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Ravenkana

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Posts posted by Ravenkana

  1. Well, Mechscape could be very bad for Runescape. If it flops, Jagex will have lost thier initial investment(time spent developing the game and the money spent wages for those who did). Having taken this hit, Jagex may very well cut back on updates or staff.

     

    If it succeeds, all is well and good.

     

    But I have a feeling it won't. I don't know thist for a fact, but since Jagex is claiming to be producing Mechscape for an older audience, they'll have to handle it completely different. More transparency, more customer support, and less babying. Additionally, the gaming community has also given Jagex a negative stigma. No, not Runescape, Jagex. Jagex is famed for lousy customer support and their corporate lies. Because of this, many will be wary of touching the game.

     

    tl;dr If they treat Mechscape like they've treated Runescape but try for an older demographic, it will fail causing collateral damage to Runescape.

  2. After Jagex's rubbish updates, who would want to vote for them..... Oh yeah, the 12 year olds who reduced this game to the simplicitiy level it's now at.

    Gonna have to quote this guy said...

     

    -.-

     

    Go learn things.

     

    Elucin8er, just because you hate Runescape doesn't mean we all do. Learn this fact.

     

    And btw, Runescape is the most popular MMORPG ever made. It's not just 12 year old kids. Judging by the players that I have met, they most certainly are not 12 years old. Think before you stereotype, mister. :shame:

    He he, NO. WoW is the most popular MMORPG ever made, Runescape merely has the most accounts made.

     

    Jagex makes a good game, yes, but they've lost touch with their fanbase, don't care about their customers, and don't operate like a business. Thus I voted for Lions Head.

  3. I would never have voted for them if they hadnt put it on the site.

     

    In fact, I didnt even know about the award untill they said it on the site....

     

    It seems like a huge thing, so I dont get what the problem of advertising it is, they arent the only ones advertising it.

     

    Golden Joystick Awards is a massive gaming award ceremony.

    It's advertised all over gaming platform's respective magazines.

    Kudos to Jagex making the list =D>

     

    I've voted 4 times on 4 different occasions on 4 different accounts <3:

     

    Anyway, do you think I'm VALVe biased?:

     

    iased.png

     

    I wouldn't say so

    =P~

    So... you cheated. You voted four times when you're only supposed to vote once.

     

    And the thing is, this is the second or third time they've done this. For this specific award.

  4. The one thing that caught my attention was the "enchanting" of the teleport crystal. It mentioned maybe teaching you more about singing in the future. I'm wondering is some kind of Singing/Bard Skill is the next skill on the horizon. If they line up a new skill with a quest, Singing/Bard would line up with the reason to unlock the skill, much like Summoning and Herblore. Tbh, I think this quest was more of hint/teaser for the new skill.

     

    NOTE: Singing/Bard is the only words I can think of to describe the new skill. It may be something more complicated than that.

    I apologize, but I am obligated by comedic law to post this whenever barding is mentioned.

    oots0004.gif

  5. Though I haven't done it, based on descriptions this does not sound like a particularly challenging, long, or rewarding quest. I think the reason for the overwhelming positive reactions by players is a result of waiting for news of Priffindis for years- not because of the merits of the actual quest.

     

    And that's bad because...?

    Because its silly. If something can't stand on its own, players, and people, shouldn't prop it up just because they waited so long for it.
  6. Though I haven't done it, based on descriptions this does not sound like a particularly challenging, long, or rewarding quest. I think the reason for the overwhelming positive reactions by players is a result of waiting for news of Priffindis for years- not because of the merits of the actual quest.

  7. Am I the only one with an issue with the way these came out? No quest rewards, or new ingredients, or new locations, or anything? Just bleah! Some potions. Kinda the same issue I had with the new Agility Courses. No in-game reason given. They're just added without any story reason. Just shoved in. A bit lame really... :sad:

     

    Cause what we need more of in this game is stupid little quests to unlock every update? I thought I was the master of complaining about bad updates, but you seem to have found a way to whine about even this amazing update. If they had made a quest you would have complained it wasn't long enough.

     

    Not every update covers every aspect of the game.

    But new ingrediants would create a new market with its own prices. Using the same old tired herbs and items for tertiary ingredients simply increases the expense of both old and new potions. Furthermore, the potions that are required for the new potions are going to increase in price- along with the ingredients.

     

    Me, I'm kinda peeved all this is not tradeable. What if you don't like combat? What use are all these high level potions for you? And what about profit? Let's torture ourselves, spending sixty or so million gp and countless hours getting high level herblore for a handful of potions! Don't get me wrong- high level potions are a great incentive to level up, but by making them untradeable, most players will never feel their benefits.

