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New Wildy Healing Suggestion


imhomer

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I'm suprised I'm actually making this suggestion seeing as I hate pkers (especially rune mine pkers..........lazy [wagon].......:evil: ). Anyways! Here's my simple idea:

 

 

 

Players should be able to use food on another person in the wilderness to heal them but only in multicombat zones. This, IMHO, would make noobs in clans actually important instead of just players that absorb big hits and poke back higher levels.

 

 

 

Alternatively there could be bandage spawns (like the castle wars bandages) in the upper floor of the Monastary. Bandages would function the same way they would in castle wars (maybe healing 5 damage instead of 3?). Same principal as above, only in multicombat zones.

 

 

 

I'm sure many of you will find the ways people will abuse this much better than I so have at it!

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drop the bandage idea it stinks go to wild get caught w/o food no grace for u

 

 

 

The sharing of food idea though, that's good like now accept aid has a bigger importance because then if some one runs out of food in a group and is dying (soory if I spelled that wrong) and they r in a group then others can give them food instead of trading the nly problem w/ that is that it makes it so that solo players have even less of a chance to survive in the wild

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Nice idea, but what if you accediently heal your enemy? :-s

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