This is my Idea for a clan HQ, I am trying to get ChewChewBarz with his awesome new clan idea to join me, if anyone has any ideas please contribute :mrgreen: Table of contents: 1-Layout of floors and items on every floor 2- Variable designs of building materials 3-types of clans 1: Layout Floor 1: Features the entrance hall, maybe 20+squares long. At the end of the entrance hall there is a testing romm for those who have been initatiated. The testing room might have runes for a mage clan, etc. Floor 2: the marketplace This has an shop, runes, arrows, weapons, a weapon shop, bows, staves, swords, a food shop, a bank, and a clan outfit shop. the outfits are customizable by the clan owner. Floor 3: meeting A large round table with a map of Gielnor on it. When you click on the table you can draw on it to mark routes or posts. Floor 4: Control room This has portals to many places in Rs (f2p worlds only have f2p places) a member-com, to talk to other members who arent here, a member locator, a inter-clan com, for communicating w/ other Hqs, and a leader com. the leader com connects to the leader. Floor 5: training This has a lot of cages with leader-chosen animals in them. for a combat clan, the cages have doors. for skilling clans, there are spots like trees or mining spots. (everything made in the building disappear out of the building ) For smithing clans, there is a smelter. Floor 6: leader This is the leaders office it has a chair for him/her , an assignment giver to contact people, and a group chat communicator for the clan. The garden this is a place outside with several themes to choose from. it has the portal and the chapel. Section 2: variables and costs: Garden variables: You can choose from: Forest-Stater Volcanic-1k Plains-1k Garden-2k -(has farming patchesP2p)) Ecosystem- fishing spots, mining spots, (farming patches(P2p)) Building styles for tower: wood-starting stone-1k fancy stone-5k fremmenik_3k Starting the place costs 2k chapel costs 1k merchant center shops cost 5k (customized at beginning) 1k per training cage or respawn Section 3: types combat: instead of cages, has arena w/ respawns, weapon/armor shop in merchant floor mage: cages for training, weapon shop has runes and staves Archery: cages for training, bow/arrow shop in merchant area Mine/smithing training floor has ores, smelter+ anvil, items disappear when taken out of clan area Woodcutting has trees for training, disappear when taken out of clan area Rcing has altars that make "training runes" taht don't do anything ans disappear when taken out of area and ess mining Agility has agility courses for training Slayer has slayer animals herblore has herbs and potionmaking ingredients, things disappear when taken out of clan area etc,etc And the Entire thing would be merged w/ chewchewbarz's idea for the clan system. Thanks to chewchewbarz for the great idea. If you see him please tell him to look over here. thanks!