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hm... nice thought out idia.

 

 

 

Prayer is used mainly for combat and i think it should remain that way, imagine the scinario; you are fighting and you gotta search all the way for super human strength and by accedent you click the faster Woodcut option or whatever... it will be so annoying.

 

 

 

Although maybe when you click on the prayer star icon it can be devided inot 2, the Skilled/Combat prayers, so that if you go to wildy you can just click the Combat pray and it will stick to it.

 

 

 

hm.. nice idia i support

A friend to all is a friend to none.

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Guest AshKaYu

Stop bashing Striker, there are MORE then 8 skills revolving around combat, if you really think about them.

 

 

 

-What's Runecrafting for, oh yeah, making runes for combat.

 

-Fletching?

 

-Smithing?

 

-Slayer?

 

-FOOD?(Fishing+Cooking)

 

-Ores, used for smithing, used for combat.

 

-Farming, used for herbs, used for super potions, used for combat.

 

-Crafting, amulets+armor for combat.

 

-Herblaw, super pots, pots, anti-poison, poison.

 

-Woodcutting, used for logs, used for bows and arrows.

 

 

 

Thieving, Agility and Firemaking are basically the only non-combat revolved skills.

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Stop bashing Striker, there are MORE then 8 skills revolving around combat, if you really think about them.

 

 

 

-What's Runecrafting for, oh yeah, making runes for combat.

 

-Fletching?

 

-Smithing?

 

-Slayer?

 

-FOOD?(Fishing+Cooking)

 

-Ores, used for smithing, used for combat.

 

-Farming, used for herbs, used for super potions, used for combat.

 

-Crafting, amulets+armor for combat.

 

-Herblaw, super pots, pots, anti-poison, poison.

 

-Woodcutting, used for logs, used for bows and arrows.

 

 

 

Thieving, Agility and Firemaking are basically the only non-combat revolved skills.

 

 

 

Who is bashing striker? I think youre referring to me, firstly I am not bashing and secondly look at my post I said 8 skills DIRECTLY related to combat, that are skills that need actual monsters-fighting to level. Almost every skill is eventually revolved about combat, but almost every skill could be linked to a jug or anything similar as well :)

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