Don't give me that flaming crap, because I've done a good deal of smithing from scratch. Smithing plates is NOT very profitable, it merely nets you a little pittance to go along with your experience. But the smithing part costs you a lot of money there. Assuming you get a great rate for the plate (1200), you used 10 coal and 5 iron to get there. -Each steel bar would sell for 600 (a total of 3000, or 1800 loss) -Each coal would go for 150, and 100 per iron (2000, or 800 loss) So by using your own resources to smith, you are forfeiting the opportunity to make a LOT more money. If you have an educated rebuttal for that (aside from the sophomoric flaming you've already exhibited), then I'm all ears. Paw, I'm sorry, but you gotta do some research on this stuff before posting. You're saying Smithing is profitable if you mine your own ores, but it really isn't. The only reason you're "profitting" is because of Mining; the actual act of Smithing the Armor is actually losing you money. Smithing is only profittable if you're Smelting Bars, which is quite boring. Actually the smelting part of smithing makes money (a steel bar in terms of ores sells for 400 gp, but in terms of bar form it sells for 600 gp). The XP would not be sufficient for me to get 99 smithing before going crazy. You pay for the good XP. (much like any skill, see "ranger potion" in the herblore section or "blue dragonhides" in the crafting section.) When range was popular (and useful), smithing arrowheads (iron and steel) was decent profit, but slow xp. Melee armour started to decline at the introduction of dragon platelegs (if I remember correctly). The reason people like smithing, firemaking, old school runecrafting, etc etc, is the challenge. I am glad that there are easy skills and hard skills. So you don't become overly challenged, yet at the same time, you have the satisfaction of completeling something difficult.