September 25, 200619 yr Many monsters in game use a "mage based" melee attacks (jellies and pyrefiends for example.) Why can't we do the same? Perhaps an elemental sword should be created, which switches mage with attack and strength? The weapons stats would be decent perhaps +20 stab, and +60 slash and strength. The training options would be " attack, defence, or none. A weapon that would benefit tank mages is sorely needed. Strength would not be needed, because your magic is being used to lift the blade, hence no strength xp. Maybe there should be runes needed for this. 1 body, or one mind per swing? Comments and questions are welcome. 7 months ago, shoulen m0nk lured me for everything. If you know anything about him, pm me.lol that was a good story but his eyesight must be poor... it's a well known fact that mods only drop garages on players. :lol:
September 26, 200619 yr mystic battlestaff? void knight mace? Former Leader of The Tal Shiar Alliance - An Original Tip.it ClanMember of the Wilderness Guardians and Founder of the Silent GuardiansFounder of The Conclave - A Tip.it Clan institutionTip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.MSSW4 General - Did we kick your ass too?Check us out!==> No seriously, if you like FREE GP, XP and Dung tokens, as well as Community, Opportunity and above all FUN... <==CLICK IT!
September 26, 200619 yr Author No, those weapons determine damage based on strength like any other weapon, although they can autocast in addition to hitting fairly well. I'm talking about a weapon where attack and strength = mage while equipped, obviously it won't give mage xp, as that would be too cheap... 7 months ago, shoulen m0nk lured me for everything. If you know anything about him, pm me.lol that was a good story but his eyesight must be poor... it's a well known fact that mods only drop garages on players. :lol:
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