Lord_Mystic Posted June 5, 2005 Share Posted June 5, 2005 Well, I've played castle wars a lot and for me it is a lot of fun, good xp and the armor is fun to wear should you get enough tickets. However, Castle Wars (as we all know) does have some weaknesses. The first matter that comes to my attention is Balance. Since there is only one game that is open to all levels, balance quickly becomes an issue. In theory you could have one team with all 80+ combat and the other team with 50- combat and well, that wouldn't work out to well. However to correct this problem there would be some kind of a filtering system and personally I thnk that would take a lot of work and it would ruin it for clan vs. clan flag war games. Next, is probally the largest issue faced is flag guarding/stealing. Personally, I believe that stealing your teams flag and then defending it is all part of the strategy of castle wars, however, there is a limit to everything. We've probally all experienced watching some lower level die with the other teams flag and having an opponent take it and then run off with it. In pursuit you die and track them down a few minutes later only to find them barricaded between some rocks with a massive team of very high combats defending them. This is basically what I like to call an "Impossible Solution", meaning unless you get very lucky, there is no way to take your enemies flag. However, I personally believe that it is ok to steal your teams flag and just hide in a remote location on the map, what's wrong with hiding? Should the enemy team always know where both flags are? So what I would purpose for flag guarding is as follows: - If team A captures team A's flag, wait 3* minutes then reset flag. *Pending amount of time. The other part of castle wars I think deserves better attention is the catapult. The catapult dosen't really serve much use other then an occasional lucky shot on hitting the enemy or accidently smacking an ally. I suggest several improvements for catapults: - Give catapults full range of the map Reason: It would make the game more interesting and you could bombard the enemy castle and knock out their catapult. -Input coordinates into catapult Reason: As most people know it takes forever to adjust the coordinates onto the catapult and by the time you get it to where you want it to be, the target is probally gone. However, I'm not saying that you could instanly target the place you want to shoot at, and then instanly shoot at it. It would still take awhile to adjust to the target, but not as long as it does now. I might add some more improvements later on. Feedback? Link to comment Share on other sites More sharing options...
idiot911 Posted June 5, 2005 Share Posted June 5, 2005 I'm all for catapult changes. I don't see how lvl thing will ever get fixed unless there are seperate games for +80 combat or w/e. Proud member of 'the' clan for 5 years.Join 'the' clan today Link to comment Share on other sites More sharing options...
tetrak Posted June 5, 2005 Share Posted June 5, 2005 Yes, catapults needs serious changes :/ Flag stealing is also an issue. I however found that at the end of a game, most lower level people went to the team that won, thus leaving all the higher levels on the other team, which often results in the team with the high level winning. Seriously, look carefully and you'll see a difference. Good ideas overall :D Link to comment Share on other sites More sharing options...
phreaknet Posted June 6, 2005 Share Posted June 6, 2005 I agree, the balance is a huge issue. I also agree with your idea for the flag stealing, but I think it should be lower then 3 minutes. I don't think it should any more then 1 minute As for the catapult, it is underrated. But, it is too slow, as you said. I think you should be able to just click on the map where you want to fire, but you have to wait like 5-10 seconds between shots (they could have the catapult slowly resetting to do this). I also think it would be cool if you could shoot at the enemy castle and eventually take out a wall. Of course, it would have to have really high defense, better then the wooden door in the front. Link to comment Share on other sites More sharing options...
Lord_Mystic Posted June 7, 2005 Author Share Posted June 7, 2005 Another thing that needs improvement in Castle Wars is the Main Door. Incase you are ever bored and don't feel like doing much, you can go destroy the enemies main door, however if you choose to do this alone it can take a very long time to do, and if you SHOULD manage to break it down, all the enemy has to do is pick up a toolbox, walk over to the door and repair it in a second. All that work for nothing. Solution: Since it takes so long to batter down the main door, I would suggest making the doors unrepairable, so that once they're down, they stay down. Thank you for all the positive feedback :) Keep it coming :D Link to comment Share on other sites More sharing options...
elit9 Posted June 7, 2005 Share Posted June 7, 2005 Good ideas One big complaint though: they have to make it so when you use an item (such as an explosive potion or tinderbox) with a barricade, the barricade is the default left-click option. It is ridiculous how sometimes, when I must destroy a barricade to score or catch an enemy, that my character attempts to use the pot with another player instead of blowing up the barricade. Gaah I hate it when that happens :evil: Link to comment Share on other sites More sharing options...
