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Ravenkana

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Posts posted by Ravenkana

  1. I typed everything in caps because you basically repeated the same thing you said, last time, and forgot completely about my argument, so caps might have hammered the point through. Turns out it did.

     

     

     

    Anyway, the advantage in the game would be negligible, if someone has a high enough total level then a high tradelimit wouldn't really mean much to him, Also if someone botting is constantly trading with him every 15 minutes he could be accused of real world trading.

     

     

     

    Not everyone likes quests, but almost everyone skills, even if it is to do the quests. Prehaps a combination of quests and XP, but seriously quests suck.

     

     

     

    It's just your own opinion that quests suck.

     

     

     

    But yes, it could be a mix of both, but DEFINITELY have some qp requirement, otherwise people will just bot.

    He never said quests suck. He just said that their are player's who don't like quests- not an opinion. I don't know why you're so adamant about having QP as a requirement... unless, maybe, it's because that's what Jagex has it as?
  2. Commander Grimsson was his name if im not mistaken.

     

     

     

    While Guthix Sleeps was a long quest, and it ends in Lucien escaping with the stone of Jas.

     

    After that, we see the DragonKin plotting, then it ends.

     

     

     

    For me, that was exactly like how you are describing the ending of this quest.

     

    I want to follow Lucien and get the stone back.

     

    I also want to get back into the area where The Red axe and glouphrie are turning dwarves into chaos dwarves.

     

     

     

    By your logic about the ending, I see no difference between those two endings.

    But, correct me if I'm wrong, WGS introduces all new info. Who knew about the Stone of Jas before hand? Sure, we get a little hint in a couple of other quests, but nothing substantial. We now know that the Dragonkin still exist and are planning something big. We learn the (possible) origins of Saradomin, how he rose to power. And that's just what I've heard about and can remember not having done the quest. Forgiveness just shows us what we already know and has us prove it to the Consortium.

     

     

     

    Aside from that, we also have several strong puzzles, a boss fight, and several cinematic scenes. Sure, you have some cutscenes in Forgiveness, but there's only one easy puzzle, no boss fight, and it's another twenty minute quest.

     

     

     

    How are they the same again?

  3. Only thing I'm disappointed about is that the pickaxe doesn't have the quest completion as a requirement to us it. However, it was a long awaited item and it'll be something that I plan on getting ASAP.
    Personally, I'd rather have seen it be a shop item. Make it a mil or two, but that way there's none of this uber competition for a marginally better item.
  4. you should have seen mod emilee's post... she locked the thread and chewie the 50 page monster got it but a player asked:

     

     

     

    Player 1

     

    Dear Jmods,

     

    is sailing a possibility? i mean do you think it will ever come out?

     

     

     

     

     

    Mod Emilee:

     

    no.

     

     

     

     

     

    i almost died when i read that post... she just completely shut him down...

    Quite frankly, other J-mods told FtP that Summoning would be for all. Were they right?

     

     

     

    In all honesty, we never see any of the people who actually know what's going on- with exception to the occasional Q&A. I get the feeling that the dispersion of information in Jagex HQ is pretty lousy.

  5. The rewards for this quest are insanely good for the third part in a five part series. Compare them to the Dorgeshuun quest earlier this year, the capstone to a quest arc, and it really is quite sad.

     

     

     

    Also, though they fixed shards and raised some caps, Jagex still isn't done fixing personalized shops. Bone Bolts come to mind... Furthermore, why couldn't they have fixed this last week? In no way did this interfere with the Dwarf quest.

  6. I really wish that this was intentional change. Safespotting shouldn't really exist, especially at boss monsters like dks. And no monster really should be that stupid that it stays standing behind obstacle while it can easily go around it. You can still kill monsters without taking melee damage, it's just not as afkable.

     

     

     

    You are just too used to how it has been in runescape and can't accept that it could change. Unfortunately I think it is glitch since they didn't announce it anywhere.

    But there's a problem: the normal compensation for mages and rangers low armor is not present. In other games, Mages hit high and have abilities to slow or stop enemies. The best WE have are ice burst spells and some entangling things. Furthermore, Magic is the most expensive combat discipline.

     

     

     

    Rangers are SUPPOSED to hit without being hit. Really, it's the entire point of a bow. They, like mages, must pay for consumable ammunition and, generally, have weaker armor. Other games have mechanics so these are a fair trade off, but Runescape does not.

     

     

     

    Face it, the only thing that made maging or ranging feasible was safespotting. At least in PvM...

  7. Well.....this game lets you do anything. So if you're losing ground on one end, you can gain it on the other. If runes are cheap, alching goes up in affordability. If runes are expensive, go make more runes and sell them. You can't lose if you set yourself up to win both ways. Get yourself some fresh Xanatos gambit, there's enough for everybody!

     

     

     

    Look that up.

    But in the scenario where pure ess and ess are made one again, the only losers are FtP Runecrafting and maybe PtP Ess Mining. Runes might become a little cheaper or stay at the same price. PtP runecrafters get considerably more profit. Low level players, on both servers, make more profit. That's about four groups who get to profit. The only losers are FtP runecrafters.

     

     

     

    But considering how useless FtP Runecrafting really is, in terms of both money and the manufactured items, I think Runescape would greatly profit.