  8. I absolutely loved the idea when MMG first talked about it, but when they metion renting a server it seems to me like another ploy to turn in revenue like the security key things was (which I havn't heard much at all about lately). The concept of Jagex actually becoming a company that cares about revenue to fund mechscape and buggy updates just irks me. I don't mind paying a bit extra to play classic, but the fact that they changed from a way to bring enjoyment to their old fan base to a way to milk money out of an old fanbase is just ridiculous.

     

     

     

    If they would promise to hire more QA team members or let a select group of longtime players test content and find bugs I wouldn't be as mad. So Jagex, either work on your budget better or find other ways to fund mechscape because, trying to milk nostalgia and peoples' fear about security is just sad. :shame:

     

     

     

    Keep giving into the whiners who can't work for their levels and test out renting RS2 and mechscape servers. Get your heads out of the firmament Jagex and lets get back down to earth. What lasts longer Jagex, players working hard for maxed glory or whiners enjoying maxed stats for all their glory which gets old faaaaast?

     

     

     

    I don't think they're trying to make money per se, but rather trying to reduce loss. If they released RSC on their own expense with regular rules, players would get bored because of the tedium of leveling up- or doing anything in RSC for that matter. Then they'd be stuck with a bunch of RSC servers that get a few hundred people playing and not justifying the cost to run the server.

     

     

     

    When they allow players to rent their own server, that means that they are interested in playing RSC (albeit in their own way). So, the server will only be active when someone is paying (and presumably playing), therefore negating the server running costs to Jagex.

     

     

     

    For an analogy, it's basically like putting a laptop computer to sleep. If you left it on all the time, you're paying to keep it on (in battery charge) even though you may not be using it. But, if it's in sleep mode by default until you want to use it, you're only paying for it when it is being used, thus minimizing unnecessary battery loss. (in the analogy, you are Jagex, battery charge is money, and the computer is a server for RSC, if you didn't follow)

    Or they could make two or three servers. wait out the initial rush, then add more as necessary, if necessary. See? Short term pain for long term gain. For everyone!

     

     

     

    Also, I'm wondering if this will, in fact, reduce illegal private servers. If you can already set up a private server illegally for free, why would you pay to rent one?

  9. I'd like to see familiars for skills that are lacking in them. Mining in particular comes to mind- the only familiar for it is complete and utterly useful as well as only requiring an eighteen or so level to get it.

     

    The Lava Titan is great for mining. In fact i believe it is the best one to use while mining.

    It boosts mining yes, but it doesn't really do anything else. In powermining, that's not very helpful although it may have it's merits when mining rune or adamantite ore...
  10. I'd like to see familiars for skills that are lacking in them. Mining in particular comes to mind- the only familiar for it is complete and utterly useful as well as only requiring an eighteen or so level to get it.

     

    The Lava Titan is great for mining. In fact i believe it is the best one to use while mining.

    It boosts mining yes, but it doesn't really do anything else. In powermining, that's not very helpful although it may have it's merits when mining rune or adamantite ore...
  11. I'd like to see familiars for skills that are lacking in them. Mining in particular comes to mind- the only familiar for it is complete and utterly useful as well as only requiring an eighteen or so level to get it.

     

     

     

    Additionally, we desperately need non-combat ways to garner charms. Sure, we have thieving Dorgesh-kahn chests, but those are slow and require a large number of quests first. There's so much potential for good, steady ways for skillers to get charms. Unearthing them while mining ore, finding them embedded in trees, in bird's nests, found in the belly of fishes as well as in caskets, collected from hunter prey, found in the soil while harvesting crops, and that's just off the top of my head...

  12. I'd like to see familiars for skills that are lacking in them. Mining in particular comes to mind- the only familiar for it is complete and utterly useful as well as only requiring an eighteen or so level to get it.

     

     

     

    Additionally, we desperately need non-combat ways to garner charms. Sure, we have thieving Dorgesh-kahn chests, but those are slow and require a large number of quests first. There's so much potential for good, steady ways for skillers to get charms. Unearthing them while mining ore, finding them embedded in trees, in bird's nests, found in the belly of fishes as well as in caskets, collected from hunter prey, found in the soil while harvesting crops, and that's just off the top of my head...

  13. In my opinion most Runescapers are resilient and will find a way to get around these broken safespots. There are 2 kinds of players out there. People who complain (You all) and people who do (The ones who write guides fixing these problems) GF Tip.It Forums :P
    How? The way magic and range are set up YOU HAVE NO ADVANTAGES OTHER THAN SAFESPOTTING. It's more expensive to train, the armor isn't as good, and you have lower damage output, at least for mages.

     

     

     

    Your obviously not the creative type who will find a way around this, but eventually a few people will figure out a way around these problems and it will catch on, Safespotting was a trick found out by someone a long time ago and Jagex decided to change this tactic of combat. There will be another tactic to get around this, it just takes some time to figure it out.

    ...

