August 9, 200619 yr Me, I like it. It's fast and easy. WIthout it we wouldn't be able to see in the caverns and dungeons. Don't flame me for likeing it, it kills time while growing ranarrs (or atleast, thats what I do :anxious: ) Yeah, I agree with salim. It takes $K331$ and also patience. "Patience is a virtue"
August 9, 200619 yr I find it disheartening that apparently anyone who has a strong opinion on this is relegated to being called a 10 year old.... Regardless, firemaking as a skill has not improved and it is still the same schlock it's always been. By leaps and bounds (maybe into an abyss...) it is the most useless skill in all of RS. No reason why crafting couldn't have a "portable stove" component to it or something (as a substitute for fmaking). And excuses like shade burning and mining helmets are ignoring the point of the original post, which is that firemaking as it is currently, needs to be updated in a significant way. Future posts on this thread should offer ideas for improvement as opposed to tearing apart other tipiters... I'll start (and a nod to those who have mentioned much of this before) -Bonfires -Instant smithing locations (logs+ore and even hides? to start) -Make firemaking combat-centered... (stay with me...) As in, allow a fire to be lit that improves the effectiveness of a sword by making it hot -- think a dragon scimmy (h). Or... perhaps a fire could be used to make fire arrows (why why why are they only used in underground passage?) OR - make firemaking and herblore combined (add a special potion to a fire for a tanning fire) to allow an instant tanning location for hides... <------- I would droooool for this. I'll stop now before you think I may have become a 10 year old... :( Uhrm, bullseye lanterns weren't there first time the skill was released. Can't you call that improvement? Bullseye lanterns are made using smithing and crafting. There is no reason that crafting couldn't also include the making of a "firelighter" (or a tinderbox) that merely lit an existing lamp. Still no real need to have it as an exclusive skill.... Saying a bullseye lantern is an improvement is correct, but Firemaking as a skill needs to improve by a factor of 10 to be considered worthy of it being its own skill... :| RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer Values? What do they mean?
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