Rtp000
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How about instead of all the temporary gold and temporary items this happens. The leprechaun comes and says "You there lad, can ye help me find my wee pot of gold?" You must answer yes or no. If you say no you get teleported to level 50 wilderness. Same if you ignore him. If you say yes, you will be teleported to some leprechaun land and there will be a bunch of things to see. The game will be like finding waldo. Except you have to find a pot of gold by clicking on it. The camera will move in to 1st person or something. The reward you get can either be a leprechaun hat, clothes, or a leprechaun emote which is a dance or something. When your done getting all of these and do the event again you get to go to the leprechaun land anytime you want using a enchanted leprechaun gold piece. In this land you can visit one town that is like the barbarian village except it has 5 iron ores and 5 coal ores, a furnace and some hammers and anvils. All of these are very close to eachother. The only way to leave is through a portal or if you logout. Once you logout or use the portal you cant come back because the leprechaun gold piece can only be used once. You'll have to get the random event again to go back.
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More F2P Bank Space! [BANKSPACE ACHIEVED!]
Rtp000 replied to Prankster_King's topic in RuneScape Suggestions
I support this idea. We need more bank space. Heres an idea: All untradeable items get their own bank slot same with quest and holiday items. Everything else will stay in the normal slots like ess, ores, weapons, armor and clothes. This will give more room and sort out the bank a little. Everyone can enjoy this. -
Maybe Jagex should put some more special rules for the wilderness. 1. No teleporting at all. 2. No running at all 3. When engaged in combat you cant walk away until the 6th round of combat begins. 4. after battle cant log out for 60 seconds instead of 10. 5. Your fatigue is drained by figting instead of running since you cant run. 6. Only ways to get fatigue back is to stand still or pray at a altar. When fatigue is at 0% auto retaliate goes off and you cant defend yourself at all. Hopefully this will make the wilderness more dangerous. This will make people want to take the risk of going in the wilderness besides having the chance of killing another player to get his/her stuff. Every 9 levels in the wilderness you get more XP in any skill. Level 9 Wilderness--1.5X the XP Level 18--2X the XP Level 27--2.5X the XP Level 36--3X the XP Level 45--3.5X the XP Level 54-4X the XP And so on all the way up to the maximum. To eliminate friends from training on one another the XP bonus is only given when you attack monsters, not players. XP for attacking players remains the same. What do you guys think?
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How about this: When I see autoers that have encountered a random event they just ignore it. They wont react until the random event either teleports them or attacks them. Maybe if Jagex allowed us to challenge eachother to death matches and/or duels we could kill the autoers ourselves. The challenges will work like random events but its a time limit instead. You have 30 seconds to accept or decline. If you dont say an answer the match will begin once the time limit runs out. This next idea of mine will hopefully keep the autoers from leaving lumbridge castle at all. At the front of the castle make a gate guarded by guards just like the al kharid guards but make them answer 3 questions to get them to open up. Or charge a fee of 50 gold. To get money right after you died like in the wilderness you have to kill the people inside or maybe Jagex could make you be able to work in the kitchen with the chef like the banana guy on karajma.
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Yeah I knew that people could just make new email addresses for their bots. My idea would just delay them. Currently all you have to do is create the account on runescape then give it the instructions. With my account system thing you have to keep creating the email account, create the master account, create the sub account then give the instructions. Right now I dont even bother to ban autoers because its easy to make another one. With my account thing I would report every autoer I see. Heres another idea though: The random events that attack you like the rock golem should be made a lot more stronger. Give them all a range attack. Rock golem will throw boulders at you for example. It will chase you until you or it dies. Or heres another idea: The autoers will either be mining, woodcutting and fishing. This wont help against fishing autoers. This idea will make it a lot harder and/or time consuming to get the bots ready. Give attack requirements and mining requirements to use pickaxes and attack and woodcutting requirements to use axes.
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I really dont like this idea at all. When I first saw this thread I thought it was about making members items not being useable at all in free worlds. For example a member cant wear mystic robes while in the free worlds to show it off.
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:D glad you like it :D This might also stop people from starting new accounts to cause trouble because it will get their main and other accounts banned.
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I think armor should reduce damage instead of help avoiding it. Thats what armors suppose to do. The defence skill will raise your dodge rate and enable you to wear armor. Wearing armor lowers your dodge rate. The armor im using is rune full helm, rune plate body, rune legs and rune kite. Heres how the armor works: Armor: Attack No effect Defence: Stab-+207 Slash-+209 Crush--40 Magic-40 Range-+205 The armor will lower your attack bonuses in magic and range too. Now I'll tell you how this works. Stab has a bonus of +207. Lets make so that every 40 points or something 1 damage is reduced. This means with a +200 bonus in Stab Slash and Range will reduce the damage of other melee weapons by 5 and arrows by 5. I made the crush be a minus so that warhammers, maces and staffs will be useful against armored fighters. When you have a minus bonus in anything it increases the damage you recieve from an attack automatically. So if a person is using a warhammer against this guy he will get a plus 2 damage bonus same with magic. Maybe this will make the combat triangle be better.
