What really bugs me, though, is luring, especially in this kind of way: person 1 (p1) gets person 2 (p2) to come help him/her kill person 3 (p3) in wildy P2 leads p1 far into wildy, often where there is no way to teleport out or run away, saying this is where p3 is. p1 pms p2 a countdown, so as p1 and p2 to attack p3, but p1 doesnt usually attack when p2 does. p1 and p3 (most of the time higher levels than p2) then team up on p2 and collect all his stuff when he dies (p2 dies as a skull and loses everything, unless using protect items) This has happened to me twice, both times I used protect items.