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desipardesi

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Everything posted by desipardesi

  1. Leesters1, you should be the biggest inspiration to anyone on these forums who claims to be quitting over a lost item or items. Your posts have always been the stuff of legend. Good Luck on your goal to get back the items. BTW, did you get the fire cape that you were after in an earlier post?
  2. Its one thing to have a target like 99 in a stat with 13m xp. On average, one can get it in a couple of years. Note I am not talking about those who level like crazy in 2 weeks to lvl 85. Maxing of stats is usually a goal that many people have and knowing that they can achieve it is an important aspect of the game. If the max stat requires 100m xp as you want it, then it would be practically impossible for any sane person to max their stats. I certainly wouldnt want to play this game for another 50 years to max out a stat. If you have maxed out one stat and want to train more, try training another stat. Its not as if there are a lot of all 99ers out there.
  3. owned. How hard is it to keep the flames down for one post? Or to pipe up in support of another flame? As for spam in threads, the less said the better :roll: .
  4. for those who care: cbt: 97 st: 1658 highest skills: 95 fletching, 94 range and cook.
  5. All. In sequence of entering : cooking champs, prayer, mining, crafting (switch to p2p) range, mage, (note: range and mage already had stats but as f2p) fishing, heros, legends.
  6. One of the MMORPG games I have seen with a good clan system is called "Astonia". One of the skills there is actually a measure of how well you do in a clan. You can start a clan and have people join you. There are also clan only areas where you can have clan warfare and you can raid the banks of other clans. Maybe an idea of use to RS...
  7. I actually read through the six pages of posts here. whew. Now its your turn to read this thesis. Take care. I will state at the start : I agree with the philosophy of "lpinkus" but the views of "Duke Freedom" in the posts before this. I dont expect to ever buy a mask or phat or any other collectible rares because bank worth by itself doesnt not mean much to me. I am more of a skills person. However, I do use my skills to earn gp. That said, I do not mind paying top dollar for items that I do like or would like to have (such as d square or abby whip) as long as I feel that it is worth their price to me. I would never pay 30 mill to show off a dchain if I can just buy a torags plate for almost a tenth of that price and which is of greater value to me in training skills. I make an exception to this rule for God armors which are not rare but which look far better to me than a hard-to-see phat. The idea of a shop selling the rares is ridiculous. Who decides the price of the rares? Is there a vote? If it is the price manipulators, they will have a field day posting threads about buying and selling rares at hundreds of millions of gp. I find that a lot of what happens in the RS economy imitates real life to a large extent. The rares are like famous (or not so famous) works of art as someone posted earlier( too lazy to go back and check again). I find Picasso's paintings no better than that of my two-year old cousin's scribbles and yet I find people paying several millions for one and not the other :P. In real life people work to earn a living on the basis of their skills as engineers (smithers/crafters) or doctors(herbalists) or as hard labor(miners/woodcutters/fishers/runecrafters) or as businessmen(merchanters). Who do you think makes the best money? Its mostly the businessmen. Just because RS doesnt have a skill called merchanting doesnt make it something that doesnt need skills. I know that I do not have the skills of a merchant ( I cannot stand more than two minutes in a place repeating the same things without wanting to get away from there). I am also glad that there are merchants in the game who would gladly buy my wares at a price lower than they can sell it at and I gladly accept the lower price for their service of selling the product on my behalf. Similarly I pay higher price for their providing the items that I seek with a lower waiting time than if I tried to find the lowest priced seller myself. Merchants are not the people making rares rise in price, it is the players who are willing to buy them at a higher price. The worth of an item is not the same for every player. While some like to spend on skills, others like to show off their money in the form of items and they are just as deserving as the person raising skills to spend as they please. If a few pixels on the head rocks your boat, then more power to you. If a few different pixels on your skill list makes you happy, go for it. In the end the price of any item is decided by the demand and supply as Duke so explicitly explained in an earlier post. To understand the reason for rares going up in price, you just need to stand in Seers bank for a while. Count the number of people buying and selling nats or mage logs or yew logs and alching them round the clock. There is probably more RS money generated each day in Seers bank alone than the rest of RS combined. There is a continuous stream of money flowing from the alchers to the rest of the RS economy when they buy the logs/strings/nats and keep alching. Unlike other activities like mining or woodcut or fishing where the money is merely redistributed among players, alching generates gp where there was none before. You start with no gp but a lot of items (nats, and items to alch) and end up with a lot of gp. Look at the fletching and magic hiscores to know whos the leading cause of money flows. All this money flowing through the economy goes through the legion of merchanters who keep a fraction of it themselves. While some of them save for skills, a lot of others save up for items. As more and more people are within reach of the goal of obtaining a rare item and express a willingness to buy it, there are others within similar reach with a somewhat greater desire for it that is willing to pay slightly more for the item. All it needs is a push in the right direction at the right time to make the prices go higher faster. Another thing to note at this time is that there are now a lot more players who spend a lot of time on the game unlike many of the players who have played for 3-4 years and are very slow trainers. The older players are usually the people who keep complaining about prices most of the time as they took longer to make the money required to buy an item than the rate of inflation. The new breed of player on the other hand just trains some skills fast and makes the money they need in a week or two and finds the time spent on getting the money too trivial to quibble about the price. I know this has been a long discussion but maybe it explains things in a different light. RSN: cuque, cbt:90, skill total:1495
  8. when you get a message saying that there is an error and asks if you want to debug it, choose "no" instead of "yes". The error notice comes up if you have automatic script debugging enabled on the browser. I get it often on tip.it as well. It seems to come from the ads on the page most of the time. In my case it is often the security/privacy settings which trigger the message if the browser thinks some page component looks suspicious.
  9. when you get a message saying that there is an error and asks if you want to debug it, choose "no" instead of "yes". The error notice comes up if you have automatic script debugging enabled on the browser. I get it often on tip.it as well. It seems to come from the ads on the page most of the time. In my case it is often the security/privacy settings which trigger the message if the browser thinks some page component looks suspicious.
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