Lord_Mystic
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Tips and Strategies for Pest Control
Lord_Mystic replied to spooferfish's topic in General Discussion
I don't know if anyone else said this but the yellow (southwest?) portal I believe seems to be much weaker then the other three. -
A NEW LEVEL-UP SYSTEM, MAYBE BASED ON....
Lord_Mystic replied to Poopywoopy69's topic in RuneScape Suggestions
1. That grammar and spelling hurts my eyes 2. You probally didn't read the post that said his caps lock button was broken now did you... :oops: -
Thank you :) Anyone else?
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Alright, some of you may think this is stupid or "just do it urself no0b" but I think this would be really useful. As most people are aware its not really easy to buy anything on the "merchanting worlds" (1, 2 etc.) because unless you have extremely good reflexs and eyesight you'll barely be able to see what's being sold and more or less who's selling it. Therefore what I would purpose would be a type of chat filter, you would simply type in what you want to buy and enter it, and it would filter out anything that didn't want, leaving only what you did. This could of course be turned on or off. Suggestions? Compliments? Flame? I'm all ears
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Uh houses will probally be only p2p...
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Uh lame..
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Um Sorry but this just seems kind of dumb...
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Very cool idea!
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I don't know if anyone else has noticed this, but whenever a flag bearer dies on the rocks the flag automatically resets. I don't know if this is supposed to happen or not, I'm assuming it is though.
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Another suggestion I came up with would be to post team's. They could just take down the useless scoreboards, (hardly any use for them) and replace them with the current teams. The team charts would show: - Every player on the team - Each players combat level - Current Number of players on the team - Maximum Number of players on the team
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Another thing that needs improvement in Castle Wars is the Main Door. Incase you are ever bored and don't feel like doing much, you can go destroy the enemies main door, however if you choose to do this alone it can take a very long time to do, and if you SHOULD manage to break it down, all the enemy has to do is pick up a toolbox, walk over to the door and repair it in a second. All that work for nothing. Solution: Since it takes so long to batter down the main door, I would suggest making the doors unrepairable, so that once they're down, they stay down. Thank you for all the positive feedback :) Keep it coming :D
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Well, I've played castle wars a lot and for me it is a lot of fun, good xp and the armor is fun to wear should you get enough tickets. However, Castle Wars (as we all know) does have some weaknesses. The first matter that comes to my attention is Balance. Since there is only one game that is open to all levels, balance quickly becomes an issue. In theory you could have one team with all 80+ combat and the other team with 50- combat and well, that wouldn't work out to well. However to correct this problem there would be some kind of a filtering system and personally I thnk that would take a lot of work and it would ruin it for clan vs. clan flag war games. Next, is probally the largest issue faced is flag guarding/stealing. Personally, I believe that stealing your teams flag and then defending it is all part of the strategy of castle wars, however, there is a limit to everything. We've probally all experienced watching some lower level die with the other teams flag and having an opponent take it and then run off with it. In pursuit you die and track them down a few minutes later only to find them barricaded between some rocks with a massive team of very high combats defending them. This is basically what I like to call an "Impossible Solution", meaning unless you get very lucky, there is no way to take your enemies flag. However, I personally believe that it is ok to steal your teams flag and just hide in a remote location on the map, what's wrong with hiding? Should the enemy team always know where both flags are? So what I would purpose for flag guarding is as follows: - If team A captures team A's flag, wait 3* minutes then reset flag. *Pending amount of time. The other part of castle wars I think deserves better attention is the catapult. The catapult dosen't really serve much use other then an occasional lucky shot on hitting the enemy or accidently smacking an ally. I suggest several improvements for catapults: - Give catapults full range of the map Reason: It would make the game more interesting and you could bombard the enemy castle and knock out their catapult. -Input coordinates into catapult Reason: As most people know it takes forever to adjust the coordinates onto the catapult and by the time you get it to where you want it to be, the target is probally gone. However, I'm not saying that you could instanly target the place you want to shoot at, and then instanly shoot at it. It would still take awhile to adjust to the target, but not as long as it does now. I might add some more improvements later on. Feedback?
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I just sorted my bank myself...
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Name: Mystic Plato Colors: #5 is Perfect Type of Sig: #5 Premade plus name Specifics: See above just put in name Other: - Payment: 30k