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I support too. Runescape is just a game to fight alongside or compete with friends, not to find a girlfriend or boyfriend. I say if your looking for a girlfriend or boyfriend on runescape, your pathetic and should be looking for a girlfriend and boyfriend in real life. Also in runescape the names should be more medieval, sound mythical or something. Nothing like "I Pwn U" or "10020200"
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Maybe Jagex could make everyone have one master account that could only be used by your E-mail address or IP address. Every time you go to the main runescape site it asks you to type your E-mail address and a password that you picked. You can also click dont have one to create one. If you have one you'll be directed to the main page. From there you can click on a link that shows all of your sub accounts. The sub accounts are the actual characters in the game. When one of these get reported for anything it will affect the other characters depending on the offence. Autoing will result in a ban of all sub accounts. What do you guys think?
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Cool im glad some of you guys like my idea. The stat bonuses of each piece of the sword didnt come out the way I wanted though. I wanted it to look like the way runescape had their stat bonuses for each weapon. Maybe if your a member you can post my idea on the runescape forums to see how it does there.
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This is a little idea that I have had on my mind for a long time. I would have posted this suggestion on the Runescape forums but I never got around to being a member. This idea I think will hopefully make everyone more diverse and unique. This suggestion will mostly be for melee weapons. This probably will not affect range at all but it will affect magic a little. This will hopefully apply to both members and non members. Heres my idea: Im going to start off with sword weapons. (Daggers, Swords, Scimitars, Longswords and 2 handed swords) All these weapons should be made out of four pieces: The blade, guard, hilt and pommel. The blade could be made out of any metal. This also applies to the hilt and guard. The type of metal you use will not only be for looks but it will also affect all the weapons bonuses, weight and attack speed. The pommel can only be fitted with gold, silver or any cut gem. If the pommel is silver it can be blessed. If its made out of a gem it can be enchanted just like the amulets. This is the general idea how each metal will affect the blade: This is an example using a sword: Bonuses: Attack Defence Strength Prayer Speed: Stab Slash Crush Magic Range Stab Slash Crush Magic Range Bronze: +3 +3 +0 +0 +0 +0 +0 +0 +0 +0 +4 +0 7 Iron: +5 +5 +0 +0 +0 +0 +0 +0 +0 +0 +6 +0 6 Steel: +10 +10 +0 +0 +0 +0 +0 +0 +0 +0 +11 +0 7 Mithril: +15 +15 +0 +0 +0 +0 +0 +0 +0 +0 +16 +0 8 Adamant: +21 +21 +0 +0 +0 +0 +0 +0 +0 +0 +22 +0 6 Rune: +35 +35 +0 +0 +0 +0 +0 +0 +0 +0 +35 +0 6 Guard: Bronze: +0 +0 +0 +0 +0 +1 +1 +1 +0 +0 -1 +0 0 Iron +0 +0 +0 +0 +0 +2 +2 +2 +0 +0 +1 +0 -1 Steel: +1 +1 +0 +0 +0 +3 +3 +3 +0 +0 +0 +0 0 Mithril: +2 +2 +0 +0 +0 +4 +4 +4 +0 +0 -2 +0 +1 Adamant: +3 +3 +0 +0 +0 +5 +5 +5 +0 +0 +1 +0 -1 Rune +4 +4 +0 +0 +0 +6 +6 +6 +0 +0 +2 +0 -1 Hilt: Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer Speed Bronze: +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 Iron: +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 Steel: +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 +0 Mithril: +1 +1 +0 +0 +0 +1 +1 +1 +0 +0 +0 +0 +1 Adamant: +2 +2 +0 +0 +0 +2 +2 +2 +0 +0 +1 +0 +0 Rune: +4 +4 +0 +0 +0 +3 +3 +3 +0 +0 +2 +0 -1 Pommel: Gold: +2 +2 +0 +0 +0 +2 +2 +2 +0 +0 +0 +0 +0 Silver: -2 -2 +0 +0 +0 +1 +1 +1 +2 +0 -1 +5 +0 Sapphire: +0 +0 +0 +10 +0 -1 -1 -1 +0 -2 -2 +0 +0 Emerald: -1 -1 +0 +0 +0 +10 +10 +10 +10 +10 -3 +0 +1 Ruby: +1 +1 +0 +0 +0 -5 -5 -5 -5 -5 +10 +0 -1 Diamond: +3 +3 +0 +3 +0 +3 +3 +3 +3 +3 +3 +1 -1 Dragon: +10 +10 +0 +0 +0 +1 +1 +1 +1 +1 +5 +2 -1 Onyx: +3 +3 +0 +3 +0 +15 +15 +15 +15 +15 +1 +3 -1 This is just an example. Jagex itself will have to put the appropriate bonus changes for the pieces. Each and every piece should have both a good and bad effect for using it in your sword making. The stat bonuses should increase and decrease depending on the type of weapon. For example, a 2 handed could use crush and a dagger can only use stab I have some more ideas but I will post them later.
