July 29, 200619 yr [Wrong quote, same person, oops :oops: ] Yes, I was already reminded about that :roll: . One point I love emphasising about the supposedly "amazing" Healings spells. If you are on a team with a super strong Lvl 95 Mage, what do you want him doing? Do you want him killing himself right off the bat to slightly help a sub-par meleer who's going to die quickly anyways? Or do you want him hurling 30 dmg Ice Barrages at your enemies? If you don't pick the ice cubes every time there's something wrong with you :? . Also- These Healing spells take away 75% of ones own hp. In many situations, including the Guthans idea, that could be very dangerous. So, since I hate skills, and every other helping spell except Vengeance sucks, I'd say that it's not worth my time to get 61 Crafting for this set :| . [if you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.] Fullmetal Alchemist, you will be missed. A great ending to a great series.
July 29, 200619 yr so when you use that lvl 95 mage spell you transfer your hits to them, what if you have 10 and give all of them? phr33 st00f pl0x? did you guys even read the descriptions of the spells in the knowledge database? it says transfers up to 25% of your remaining hp. Idiot pl0x? Actually it transfers up to 75% of your remaining hp.. :-w
July 30, 200619 yr um the transfer special energy rules... you will likely see tons of pkers using it... scenario. you use 4 dagger specs, then a friend trasfers his spec bar... now you do 8 in a row _______________Excuisador 90 att 46 def 99 str @ 100.89cbAr--edhel 84 def 85 hp 93 range 92 magic @93FarCry - retiredAr-edhel 99 att 99 str 99 hp 99 range 97 magic @117
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