Everything posted by Madder_Atkha
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Max. hit with bare foot?
Well according to the Tip.It calcs the best you could do is 30. Wonder how many people have managed that. Best I've done is about 10 so I'm along way off. And Uular the metal boot didn't make a difference.
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Your top 5 stats and why?
76 Woodcutting - Raised it as a side benefit to getting logs for fletching, construction and firemaking. 72 Mining - First skill I really trained. It and smithing made me my first 500k. 70 Firemaking - I like to burn things :twisted: . 62 Magic - High Alching is the most useful spell in the game. 60 Smithing - Used the ores I mined to get it up and make cash.
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The Best F2P Combat Guide (all levels)
Ok Zaaps I'll give you a rating if you want. I give it a 10/10 because its contains useful information; there's a nice layout; you've got pictures and because I just plain like it :P.
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The Best F2P Combat Guide (all levels)
I just checked out the two coloured magic robes on the Tip.It database. And unless I have the wrong robes both give a +2 Magic Attack & Defence Bonus. This applies to the hats as well.
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The Best F2P Combat Guide (all levels)
Nobody hates you zaaps. They're just to awed by your guide to post :P . Anyway I think some of your pictures aren't working. Here's one for your Range Armour: And heres the code - just finish it off: http://img170.imageshack.us/img170/6426/rangearmour1tv1.gif[/img
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Collecting Raws is ''dumb''?!
12pure34 I'll answer your bottom questions in order: 1) Personally I like the gathering skills - they help me make a larger profit than I would if I were to buy my skills. Also I am aiming to create a more balanced player so I need to keep my skills roughly in line with each other - gathering the materials to rain secondary skills helps to do this. 2) I think the conclusion you've made is too closed end - you're automatically assuming that those who use the gathering skills are either poor or low level. What about those who don't like the idea of buying their skills and instead gather the materials themselves? However I do agree that as you become richer the collecting skills become less important if you want to train quickly and with a minimum of fuss. 3) I'm fairly certain that this is the same as the 1st question. 4) No, I feel that the gathering skills are a good place to minimize cost and maximise profit. As well as this you meet a lot of people when you're engaging in a gathering skill.
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The Firemaking Guide of Greatness
Latin this guide contains things which you could easily work out for yourself or is already common knowledge. The only original bit would be were to light your fires and all you really need is a bank and a long stretch of E-W ground. The guide contains no money/time saving methods. In short the guide says: 1) Buy Willows (4.35Mill) 2) Burn them near a bank. (Some examples.) So its not really a good guide in my opinion.
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Fishing amulet
Harrinator as far as I am aware a fully charged Glory Amulet gives you a gem bonus while it is worn when mining. That said that is a very nice picture of an amulet and was well done.
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My Ideas For A New High Level Quest, Armour, Weapons & Skill
MEP3 Would just be a continuation from the Mourner's End series. I haven't done any of the previous quests so I can't make a new quest based on them. I just thought that seeing as the skill would be the same as the elven one it would be best to continue with the present series of quests.
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My Ideas For A New High Level Quest, Armour, Weapons & Skill
Superspoon thanks for posting but I don't think that the way you are suggesting it would be as easy to use as it simply being a new skill. You'd have to spend alot of time getting elves to enchant things and all sorts if you're idea was introduced. And is the quest you're talking about the one to access the Crystal Singing? If so making it MEP3 would be more fitting with the whole elven aspect.
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My Ideas For A New High Level Quest, Armour, Weapons & Skill
Thanks to Montezuma for replying and Shrurikennin thanks for at least saying I did a decent job.
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Fishing amulet
I like this idea but maybe make it like the cooking gauntlets: above a certain level you'll catch more of 1 kind of fish with the amulet. You could make it a quest reward similar to the cooking gauntlets and then have a NPC who will change the fish you catch the most of if you ask it. As well as this I think you would have to make it a necklace because all amulets and rings are being used.
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My Ideas For A New High Level Quest, Armour, Weapons & Skill
Thanks for your support Spatulus, Sky Assasin and Ember. Ember I'm not really sure whether or not it would be stackable - if they use the same system as Barrows I think it will be because the info is stored on your player profile and not the item. However if they go the way of the satchels and tea thingy then no they wouldn't stack and Jagex would need to provide some more space for F2P if this occurred. I don't think you should be able to repair on a normal anvil for just a few bars because this removes the money drain aspect of it. However it is logical that you would need more of the same material to repair it so maybe. Druminator I think you're being a bit stupid in suggesting that Jagex will never go past the limits of Barrows Armour - sooner or later they are going to need to start building up a dedicated fanbase who will stick with the game and that means providing for them when they reach higher levels. As well as this I think it is the set effect which give Barrow's its edge (although some are a bit stupid) and this is what will keep the armour popular - as well as the need to do a high level quest for the other armours. And if we are able to kill faster than Jagex wants then why don't they introduce some new monsters that will attract people to killing them but aren't as easy as current ones? I admit the genie thing was a bit weird but 10x xp is useless beyond Level 40 or so. Hence I thought that making genies a semi-useful random might be something to suggest.
