Blaze The Movie Fan Posted October 10, 2014 Share Posted October 10, 2014 I have runes I can use for training magic. However, I do not like to use them, and will not use them if I only get EXP and nothing else. So is the magic training dummy I got from the treasure chest worth it? I doubt it, but I wanna know from more experienced players such as yourselves. Link to comment Share on other sites More sharing options...
Arceus Posted October 10, 2014 Share Posted October 10, 2014 The dummies give xp, and although I'm not sure how much, you can use an air staff to cast an elemental air spell for free, so you can still get free xp from it :thumbup:. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Steph Posted October 10, 2014 Share Posted October 10, 2014 Spells don't consume runes during abilities [2:21:46 PM] Baldvin | Leik: these comp reqs are so bad [2:22:36 PM] Arceus Dark: Time to get...req'd? Link to comment Share on other sites More sharing options...
Blaze The Movie Fan Posted October 10, 2014 Author Share Posted October 10, 2014 Spells don't consume runes during abilities True, but I can run out of abilities I can use for a while when using the abilities, that has happened to me many times. And when that happens I have to use some of my runes. The dummies give xp, and although I'm not sure how much, you can use an air staff to cast an elemental air spell for free, so you can still get free xp from it :thumbup:.Alright, I'll use air surge, thanks for the help. Link to comment Share on other sites More sharing options...
Arceus Posted October 10, 2014 Share Posted October 10, 2014 I remember someone had this nifty tool to work out what fraction of the time you would be using abilities and help find a set up so you would never run out. It is certainly possible, especially including members' abilities. I can't find it but maybe Meredith can. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback. Link to comment Share on other sites More sharing options...
Steph Posted October 10, 2014 Share Posted October 10, 2014 If you set up 4 basic abilities on revolution you shouldn't. It's not a permanent item either it'll break after around 25k xp [2:21:46 PM] Baldvin | Leik: these comp reqs are so bad [2:22:36 PM] Arceus Dark: Time to get...req'd? Link to comment Share on other sites More sharing options...
Blaze The Movie Fan Posted October 10, 2014 Author Share Posted October 10, 2014 Since we are discussing abilities, I just wanna say that I hate abilities that hit multiple targets at once. Because that makes multiple monsters attack me at once making me waste more of my food than needed. That's why I try avoiding these abilities as much as I can. Link to comment Share on other sites More sharing options...
cowmaster187 Posted October 10, 2014 Share Posted October 10, 2014 then don't use abilities that attack more than one there aren't that many of them. ~~~legoman187~~~ 3 Clicky siggy for blogThanks Pendonub for fancy new sigThieving guide[WIP]Loyal player since May 2005 and member since November 2005 and Tifer for many years~~~legoman187~~~ Link to comment Share on other sites More sharing options...
Quasar Posted October 10, 2014 Share Posted October 10, 2014 it's especially easy to avoid area-of-effect abilities if you use dual wield melee. maybe a mainhand and offhand dragon battleaxe? best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits. Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers, 5 Off-hand Maces, 3 Off-hand LongswordsROTS Shields: 12 Seismics: 16Ascension Crossbows: 6 Spider Legs: 10Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting Link to comment Share on other sites More sharing options...
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