Guest Posted September 29, 2005 Share Posted September 29, 2005 This is not an original idea, but I think it could work well if implemented in RS. If you are against Non-tradable items and something that doesnt involve getting a rare item then ripping people off stop reading here. So we all know how easy it is to make GP in runescape these days....which kinda leaves not much room for individuality. Id like to see a quest based/mini quest based system put in where we earn reward points (not sure what to name them) based on the tasks we are given. Id also like to see it where at least 3 people have to be groupled to complete these for combat purposes. These "quests" can be for all skills and basically you would be given tasks to complete (think of slayer) but not so mundane. Anyway this point system would be difficult (for runescape standars) which in part I fear is why it wouldnt succeed with the player base this game has. One of two ways would have to work either the "quests" would have to be very difficult or the amount of "points" you would need very high. The weapons and armour released wouldnt need to be that much better if better at all than what is already so it doesnt mess up the PKing world any. Just would give us different and new items and a way to get them that CANT be bought..which I think is something this game needs (some will dissagree) This doesnt just have to be purely combat related either...Any skill could have it something as simple as farming where you get specialized tools that are just different from the norm, woodcutting where you could get a specialized axe, or mining a specialized pick.. Something to set us apart and since the tasks would vary based on the persons level the items could vary as well so everyone isnt walking around again with the same "item" once theyve done the same task as you. Anyway constructive criticism is always welcome, ideas, improvements are welcome as well or just tell me what you think.. Link to comment Share on other sites More sharing options...
sligo Posted September 29, 2005 Share Posted September 29, 2005 Interesting. I've thought about ideas such as this, but you take it one step further and create what could be termed "Community Ranking" or "Social Ranking" Not necessarily as a skill (that's limited to level 99), but more like quest points that just continue to accumulate. As you perform "Tasks" for various NPC's throughout the world, you gain points in this ranking. Other actions may actually deduct points from this ranking as well. The challenge would be for Jagex to keep adding new tasks (and counter-tasks). These tasks wouldn't be as involved as quests, and, as you suggested, would benefit and/or require certain skills in order to perform. As an example, you are asked by the Curator of the Varrock museum to retrieve certain artifacts. In order to get the artifact, you need level 56 agility (say it's in the Elven woods or something). When you bring it back, he awards you with some social ranking points. However, if you have been assigned the task, but instead of giving it to the Curator of the museum, you take it to the Zamorak temple. You lose social points, but get more rewards in agility and/or gold. (Maybe, we take this a step further and you gain points for each god, and you have to make the moral choice as to which god you follow...) Much to think on! - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
widley Posted September 29, 2005 Share Posted September 29, 2005 Maybe they should add a sorta "alignment thing" where at the start of say one quest you are asked to chose a religion zammy guthix or sarodomin but once you have chosen you cannot go back but there are certain armors and stuff these alignments can wear certain bits they can't and quests have a different ending depending on which alignment you are and there would be different areas you could enter depending on your alignment err ... ok maybe not but just a thought ;P Link to comment Share on other sites More sharing options...
Jason_D123 Posted September 29, 2005 Share Posted September 29, 2005 Sounds like a great idea, maybe the new items should have their own bonuses? So people would actually make an effort to obtain the new items. I know I would get the new combat equipment (at least if it's better than rune, frem helm, and whip) because gettin the rock-crab armor was a MAJOR waste of time for useless armor when I get better defense with guants. Jagex could implement this idea to the Runescape economy and many people would stop buying dragon items, thus forcing them to drop along with the barrows items (excluding Guthan and Verac due to the specials) It would work out but maybe not be like Ecteria (sp*), in which you must travel to Rellakka for a trip there. I haven't visited that cursed place since the quest was made. I do like the idea, maybe a Ruby Necklace (enchanted) telie to this quest/alingment area? There are many pros and cons to this idea, making this would drive armor down, but make people stop complaining over millions. Barrows would become useless aside from the experts. I do like the idea though, nice thinkin! Link to comment Share on other sites More sharing options...
tefda Posted September 29, 2005 Share Posted September 29, 2005 You said it wasn't an original idea. Where or what game is it from that you based your idea off of? Link to comment Share on other sites More sharing options...
