pjb21 Posted January 6, 2007 Share Posted January 6, 2007 yey! after many days ive made it its got a crown and ribbons =) however im thinking of re-positioning the ribbons from the bottom of the handel to on the back just under the axe head. comments welcome =) PJB21 100% my own work, i make my own brushes: set 1 set 2 Link to comment Share on other sites More sharing options...
cadburys_egg Posted January 6, 2007 Share Posted January 6, 2007 Thin axe is thiiin. D= Link to comment Share on other sites More sharing options...
remoteman Posted January 6, 2007 Share Posted January 6, 2007 Nice work Pj, a vast improvement on the current one :P Havn't used milkshape myself, but can you do a render so we can see it in greater detail, shadows and such. I'd leave the ribbons where they are too. RM "A disbelief in magic can force some poor souls into believing in authority and business" Link to comment Share on other sites More sharing options...
pjb21 Posted January 6, 2007 Author Share Posted January 6, 2007 i dont think milkshape does render.... =( its just take a screenshot of what it is in full size view mode (as seen in the second) but it saves as bitmap >_< the quality ia the same. my main problem and the area i feel i could inmprove is texturing, being i dont know how to... i just want a simp,e way to create a uv map of the model, now that would make life easier, simple digipainting then... and cad, what are you smoking? and where can i get it? nah but seriously, what are you on about? :-s PJB21 100% my own work, i make my own brushes: set 1 set 2 Link to comment Share on other sites More sharing options...
cadburys_egg Posted January 6, 2007 Share Posted January 6, 2007 and cad, what are you smoking? and where can i get it? nah but seriously, what are you on about? :-s PJB21 NO U. But the axe looks really thin when you look at it in the top-left picture. It would probably snap if used. Link to comment Share on other sites More sharing options...
pjb21 Posted January 6, 2007 Author Share Posted January 6, 2007 thats probaly bad angle combined with uber perspective, such as in the first image you see it striaght on side view (top right) then directly below its suddenly shorter due to a very slight angle difference. 100% my own work, i make my own brushes: set 1 set 2 Link to comment Share on other sites More sharing options...
dark_shadow Posted January 6, 2007 Share Posted January 6, 2007 pretty good PJB :wink: I could make these. and actually used to. but not runescape related things. i used a program called ProDesktop 8.0. its actually a graphics program, and for assignments i had to do 3D modelling in it. the school gave everyone copies of it for a $1 each. it was legal, the school contacted the maker of the program and said we could use it for educational uses only, which now i just play around with it, make carved horses and stuff... lol. you've just inspired me to make something in it now :thumbsup: Featuring in my sig: TURT, ma pet turdle! Thanks to- Runemetsa and Aijiru for two of the great sigs!Avatar made by me Link to comment Share on other sites More sharing options...
pjb21 Posted January 6, 2007 Author Share Posted January 6, 2007 yey! i want to see a carved horse =) or anything really =) 100% my own work, i make my own brushes: set 1 set 2 Link to comment Share on other sites More sharing options...
abhinav_g90 Posted January 6, 2007 Share Posted January 6, 2007 nice but i would increase the polygon count and make it smoother in the render it is too boxy heres my c/c ( In jpeg form :P ) Link to comment Share on other sites More sharing options...
pjb21 Posted January 6, 2007 Author Share Posted January 6, 2007 yeah that [bleep]e you pointed out i have since fixed, it was only after taking that screenie that i realised it #-o also im not much of one for many polys, i prefer low poly counts, after all i place every poly myself... takes a not-short time :wink: but thanks for the CC all the same =) PJB21 100% my own work, i make my own brushes: set 1 set 2 Link to comment Share on other sites More sharing options...
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