Everyone, cool down! I can see where @Blaze The Movie Fan is going with this. Basically, if Normal Alch gives 40% of in-game gp value, and High-Alch gives 60%, then this Super High Alch that he wants should probably be 80%, in order to avoid devaluing things. Take the Steel PlateBody for example... Normal Alch, Level 21 Magic = 800 gp High Alch, Level 55 Magic = 1200 gp Super High Alch, probably Level 80 Magic = 1600 gp <-- The true suggested addition, at least as I see it, and isn't that bad of an idea. ... and then we should probably stick a higher level requirement (Like the 80 Magic I just noted!), along with a mid-range or high-end quest requirement on it. And don't forget to make the quest completable by F2P'ers. :) Beyond that, please don't try to blow it so far out of proportion. I actually felt the whole time that I used to play RuneScape, except when I was enjoying something with other people (friends/buddies/etc.) in-game, like Jagex was trying to make F2P gameplay a mind-destroying lesson in futility. Let's not pass that feeling further down the line, alright? This idea, if it went through, might finally put the last nail into killing off the illegal RWT industry's function on RuneScape, as players would finally get gp fast enough to be happy and not fall into rule-breaking. :geek: ~D. V. "I know what it is to be sick of slow gp gain..." Devnull