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What to raise


Lord_Gromit

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Don't suggest anything just so its higher. Give an actual advantage of raising that skill to that level. I'm currently a non-member, but you can tell me to raise an f2p stat for a p2p reason (example: raise rc to 65 for deaths)

 

 

 

 

 

 

 

Anyway, here are my stats.

 

 

 

 

 

 

 

Attack: 82

 

 

 

Strength: 83

 

 

 

Defence: 80

 

 

 

Ranged: 75

 

 

 

Prayer: 62

 

 

 

Magic: 73

 

 

 

Runecrafting: 60

 

 

 

Health: 83

 

 

 

Crafting: 62

 

 

 

Mining: 75

 

 

 

Smithing: 56

 

 

 

Fishing: 76

 

 

 

Cooking: 81

 

 

 

Firemaking: 70

 

 

 

Woodcutting: 75

 

 

 

 

 

 

 

Please don't tell me to raise mining for any reason, I can't stand it anymore.

 

 

 

 

 

 

 

Current skills planned to raise

 

 

 

Strength to 90, hitpoints to whatever that makes it, and prayer to 65 (all together)

 

 

 

Magic to 75

 

 

 

Crafting to 63

 

 

 

Smithing to 64

 

 

 

 

 

 

 

 

 

 

 

But I would like some help in deciding what to raise and how high.

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Also, if possible, try sometime in the future to get 88 runecrafting (for double nats). If you are not planning on mining rune, there is no point in getting mining up, except to look nice. I would suggest working on runecrafting, although you already have a nice level for f2p. The abyss will really help train it.

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Get 85 mining. (jk.)

 

 

 

 

 

 

 

You should consider fletching and alching yew longs to get 82 mage. It has many uses:

 

 

 

ess pot to tb, charge, entangle, and ice blitz.

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Get 85 mining. (jk.)

 

 

 

 

 

 

 

You should consider fletching and alching yew longs to get 82 mage. It has many uses:

 

 

 

ess pot to tb, charge, entangle, and ice blitz.

 

 

 

 

 

 

 

Part of me wants to disagree and say he should go for it....

 

 

 

 

 

 

 

....part of me also doesn't want another contender for rune ores. :P

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