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New High Level Prayer Spell


kagerou

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For all you high level prayer peoples

 

 

 

64 prayer

 

Rememberance

 

 

 

Upon your death, all allies in a 5 by 5 radius recieve a full heal

 

 

 

67 prayer

 

Call to Arms

 

 

 

All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

70 prayer

 

The Great Defender

 

 

 

All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

Any suggestions..? tweaks..?

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For all you high level prayer peoples

 

 

 

64 prayer

 

Rememberance

 

 

 

Upon your death, all allies in a 5 by 5 radius recieve a full heal

 

 

 

67 prayer

 

Call to Arms

 

 

 

All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

70 prayer

 

The Great Defender

 

 

 

All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

Any suggestions..? tweaks..?

 

 

 

uh... call to arms would make people with level 74 magic be able to teleblock o.o

fishing.gif
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It should work on friends list and Team capes then.

 

And on your team in team games, like Castle wars.

Known in-game as Mister evil9(lvl 93)(P2P).

Modding gta2(making maps, scripts,editing it).

On world 54 mostly.

Made a nice GTA2 site!

A little in-active...

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For all you high level prayer peoples

 

 

 

64 prayer

 

Rememberance

 

 

 

Upon your death, all allies in a 5 by 5 radius recieve a full heal

 

 

 

67 prayer

 

Call to Arms

 

 

 

All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

70 prayer

 

The Great Defender

 

 

 

All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

Any suggestions..? tweaks..?

 

 

 

uh... call to arms would make people with level 74 magic be able to teleblock o.o

 

 

 

So? draven stout lets a level 59 mining guy enter the mining guild

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Smapla-

 

It would be more like a prayer spell. So +10% stat would only increase the level without affecting spells etc (more like a prayer spell, less like a potion). Thanks for the observation...

 

 

 

By the way, the astral spells basically take care of this huh? Would be nice in the future to see more Prayer spells though... maybe we need to be more creative!

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64 prayer

 

Rememberance

 

 

 

Upon your death, all allies in a 5 by 5 radius recieve a full heal

 

 

 

67 prayer

 

Call to Arms

 

 

 

All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

70 prayer

 

The Great Defender

 

 

 

All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

Do any of these prayers remind u of DBZ? Just puttin that out there. Other wise i like them, although i got 2 probs-

 

 

 

1. How is the pray gonna know allies?

 

 

 

2. How are u gonna fit all that on the little spac jagex has to explain the spell?

sigbanksupportqd1.gif

Best idea ever- check it out!!!!

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For all you high level prayer peoples

 

 

 

64 prayer

 

Rememberance

 

 

 

Upon your death, all allies in a 5 by 5 radius recieve a full heal

 

 

 

67 prayer

 

Call to Arms

 

 

 

All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

70 prayer

 

The Great Defender

 

 

 

All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces.

 

 

 

Any suggestions..? tweaks..?

 

 

 

uh... call to arms would make people with level 74 magic be able to teleblock o.o

 

 

 

So? draven stout lets a level 59 mining guy enter the mining guild

 

 

 

Theres a bit of a difference... 10 Levels, in fact. You can mine coal and mith at 59, and 60 mining. You cannot teleblock at BOTH 74 and 85 mining. This isnt like potting into a guild.

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If your in a fierce battle how is your allies gonna pick the stat they want to raise? Aren't they gonna go hmm, then get blasted by 1,000,000 arrows?

 

Sorry XD, just had to say.

 

 

 

=D> inf

cgknightofroundsorigina.jpg

99 Hits, Attack, Strength, Defence, Mage, Summoning, Slayer, Ranged, 96/99 Prayer

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