kagerou Posted July 21, 2006 Share Posted July 21, 2006 For all you high level prayer peoples 64 prayer Rememberance Upon your death, all allies in a 5 by 5 radius recieve a full heal 67 prayer Call to Arms All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. 70 prayer The Great Defender All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. Any suggestions..? tweaks..? Link to comment Share on other sites More sharing options...
badphooeybad Posted July 21, 2006 Share Posted July 21, 2006 The allies would have to have the same team cape as you wouldn't they... because then it wouldn't know who is an allie Link to comment Share on other sites More sharing options...
kagerou Posted July 21, 2006 Author Share Posted July 21, 2006 yeah, either that or runescape should develop an allies option, or use the friend server. This would be great on Castle Wars though. Link to comment Share on other sites More sharing options...
Smapla Posted July 21, 2006 Share Posted July 21, 2006 For all you high level prayer peoples 64 prayer Rememberance Upon your death, all allies in a 5 by 5 radius recieve a full heal 67 prayer Call to Arms All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. 70 prayer The Great Defender All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. Any suggestions..? tweaks..? uh... call to arms would make people with level 74 magic be able to teleblock o.o Link to comment Share on other sites More sharing options...
ora6 Posted July 22, 2006 Share Posted July 22, 2006 how is the prayer going to know who your allies are? i doubt having to wear team capes would be very effective. liek omg rly? Link to comment Share on other sites More sharing options...
the_trinity_11 Posted July 22, 2006 Share Posted July 22, 2006 Well...This would be a nice update in castle wars. But I still highly doubt that Jagex will bother to make this happen. It would be pretty hard to do. PLAY this awesome game...Clicky Link to comment Share on other sites More sharing options...
drgnrider Posted July 25, 2006 Share Posted July 25, 2006 its too hard to figure out who allies are Link to comment Share on other sites More sharing options...
evildestruction Posted July 25, 2006 Share Posted July 25, 2006 It should work on friends list and Team capes then. And on your team in team games, like Castle wars. Known in-game as Mister evil9(lvl 93)(P2P).Modding gta2(making maps, scripts,editing it).On world 54 mostly.Made a nice GTA2 site!A little in-active... Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 25, 2006 Share Posted July 25, 2006 For all you high level prayer peoples 64 prayer Rememberance Upon your death, all allies in a 5 by 5 radius recieve a full heal 67 prayer Call to Arms All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. 70 prayer The Great Defender All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. Any suggestions..? tweaks..? uh... call to arms would make people with level 74 magic be able to teleblock o.o So? draven stout lets a level 59 mining guy enter the mining guild ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
kagerou Posted July 26, 2006 Author Share Posted July 26, 2006 Smapla- It would be more like a prayer spell. So +10% stat would only increase the level without affecting spells etc (more like a prayer spell, less like a potion). Thanks for the observation... By the way, the astral spells basically take care of this huh? Would be nice in the future to see more Prayer spells though... maybe we need to be more creative! Link to comment Share on other sites More sharing options...
footballjpimp Posted July 27, 2006 Share Posted July 27, 2006 64 prayer Rememberance Upon your death, all allies in a 5 by 5 radius recieve a full heal 67 prayer Call to Arms All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. 70 prayer The Great Defender All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. Do any of these prayers remind u of DBZ? Just puttin that out there. Other wise i like them, although i got 2 probs- 1. How is the pray gonna know allies? 2. How are u gonna fit all that on the little spac jagex has to explain the spell? Best idea ever- check it out!!!! Link to comment Share on other sites More sharing options...
E_D_G_E_1039 Posted July 28, 2006 Share Posted July 28, 2006 For all you high level prayer peoples 64 prayer Rememberance Upon your death, all allies in a 5 by 5 radius recieve a full heal 67 prayer Call to Arms All allies in a 5 by 5 radius recieve a +15% bonus of one stat of their choice. Attack, Strength, Defence, Range, Magic, Agility. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. 70 prayer The Great Defender All allies (nor non-npcs) in a 5 by 5 radius get a full heal, +10% hp, +10% defence, and regeneration. Once clicked it must remain on and cannot be turned off. Only those in the 5 by 5 radius get the bonus (if they leave, it wears off (like a potion), if they stay, it remains until the spell is cast. Once the person's spell points reach 0, or if the character dies, the enchantment ceaces. Any suggestions..? tweaks..? uh... call to arms would make people with level 74 magic be able to teleblock o.o So? draven stout lets a level 59 mining guy enter the mining guild Theres a bit of a difference... 10 Levels, in fact. You can mine coal and mith at 59, and 60 mining. You cannot teleblock at BOTH 74 and 85 mining. This isnt like potting into a guild. Link to comment Share on other sites More sharing options...
Infi Posted July 28, 2006 Share Posted July 28, 2006 If your in a fierce battle how is your allies gonna pick the stat they want to raise? Aren't they gonna go hmm, then get blasted by 1,000,000 arrows? Sorry XD, just had to say. =D> inf 99 Hits, Attack, Strength, Defence, Mage, Summoning, Slayer, Ranged, 96/99 Prayer Link to comment Share on other sites More sharing options...
Kalbatorix Posted July 28, 2006 Share Posted July 28, 2006 i tink this is a good idea. only problem is the prayer lvls needed to do them. i think they are too low but still good ideas but these prayers are probly gonna b members only Seling 45548 Airs PM if u want to buy some! Link to comment Share on other sites More sharing options...
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