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desipardesi

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Everything posted by desipardesi

  1. Collectibles in the real world and rares in RS serve the purpose of a vent for putting money back into the economy for those who have too much liquidity (wealth is in easily tradeable currency). As the economy grows, the more successful individual/ player collects more and more wealth in cash/gp. There are limits to what a player can (or wants to) spend on commodities depending on their goals. Once the goals are achieved, the rest of the cash just stays with the individual and the cash pile keeps growing forever unless it can be spent on an item that also rises in value to keep pace with the growth of these cash piles. Rares serve the role of being these items that are always growing in price at about the rate of growth of the cash pile of those who keep generating cash (alchers for the most part) or those who collect the cash through trades (merchants). The rares do not concentrate money in the hands of the rich-- instead they distribute the cash into the rest of the economy. It may increase the "potential" wealth if you value the items at their market value but it does not increase the gp available to the owner of the rare.
  2. If you think its unfair to own a rare, how fair is it to make those who own one to give it up? or to sell it cheap? If everyone played "fair" and with the same abilities, how boring would RS be? How unfair is it that new players get to use places like the void knight mini-game and barrows to train and make money from a much lower level as compared to those who started a lot earlier and had to level at a much slower place? RS is a game. If you cant play by the rules of the game, pick a different game. If you want to play the game and still cry about its rules, choose the rants section. Its full of such sob stories.
  3. RC pker. I met one while crafting nats, ranged him to under half health (I always carry a bow and some arrows for those pesky pkers) and he winds up switching with his friend-with-a-dds on me. I got away but they were still a pestilence.
  4. Or just move the house to yanille.... run to and from bank.
  5. hope you reported him. that would be one player no one would miss.
  6. After the first post, I figured there was no more point to this but if you get xp from the monsters thats all thats needed. I was thinking of it as a training place and not as a place for drops.
  7. oh ok. then the post has no more point to it.
  8. Since high construction levels allow you to put in monsters in your dungeon, can this be a way to make your own personal training place? Put a decent monster to train on (like a hell-hound) and keep training on it. Even if you die, you don't lose items and respawn outside the house. Not many people have the ability yet but do you think it might be a popular training method later on?
  9. Don't use bolt racks. Use steel knives instead. Cheaper and faster. Once you start using knives, its hard to go back to arrows. Its that good.
  10. The argument about the prayers extending a fight is pathetic. Just get yourself a longer attention span. There is nothing wrong with using any prayers anywhere. It just makes it harder for the pkers to pk you and that bugs them. All they need to do if they feel the fight is unfair (a joke in the wildy) is get their own prayer up and start doing the same. If you really care a whit about fair fights, try the duel arena.
  11. had a great time TET. I came with my lil lvl 7 character and gained 4 fm lvls on it :). Woot. Looks like I am in a bunch of pics -- the all-white guy with a black cape making inane statements.
  12. I put the entire legends reward and the entire one small favor reward on herblore and never regretted it. I also put every genie lamp reward on herb until I got to 75.
  13. That is correct. Everyone mining the gem rock has a good chance at getting teh gem. I found this on my first trip there when I was competing with another guy at lvl 88 mining (mine was 80) and I was getting 5 of 6 gems each respawn and he kept taunting me saying he was getting the gems. I didnt bother to correct him if he was really that happy about it.
  14. Those abyssal demons are not so abysmal u know .... :wink:
  15. To be rich is a state of being satisfied with what you have and not caring about wanting anymore. Some people are satisfied with 1 mill while others are not satisfied with 4 bill. If you want to retire on RS money, then you will never be satisfied with whatever you have. If you are just playing it as a game, you can be satisfied without having anything more than the armor you wear.