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The Best F2P Combat Guide (all levels)
It's a very nice guide but I think there are some small errors in it. SOS boots give a negative range and magic bonus so normal boots or no boots should be used instead. And for training in the stronghold I would recommend a Shortbow and Iron arrows - that's what I did and a lot of monsters drop iron arrows so you don't lose that much while training. You also misspelled Litria as Libra when you were talking about the skeleton in the first room. Aside from that great guide.
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100/99 Skill points...Useless?
I do agree that the skill capes should give you a better bonus that they currently and while most of the suggested idea are good some would cause major problems. Here are the ones which I thought would cause problems: Crafting - the ability to combine staffs would give mages a brilliant advantages - no more runes except for attack runes with a steam staff and you're all set. It would also remove the point of one of the main drops from the Dagganoth Kings; the mud battlestaff, which is worth a fair bit of money. The lava staff would be similarly affected. Although few people would be able to do this they would sell the products for large amounts of money causing the problem. Runecrafting- this would be useful but another idea is for a larger pouch which will hold 15 essence at a time. it could be called the Enormous pouch or something. Firemaking- why wouldn't you get XP from lighting it? I would guess you're character would be using a fire bow to light the fire which takes more skill than a tinderbox and flint. Therefore wouldn't you get slightly improved XP? Construction- What would happen when you take the cape off? You would technically losing a level and wouldn't be able to have the 5 rooms anymore, so what would happen to them? Change it so that you can build an extra 5 rooms only if you have the cape equipped. If that is what you meant then sorry I didn't understand it that way. Also what would be the healing capabilities of the new fish? Around 25? I agree with Gin and Tonic - you would have to change the cape bonus so that it is always active.
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My Ideas For A New High Level Quest, Armour, Weapons & Skill
Bumping Up My Post
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Guide to Shadow Sword Mini-Quest
Nice guide. Looks like a good update. What are the stats on the shadow sword?
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My Ideas For A New High Level Quest, Armour, Weapons & Skill
Thanks for your support Ryno. I don't see why you wouldn't be able to recharge your bow. Maybe not for free but at a discounted price the same why yo do with barrows. Abyssal Whip what's wrong with the skill requirements? I said they were for high level players so why do you seem surprised when the skill requirements are actually high? And did you read the rest of the post to see why the requirements are so high? If so can you give me some feedback on the whole thread and not just one section of it?
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F2p Mage Proposal *Read it now!* 105 supporters!!!!
OK Yanksrule? I am curious to know were you got the idea that Mystic Robes cannot be obtained from monsters. AS far as I am aware both Red/Black and White/Gold Mystic are both obtained from killing slayer monsters. Komodoman I support this (I'm F2P except during the summer when I'm a member). It definitely doesn't make sense why the Mages of F2P have no armour while the other to styles do. Off-Topic: How do you hyperlink to a forum topic without just copying the URL?
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A new movement system would be nice
First off- how would this work when you both the arrow keys and WASD are both in use in the current setup of Runescape? Secondly - How would this improve gaming experience? The point and click makes it much easier to engage items/NPCs and to move. You would probably end up using the mouse as much as the directional keys in Runescape. Thirdly- how would engaging work in this setup? How would we right and left click on objects? Besides I like the point and click setup so I would never support this.
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My Ideas For A New High Level Quest, Armour, Weapons & Skill
Thanks for your support Bubbels and Ruilex. Ruilex it doesn't make sense that if you were smithing something you would make it damaged. I mean if your going to all the bother of doing it your going to do it right. Plus although some people mightn't like the idea of armour degrading most likely a lot more would like the idea of failing to do something correctly that they actively set out to do. As for melting stuff down and resmithing them, the main problem with that is that you could use 1 thing continuously train your skills and thus avoid the need for a new source of ores.
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I Don't Want to Go! (Not yet, at least) - 17 Supporters!
This makes sense so I'll support it. Although I think a little more punishment than just getting teleported to the event if you ignore it for 30 seconds is in order. Instead you could have it similar to the Sandwhich Lady were you get teleported to a random place so that you lose the reward for ignoring it.
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My Ideas For A New High Level Quest, Armour, Weapons & Skill
Jondea the KBD claws are poisened when you get them and it hits an 8 making it stronger than super poison. Thanks for your support on them but what was the problem with the other things? I'd like to know to see about fixing it.
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The Tip.It F2P Homeworld?
KK thanks for answering. Now I feel like an idiot for not checking the sticky in P2P Section #-o .
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The Tip.It F2P Homeworld?
I'm so embarressed :oops: I can't remember the official F2P world for Tip.It and the sticky isn't there anymore so I can't check. So can anyone tell me what it is? As well as that how do you make a hyperlink in your signature?