nhp_4_lyfe Posted September 30, 2005 Share Posted September 30, 2005 So we all know how easy it is to make GP in runescape these days....which kinda leaves not much room for individuality. Id like to see a quest based/mini quest based system put in where we earn reward points (not sure what to name them) based on the tasks we are given. Id also like to see it where at least 3 people have to be groupled to complete these for combat purposes. These "quests" can be for all skills and basically you would be given tasks to complete (think of slayer) but not so mundane. Anyway this point system would be difficult (for runescape standars) which in part I fear is why it wouldnt succeed with the player base this game has. tkae in mind earning gp is not quite easy for some people like me which spends less amount of time on the computer, and the thing you said about working as a group to complete a quest, that will be hard for alot of ppl doesnt like to co-operate unless commited. And finding someone to do it with you maybe really stressful, unless you have real life mates that plays the game too. One of two ways would have to work either the "quests" would have to be very difficult or the amount of "points" you would need very high. The weapons and armour released wouldnt need to be that much better if better at all than what is already so it doesnt mess up the PKing world any. Just would give us different and new items and a way to get them that CANT be bought..which I think is something this game needs (some will dissagree) this will mean more items with less bank space :P but if jagex puts more bank space it will be a good idea. This doesnt just have to be purely combat related either...Any skill could have it something as simple as farming where you get specialized tools that are just different from the norm, woodcutting where you could get a specialized axe, or mining a specialized pick.. Something to set us apart and since the tasks would vary based on the persons level the items could vary as well so everyone isnt walking around again with the same "item" once theyve done the same task as you. this reminds me of harvest moon (my fav. game), but the thing is we do have specialize axe and pick axe. take for example:- axe: bronze as in the lowest and rune as in the highest in specialization :P and limiting the resource for people to do a task dues to specialize item to use it will be too harsh for the lower lvls. for there is already alot of those in the game. eg. slayer equipment for slayers monster needs a certain level. these are just my opinions :P Nighthawkpro(level-126) Link to comment Share on other sites More sharing options...
archimage_a Posted September 30, 2005 Share Posted September 30, 2005 Has any one else noticed that when houses come out they will most likely say that you will have to pay rent, their for a drain. And they would slowly become small communitys outside of towns like faldor, made up of players. This would make the game much more centeralised, as people would never have to venture far from their village to get something. There by creating a community rating, as you live near certain people you would become freindlyer with them and then you could spend less on items, maybe even bartar, with the items you have and they have http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
junanag0h Posted September 30, 2005 Share Posted September 30, 2005 I love this idea. Community points would be a new form of currency, and i think there should be a maximum ammount you can recieve. I also think that these 'specialized' items you are talking about could be customizable. Lets say you use your points on one of your weapons. You could redeem some of your community points with a new npc mage that will customize it your you. You could have a tier type system where you get 3 different level upgrades your your weapon (or armor/pickaxe/hatchet, ect). Somthing like: Tier 1: +X str, attack, or defence Tier 2: +X damage against "enter monster class here, e.g. demons" Tier 3: Special Attack But for each 'Tier' you have a huge amount of options, and of course there can be even more tiers to make your weapon from the starting power of a brass dagger to a MORE unique and equally as powerful weapon as a whip, but of course there is alot more work for it :D Wow, hope that wasnt to confusing. Link to comment Share on other sites More sharing options...
archimage_a Posted September 30, 2005 Share Posted September 30, 2005 Yeah lets bypass my post, community points are pointless. As I said when housing is introduced it will change the economy so radically that we wount need them, but living in close prox. to other people will make people act in the same way http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
junanag0h Posted September 30, 2005 Share Posted September 30, 2005 i wouldnt say that this would be pointless, but i dont think it would change the economy very much. I think it would be a great idea though for people who want a more questlike atmosphere. I think this would be a very fun thing and benifical at the same time. Link to comment Share on other sites More sharing options...
ThePeoplesNo0b Posted October 1, 2005 Share Posted October 1, 2005 This is OT, but hey Trix. I haven't seen ya on rs or msn in a while, hope your doing ok. :) Join "Liked" for trustworthy dicing! Link to comment Share on other sites More sharing options...
mario_sunny Posted October 1, 2005 Share Posted October 1, 2005 good idea :D :D :D :D By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
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