  16. :shock: examples?? 5mill an hour................. do that for a day or two, get a phat! I make about, oh, 150k an hour. Awfull slow. 1mil is like, "OMG 1mil!!!!!!!" for me :lol: :roll: . So, what lvls do you need for that kind of cash, and what do you do?? *Smiles* I've gone from about 200k to 500mill in about 4 months time. Although, sswiss04 and das did give me a bit of cash to get started. To put that "average" into perspective: 500 mill over 4 months with an average of 5m/hr means about 100 hours of gameplay. Are you sure you play less than an hour a day on average over that time? I bet you play over 4-5 hours on average per day to make that kind of money if not more. Dont confuse the meaning of average..... in the context of this post that means total worth divided by total hours of gameplay or close to that. For example, selling some item for a profit of 5 mill or 15 mill over a 5 second trade doesnt make the average 1-3 mill per second. As for me, I dont make money anymore ... the only thing I have done lately when I log on is to cut and burn a few willows for half an hour while chatting with anyone I know whos online.
  17. Thats what you get when you try to pass off junk as antiques. At least the NPC seems smarter in this case.
  18. One very important piece thats missing both in your guide and that of Oddfaery is the map of all the intermediate dungeons that you pass through on the way to the Dag Kings. I had made a trip there on the last day of my members and got lost in there ending up in a room with a bunch of dagannoth spawns fighting with some strange character and no way out other than the one that got me in there.
  19. My best drop was full blue range gear and rune helm and a bunch of green d hides (managed to protect d long). Some pker picked it up when they caught me killing green drags :x Normally I try not to drop anything valuable when I die but sometimes when I am careless, that sort of stuff just happens. :? Apparently I misunderstood the title. The best monster drop that I have got are d legs and from barrows, g spear.
  20. For those who say that drop trading cant be enforced, thats not true. The simplest way to prevent drop trading is to have a forced delay between logging out on an account and logging in on the same server with another account just like the forced delay when you log on to a different server with the same account. That way, by the time the next character get on, the dropped items will have vanished.
  21. I used to average around 45-55 slayer darts on the 5 brothers except ahrim. Ahrim took about 15-25 mith darts (losing about 5).
  22. Thanks for a most entertaining thread chris and for keeping your humor through the truckload of knee-jerk posters who couldnt read past the thread title before hitting the post reply button. However, since the thread did take a turn (lost soon after through several other wrong turns) towards discussing at some point the validity of the title, I will add my view on that aspect as well. As many have posted earlier, the combat level of the player has nothing to do with the selfishness of the player. Yet, people tend to notice it more among the higher level players. There is a reason for this thats similar to people taking more notice of celebrities behaving badly as opposed to ordinary folk. A lot of players associate a higher combat level with maturity or generosity either because they are looked up to as someone they would like to be (role model) or someone they can challenge for supremacy (sort of like a tribal elder that you want to dethrone). Consider an average player on RS, say in the range of combat lvl 50-80 (or equivalent experience in the case of a skiller), who has gone past the first few levels to realize that it takes a lot of effort to reach combat 100 or thereabouts. They now look upon the higher levels with awe (like their big brother if you will). When the few higher level players react in a stand-offish manner for any reason, even if they are perfectly valid, it leaves a bitter impression in the lower level player and they take it out on other lower level players. At the same time, an equally rude or stand-offish lower level player does not affect the player so much simply due to the fact that they are not role models for the average player. Take the case of the rude beggar on the street and compare them to the rude teacher in a classroom. Now do you see why it seems like the lvl 100+ players are ruder than the lower lvl players? If you still dont get it, thats alright. Some people do take a few extra years to catch up.
  23. Ranging on accurate hits 1 higher than on rapid only when you are close to the level where the max hit changes. I think the max hit on accurate rises about 1 or 2 levels before the max hit rises on rapid mode. At least thats what I had noticed. In any case, ranging on accurate is a waste of time and the only times I have done it are by accidentally failing to switch to rapid mode after logging in . Also, on members, the mage bow special has a max thats same as the max hit of accurate mode even if you are ranging in the rapid mode.
  24. Bad idea. There is a reason the IRS is lampooned in the press. Besides, you are already charged sales tax when you buy/sell to the general store (40% of the full price) or to any other store.
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