     

     

     

    YOU'RE NOT FRICKIN' GETTING IT. The knowledge base TELLS us to use safespots. It's part of THEIR game, it was THEIR idea. Safespots are the ONLY advantage to range and magic, at least in training. This is not about being creative- just like not being able to Prayer switch against Jad can't be overcome with new tactics.

     

     

     

    Them removing safespotting is like Blizzard removing all slowing and immobilizing spells from every caster class. You've just entirely RUBBISHED that form of combat. Keeping enemies at a distance is what those sort of disciplines REQUIRE.

  14. In my opinion most Runescapers are resilient and will find a way to get around these broken safespots. There are 2 kinds of players out there. People who complain (You all) and people who do (The ones who write guides fixing these problems) GF Tip.It Forums :P
    How? The way magic and range are set up YOU HAVE NO ADVANTAGES OTHER THAN SAFESPOTTING. It's more expensive to train, the armor isn't as good, and you have lower damage output, at least for mages.

     

     

     

    Your obviously not the creative type who will find a way around this, but eventually a few people will figure out a way around these problems and it will catch on, Safespotting was a trick found out by someone a long time ago and Jagex decided to change this tactic of combat. There will be another tactic to get around this, it just takes some time to figure it out.

    ...

     

     

     

    YOU'RE NOT FRICKIN' GETTING IT. The knowledge base TELLS us to use safespots. It's part of THEIR game, it was THEIR idea. Safespots are the ONLY advantage to range and magic, at least in training. This is not about being creative- just like not being able to Prayer switch against Jad can't be overcome with new tactics.

     

     

     

    Them removing safespotting is like Blizzard removing all slowing and immobilizing spells from every caster class. You've just entirely RUBBISHED that form of combat. Keeping enemies at a distance is what those sort of disciplines REQUIRE.

  15. In my opinion most Runescapers are resilient and will find a way to get around these broken safespots. There are 2 kinds of players out there. People who complain (You all) and people who do (The ones who write guides fixing these problems) GF Tip.It Forums :P
    How? The way magic and range are set up YOU HAVE NO ADVANTAGES OTHER THAN SAFESPOTTING. It's more expensive to train, the armor isn't as good, and you have lower damage output, at least for mages.
  16. In my opinion most Runescapers are resilient and will find a way to get around these broken safespots. There are 2 kinds of players out there. People who complain (You all) and people who do (The ones who write guides fixing these problems) GF Tip.It Forums :P
    How? The way magic and range are set up YOU HAVE NO ADVANTAGES OTHER THAN SAFESPOTTING. It's more expensive to train, the armor isn't as good, and you have lower damage output, at least for mages.
  17. ...but it isn't hard to predict that this will cause a lot of confusion the first day...

     

     

     

    I strongly disagree.

     

     

     

    WoW has an option where one can change their username, and they aren't allowed to use spaces or numbers! There is no confusion in their community when someone does a name change, they simply tell all their friends their new name.

     

     

     

    Easy. :S I'm 100% in favour of this update.

     

    I'm guessing that there may be a slight difference between WoW's code and Runescript (Don't quote me on that though).

     

     

     

    The main problem that will cause mass confusion, as opposed to the way WoW handles name changes, is that everyone and their mother will be trying to change their name at the same time. Even if the system works fine on balance, the first day things will be chaos. To put it in WoW terms: It will be like trying to get into Silvermoon when the Burning Crusade first launched.

    Actually, accounts are saved under names, not given a number in the database. I'm not a programmer, but I believe this method is supposed to be primitive and not very safe.
  18. ...but it isn't hard to predict that this will cause a lot of confusion the first day...

     

     

     

    I strongly disagree.

     

     

     

    WoW has an option where one can change their username, and they aren't allowed to use spaces or numbers! There is no confusion in their community when someone does a name change, they simply tell all their friends their new name.

     

     

     

    Easy. :S I'm 100% in favour of this update.

     

    I'm guessing that there may be a slight difference between WoW's code and Runescript (Don't quote me on that though).

     

     

     

    The main problem that will cause mass confusion, as opposed to the way WoW handles name changes, is that everyone and their mother will be trying to change their name at the same time. Even if the system works fine on balance, the first day things will be chaos. To put it in WoW terms: It will be like trying to get into Silvermoon when the Burning Crusade first launched.

    Actually, accounts are saved under names, not given a number in the database. I'm not a programmer, but I believe this method is supposed to be primitive and not very safe.
  19. I would hack the Jagex cache then start Runescape back up on a privet server until the feds came for me. Then I would run a privet server from prison :mrgreen:

     

     

     

    *edit*

     

    *Reads a few posts up to Ravenkana* Looks like I'll have someone to help run Runescape after Jagex's Judgment day.

    But, really, would you get prosecuted? If Jagex shut down Runescape and, in effect, renowned ownership, wouldn't it become pretty much free domain? ?this is a serious question- I really would like to know.
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