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Crafter60

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  1. Hello! Haven't played RS in a while and I'm currently removing non-important accounts to multiple sites. So could you please remove my account here :) Thank you!
  2. Herb cleaning is slow as hell but it's dirt cheap or even profitable. Pray pots are an option too. And that farming will really get you started on getting money for herb. Remember, always farm the most profitable seeds, and buy the ingredients later, it's more efficient and cheaper on the long run.
  3. Cuz I don't really want to. :shades: Fair enough ;)
  4. I'm wondering why the authors are not updating these guides, even though they are active themselves. This is an another awesome guide, but unfortunately its once again missing the latest updates. Urns and teaks + alching are the one big thing that this guide needs.
  5. Guide is outdated, missing monkeys and many of the new items that give thieving bonuses. The pp-part is also very narrow. Covers the basics for low levelled and beginners though. 7/10 The fray: Many people are looking for duo partners, because the doors reset when som1 enters trough the door, so with the traffic of w64 you will have the doors resetting quite often, but when having 2 people plundering, the doors stay the same most of the time (meaning you both get trough the same door). The idea of duoing is to ahve 2 people checking the doors so it is a lot faster. Only collect gold pieces, and use them to charge sceptres, and use the sceptre to tele to the mummy. Use antipoison totem, and rocktails, or bunyip. also have health regen-items. What you want from your duo partner: 1. has the same highest room than you (makes the whole process easier) 2. knows how to plunder efficiently, but usually every1 looking for duo partners have a good idea of how to pp 3. you get along. (Brotip: Skype/Vent/TS can improve the communication and make the plundering less boring) :)ยจ Or you can always go do the monkeys, better exp and money
  6. A very nice guide covering the basics, while still having new information to more advanced players. Good layout and well written. 9/10
  7. This guide is outdated a bit, but still contains a lot of useful information and covers the basics. So if this was to be updated (HH- fruit tree, new lunar spells, and new shrooms that make a decent profit, and maybe more?) this guide would really be a 10. Also if you can afford over 20 torstol seeds, and you have enchanted secateurs, jujus, scroll of life and trollheim patch ALWAYS DO TORSTOLS. Most xp/run, most gp/h, and with all bonus things you get an average of 10 seeds per patch. Torstols > Snaps But because of the outdated information this gets an 8 (out of 10)
  8. Before you start researching, have a goal. I think I spotted that something that is what slayer research is missing is task/monster frequency (Like, out of 100 tasks how many of them are black demons, or how many blue dragons will you meet in 1000 slayer monsters.) but there are variables, so for this you need a norm. What I would do is this: lv93+ slay And a second group with 99 slayer or above. Both groups need to have testers with 138 combat and NO BLOCKS (this really is something that makes the data incorrect for it's purpose.) You should also divide these groups into two categories: Aquanites unlocked/locked I think this would be the most valuable data because: 1. With the existing data of average task length, monster amount, drop rate, exp/task etc. we could make the perfect block list, and we could reveal new info on slay gp/h, what you lose when you block something etc. 2. This data used with effigy data would be epic. Problem is that you'd need 10k+ tasks in every group, making it 40k+ tasks... But that's what I'd do to get this research forward. And old research is sure to contain some info. Unfortunately to get accurate results, you need to make sacrifices, here it is to slay without blocks. But in the end, to work for this goal would be the best option. The other data can be used to make drop rates, monsters/task as accurate as possible to benefit this data.
  9. Talking about absolute money entering/leaving the game is in many ways useless. Since it doesn't have a big influence on item prices. Thus not really worth looking into. Thou I must admit that the money entering will affect the prices since they change the relation I mentioned. And if Jagex comes up with something that will really suck gp's out of the game it will also effect the game. But before that this calculation isn't really useful without raw data from plank making, alching, construction shops (new?), etc We would need ge history database to be able to find useful applications for this knowledge.The biggest factor affecting prices is the relation between goods and currency, not the amount of currency entering/leaving the game. An example: Before the removal of bots botters created tons of items to the game, resources, weapons, armor and more. But the same time money wasn't entering the game as fast as the items were, and neither were skillers/pkers using the items fast enough. --> Almost every item started to lose value since the item/money relation changed (rares have never obliged to the normal fluctuation of prices, so they can be ruled out). Now that the bots are gone, items aren't flowing in to the market with the rates they used to, but since the absolute diseappearance of currency is very low, and the people using raw materials, weapons and armor hasn't changed as drastically as the producing party, prices are coming up again. (merchers, brace urselves)
  10. Happy birthday :D

  11. If you do superheating too fast, your chatrecter will stop smelting.
  12. I've been wondering the same thing, is fletching also possible while smelting/mining concentrated rocks & superheating.
  13. My goal is maxed ttl, 99's are just waypoints on the way to that ultimate goal. I wear my skillcapes related to an occasion I'm in (friends 99 party, event etc.). Or I wear my mining cape (my favorite skill is mining). Who sees "normal" skillcapes overrated? Should we say that holiday items, really expensive items (divines, elysians etc.) are overrated? People see different things worth attaining and admiring, and that's the way it should be. No-one should put their taste/preferences in front of others. Everyone is entitled to have an opinion about a what people wear/do, and we shouldn't be judging them for that.
  14. Bots can be referred to making clothes and other products really cheap in the 3rd world's sweat shops. When you actually see them, you're like "omg that's horrible, I never buy those kind of clothes again!) After a few weeks you really don't remember the whole thing, and you really don't know where all the products you buy come from. You don't realize the effect of bots until the ge prices soar. (Same would happen to many products IRL if all the underpaid labor and exploitation would be stopped today.) Many herbloring 2nds are collected by bots, some ores are mined by bots, many logs are cut by bots. I just can't believe that all of these items come from people and slayer drops (most of the people who do these "not so effective" training methods don't do them enough to support a high demand. Some things end up being built on a very shady foundation, and removing these shady foundations can have devastating results on the things built up on it (like a huge jump in raw material prices.)
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