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Couple Q's about combat

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Okay, now these questions I have been pondering for some time (4 yrs to be exact :-k ) and have already formulated my own theories.

 

 

 

 

 

 

 

Why am I posting this then? Because I want others' PoV and insight.

 

 

 

 

 

 

 

1) Attack and damage: when you hit another player with armor on, does the armor only take off the success of actually hitting, or will it, even if the attacker accuratly hits, also shave off dmg?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2) Range and Magic: does raising either of these skills 1. raise ur chance of hitting? And 2. raise your defence towards others using said skills on u?

 

 

 

 

 

 

 

3) Defence: same as attack and damage: raising your defence level, will it just lower enemy success at hitting you, or will it also lower damage dealt to you when they do hit?

 

 

 

 

 

 

 

4) Damage: kind of a threepeat, is the damage random after you hit? (e.g. fire wave: w/o the splash animation will it just do a 0~20 die roll in effect?)

 

 

 

 

 

 

 

*Just want all of your opinions, if you do know for sure, please tell me, and lastly, if a subject as this has already been made, then a link would be appreciated. :thumbsup:

Neither armour nor defence effect at all how high the person hits. It determines whether you hit or not, it's all chance after that. As to magic and range, I'm 99% sure the level affects how often you are hit, but not how much you are hit for, just like armour/defence.

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If you have a higher strength level and bonus, you will not only hit a higher max hit, but the chance of you hitting higher is increased. The amount of damage is not random from 0-max hit.

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"We will certainly not be gaining money or members with this update. Instead, we are doing this for the good of the game, which is as dear to our hearts as it is to you."

- JAGEX, December 13, 2007

  • Author
If you have a higher strength level and bonus, you will not only hit a higher max hit, but the chance of you hitting higher is increased. The amount of damage is not random from 0-max hit.

 

 

 

so its 0+(some strange formula) ~ max?

Okay, now these questions I have been pondering for some time (4 yrs to be exact :-k ) and have already formulated my own theories.

 

 

 

 

 

 

 

Why am I posting this then? Because I want others' PoV and insight.

 

 

 

 

 

 

 

1) Attack and damage: when you hit another player with armor on, does the armor only take off the success of actually hitting, or will it, even if the attacker accuratly hits, also shave off dmg?

 

 

 

 

 

 

 

 

 

 

I daresay it only decreases the chances to hit, not the actual damage done.

 

 

 

 

 

 

 

2) Range and Magic: does raising either of these skills 1. raise ur chance of hitting? And 2. raise your defence towards others using said skills on u?

 

 

 

 

 

 

 

As far as I know, they do raise your chance of hitting. Also, a higher magic level improves your magic defense (acording to Jagex, so it must be true), but the same doesn't apply to ranged.

 

 

 

 

 

 

 

3) Defence: same as attack and damage: raising your defence level, will it just lower enemy success at hitting you, or will it also lower damage dealt to you when they do hit?

 

 

 

 

 

 

 

It will only decrease the chances of getting hit, not the damage.

 

 

 

 

 

 

 

4) Damage: kind of a threepeat, is the damage random after you hit? (e.g. fire wave: w/o the splash animation will it just do a 0~20 die roll in effect?)

 

 

 

 

 

 

 

The damage is random between 1 and your max hit. (try it by yourself, you can still hit ones with any weapon or spell)

 

 

 

 

 

 

 

*Just want all of your opinions, if you do know for sure, please tell me, and lastly, if a subject as this has already been made, then a link would be appreciated. :thumbsup:

This signature is intentionally left blank.

D'oh nvm.

Why is 'common sense' so named, when there is so little of it about?

Welcome to puberty, we've been expecting you.

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