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First Pixel - WIP - Need Advice


1_d4rk_pk3r

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First-RS-Pixel.png

 

 

 

 

 

 

 

EDIT: After C&C/Editing

 

 

 

First-RS-Pixel-1.png

 

 

 

 

 

 

 

Hey all, I've just started pixeling - and this is my first. I'm really not sure where to go from here, so I'd like some advice - perhaps just what else I could add, or where I could improve upon. Any help is appreciated.

 

 

 

 

 

 

 

NB - incase anyone was wondering, Vercetti069 is my main.

 

 

 

 

 

 

 

Thanks

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Well first the stream of lava should not get small so quick and then be the same size, it should gradually increase. Images appear 2x bigger if we get twice as close or 5x small if we get 5x father away. The trees branches need to be longer and slope down more. Coming back to the lava stream, should be more irregular. Also your streaks in the ground to get a texture going on should get smaller the farther away too. The right tree is looking good, just a little more shading with the bark that you started making lines for. Anther thing wrong with the whole picture is that a light source is coming from no where. If you want to you can put blue pixels in the four sides of the white pixel starts to make them sparkle a little. The lava stream also seems to come out of no where since it is physically impossible for it to flow like that. Lava can't flow up that hill in the distance and it does not seem to be coming from the hill do in order for that to work the lava would need to go up one side of the hill and then down the other either way. Also the house/ruins, it seems out of proportion compared to the trees near it, should be biger but nice job on it. You could also not that the wip text take away from the sig. On to the right side of the sig the deceased persons arms are too small and there should be more lines, different shades of color to simulate the "plate" in the plate legs. Anther thing is the sword handle looks off center from the sword blade. This is just my opinion but i think it would look better if the arrows came from the same direction, not almost opposite. You also need to shade the different land masses more to give it more depth. Hope that was not too long as congrats if you read this far.

 

 

 

 

 

 

 

Things you could add- bones, more trees, person(s) walking away from the scene in the distance

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Sweet, thanks very much Darrel. That was exactly what I was looking for. I'll read through it a couple more times, and see what I can do. I rushed the line work pretty well, and didn't take a real lot of time to think about what I was doing. Im getting a tablet for christmas, so whether that helps or not - most people won't consider it pixel work, but oh well.

 

 

 

 

 

 

 

Thanks for your comment.

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This sig reminds of me of old school pixel sigs we used to have. ::'

 

 

 

 

 

 

 

Anyways few comments:

 

 

 

 

 

 

 

The lava river looks more like a water river.

 

 

 

 

 

 

 

The arms of the guy seem... wierd...

 

 

 

 

 

 

 

You absolutely must add dittering! im not yelling at you, its just this sig still has alot of potential.

 

 

 

 

 

 

 

The some trees near the lava flow would probably be a bit charred and burnt by now if they're that close. ^^;

 

 

 

 

 

 

 

 

 

 

 

Well its up to you what you want to do with this. O:)

The Enrichment Center reminds you that the weighted companion cube will never threaten to stab you and, in fact, cannot speak.

 

In the event that the weighted companion cube does speak, the Enrichment Center urges you to disregard its advice.

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Where exactly can I dither on my sig? There aren't exactly all that many large-scale colour transitions. I suppose I could give it a shot on the mountains though.

 

 

 

 

 

 

 

Also, I need some tips with the texture on the ground, and texturing the lava river. As you've said, the lava is really dodgy.

 

 

 

 

 

 

 

I've fixed the arm and the sword, but I won't bother posting it until I've fixed ground and lava texture.

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Im sorry to double post, but I've just updated.

 

 

 

 

 

 

 

I've fixed up the lava, and improved the texturing on the ground. I've dithered the sky, however; in the process, forgot to put the stars and moon back on. I'll do that on the next update. Also, I've made an attempt at dithering the mountains - it's given them a softer look. There's also been some dithering added to the big tree on the right side of the piece.

 

 

 

 

 

 

 

Oh yes, I also added a volcano so the lava actually has a place to flow from. The sword hilt, and the dead guys arm have also been fixed. Although I'm still not sure about the arm.

 

 

 

 

 

 

 

It still feels really empty to me, is there anymore C&C?

 

 

 

 

 

 

 

Again, thanks for any help in advance.

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that is a really good first pixel O:) ok c/c time:

 

 

 

 

 

 

 

well firstly look on deviant art for more human anatomy tutorials. you should either have near perfect anatomy (realistic) or really bad proportions (cartoony like my sig!) but no matter what the proportions are have all the muscles in the right place! I think you should give it ago without a helm on the dead guy and blood dripping out of his mouth. since he is dead make the pupils huge. you wanted more to add? maybe a fire raging on in the ruins and right up to the screen a ranger/assassin sort of dude holding a bow! im loving it keep it up :thumbsup: =D>

4vr93cy.jpg

Thanks Terly for the best Avatar in TipIt -winks-

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Wow thanks DK. I like the ranger idea, I think I'll add that in next. My next question was going to be where I could find some info for the human anatomy, but you just answered it for me, lol. That was very helpful. Thanks very much.

 

 

 

 

 

 

 

Keep the comments coming.

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