  8.  

    We're having some small problems with the update, so we think it may be with you early tomorrow instead, sorry for the delay.

     

     

     

    Quick find code: 25-26-847-59490895

     

    well at least they didnt forget about it. -.-

    That's just sad. Isn't one of Runescape's major selling points, nay a foundation of Runescape's playability, that it requires little CPU to run?
  9. The wilderness ditch should be removed, it was never feasible in my eyes to begin with, and far from aesthetically pleasing.

     

     

     

    Rune essence on the other hand I think should stay the way it is. Changing it back would cause a plethora of problems most notably for non-members. Runecrafting would cost way too much money for most free players to even want to do it. Paying anywhere from 60-100+ gp per essence and then crafting it into runes that are around 20 gp each in price is a little ridiculous, even when you can make multiples of runes per essence.

    But F2P Runecrafting sucks as is. There really is NO point to it. Hell, counting the cost of essence, unless you can make double natures, you're better off mining and selling the ess instead of ever touching the skill.
  10. When do we get rapiers?

     

     

     

    The short sword looks like a dagger

     

     

     

    and the dragon scimitar looks like... :shock: wtf? ...im never becaoming members lol

     

     

     

    I wonder what the daggers will look like :?

     

     

     

    adamantdaggerlol.png

    Looks like Tonberrys are coming to Runescape!
  11. Its funny because its annoying

     

     

     

    This person gets it.

     

     

     

    Gets what? I don't get it. :?

     

     

     

    Sailing was once a serious movement and people really do think it's still coming out. They saw everything as a sign of sailing, and now the idea is basically a longstanding mock of that group. Like when people respond to conspiracy theories with "It's swamp gas" or "weather balloons". It's a joke, mocking a serious movement, in this case because some people overreact to it.

    It would be absolutely side-splittingly hilarious if it really IS the next skill, though.
  12. Welp, say goodbye to Summoning! Without Buy-x, you're all going to have to buy 50 shards at a time- with already limited stock. The only real alternative is making/buying pouches and returning them for shards- defeating the purpose of making them in the first place.

     

     

     

    Well, since shards and pouches always have the same price no matter what the stock is shouldn't they retain a buy x option? Or do the prices fluctuate? I dunno as I don't have members anymore.

    What I've hear is that you can no longer buy-x for shards either. I dunno if prices fluctuate though- if they do, Summoning just got MORE expensive.

     

     

     

    Seriously, thought. Infinite stock is one of the reasons why Summoning worked. The shard consumption for many pouches is absolutely obscene; with limited stock, it's absolutely painful.

  13. "Why did you do add personalised shops?"

     

     

     

    This update was needed to bring some prices in to order.

     

     

     

    We have had too many restrictions on the Grand Exchange which prevented many item prices from reaching what they were actually worth. Many of the restrictions were bound to the infinite stock in shops; it is only by getting rid of infinite stock that we are able to get rid of most of the constraints.

     

     

     

    The Grand Exchange is now much more flexible when reacting to supply and demand. It also makes some manipulation harder as it can no longer be masked by the restrictions.

     

     

     

    This update helps our efforts to create fair, yet unrestricted, trading in RuneScape. Hopefully, you will see the positive effects of this update to their full extent soon.

     

     

    Can somebody please explain how this combats merchanters?

     

    It only allows them to put a COMPLETE stranglehold on some basic, required items, as opposed to before, where it was impossible to merchant some of them, because anybody could get them.

     

     

     

    And does this mean no more price caps? As in no more absolute minimum/maximum prices on the GE?

     

     

     

    Again, I fail to see JaGex's reasoning, but then again, that might be just me.

    Just minimum caps, and no you're not the only one who doesn't see the point.

     

     

     

    In fact, you brought up a good point- with limited supplies of many items, including sought after Summoning seconds and runes, suddenly, items that were not manipulable before are.

  14. Article 2:

     

     

     

    That's me :shock: . My grades never dropped, but my eyesight started to get worse. Eventually quit when parent's card got declined :D . It feels so good to be "clean", as you put it.

    Your eyesight has nothing to do with how much you play video games or watch TV. My eyes have been steadily worsening since the first grade. I'm legally blind. This is because of genetics, not outside forces.
  15. Do you even know what's it about?The game engine lags when you switch prayers,making it impossible to be able to defend on time even with perfect knowledge about how you get attacked.

     

     

     

    And in a week the tactics will shift, five guides will be written, and new ways to bypass learning how to do it for yourself will be read by monster hunters everywhere.

    Um. What part of this are you not getting? Jad can hit over 100- he can one hit players who have potted ABOVE max hp.

     

     

     

    You NEED to be able to prayer flick.

  16. I think Stormrages article was too complimentary. To be honest, Jagex blew it. Summer's their busiest season and they should have had something large to tide the horde over and garner more temporary memberships.

     

     

     

    For similar reasons Blizzard releases expansions in November or early December and not mid September.

  17. Ok, I think a couple of old problems resurfaced. A. When I log in, for the first few seconds I can't move or manipulate my environment. I used to have this problem, but I coulda sworn it had been resolved a couple of months ago. B. My run turns off when I log out. I seem to think it used to stay on when I logged out.

     

     

     

    I could be wrong, of course. Maybe those were never fixed.

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