IceArrow4 Posted June 8, 2005 Share Posted June 8, 2005 Good ideas! However I would like to input my opinions... I think the catapult should be a click-to-fire map. You can click to fire anywhere and on the screen there would be the dots moving (like on the minimap) so you can actually fire at a specific target. Also, the arrow would point at the flag's location. Thus even if the enemy captures its own flag it would be taken down very fast indeed. It'll make the game more fun. But as a result of this the flag bearers would escape into the underground, where it should be possible to set traps. Or make the underground bigger and have underground bases with cannons which can fire at the other players and destroy the middle castle with enough blasts. Now THAT would be fun. So once the doors are blown up and the castles are destroyed there would be holes which would stay, thus it would become one large battlefield. It would be much more fun!- with low levels actually being able to do something instead of running around and screaming "Why me?" as they are killed over and over again. Also, each team should have 3 flags and they are all stationed outside the castle, but the castle supplies are spread out in the castle, and to score you have to bring an enemy flag to the top of your castle (so the castles won't be completely useless). It'll be a race to see which team can get supplies to their 3 flags fastest :wink: and make flag holders have more work to do. As for the sorting problem... maybe we could have the people transported into the Guthix portal if they click on a full team's portal... instead of letting them click over and over until they get in. Or maybe we should just have one portal, the Guthix portal, for 3 minutes or so, then once there are enough people close the portal and sort by level average. Yup, those are my few suggestions :lol: although they probably are too difficult to implement. Link to comment Share on other sites More sharing options...
Lord_Mystic Posted June 9, 2005 Author Share Posted June 9, 2005 Another suggestion I came up with would be to post team's. They could just take down the useless scoreboards, (hardly any use for them) and replace them with the current teams. The team charts would show: - Every player on the team - Each players combat level - Current Number of players on the team - Maximum Number of players on the team Link to comment Share on other sites More sharing options...
yurpsie Posted June 10, 2005 Share Posted June 10, 2005 The caterpult should also give you range Xp when you hit. Correct me if I am wrong but you don't get any Xp when you hit with it right? It's a fun object though, I remember hitiing a lvl 100 with it and he ran up straight to me and started hitting me. I am 80 combat by the way.Here the dialogue: Me: Hey, let me just play with this caterpult. Him:Thats the reason I am here. Me:Did I hit you? Him:Yes, and I am pissed. I also went exploring the underground for the flag since it was "taken" for a long time. When I reach the centre, I found a group of lvl 90s holding their team flag. N when they saw me, they rushed to me and start hitting me with the whips and mauls. N I keep running to them after that and they were"lol"ing away. Link to comment Share on other sites More sharing options...
phreaknet Posted June 10, 2005 Share Posted June 10, 2005 After re-reading this topic and thinking it over a little more, here is my revised idea for the improvement of CW: I think we should completly get rid of the Religious-esque aspect of CW. I mean, does anyone really care that much if they are Sara or Zammy? I think there should just be one portal that you walk through and it will randomly place you on either team. That would balance out the teams alot and make it more enjoyable for everyone. The only problem is, it would be nearly impossible to have Clan wars; But that's what the wilderness if for anyway. As for the flag: I think that if the flag is dropped anywhere, that it should be instantly returned to the base. That way, the lvl 120 won't take it and hold it for 20 minutes. I also think that if you have the enemy flag, that you shouldn't have to put it in the stand to score. I think that as son as you enter the top level, you instantly score and the flag gets returned. Sometimes, my team mates put barricades up all around the top level, this makes it very hard to score and can result in a loss of a point if the enemy is chasing you. Also, sometimes there are a lot of people standing around the flag stand when there are big battles up there. While people can't actually stand on the flag stand, it makes it very hard to find it and can also result in death if the enemy can kill you in time. I completely agree on all the catapult idea's, and think we should be able to take out the walls of the castle. I really like the idea of seeing the dots on the catapult map since I cinstantly get hit with the catapult when some lvl 40 is blind shooting. Funny story: Me and about 10 other team mates (all combat 70+) were running over to storm the enemy castle and this lvl 20 fires a rock right into the center of the group. He had no idea what he had done, because he couldn't see what he was shooting at. So he ended up doing 15's on most of us. We were not pleased... Ah, just had another catapult idea: I think that when a team mate fires your catapult, it should only affect the enemy players (friendly fire). That would save a lot of people from saying "You ****ing noob!" I think this is one of the longest posts I have ever written on a forum, sorry for any typo's. I was typing rather quickly. Link to comment Share on other sites More sharing options...
Lord_Mystic Posted June 19, 2005 Author Share Posted June 19, 2005 I don't know if anyone else has noticed this, but whenever a flag bearer dies on the rocks the flag automatically resets. I don't know if this is supposed to happen or not, I'm assuming it is though. Link to comment Share on other sites More sharing options...
archimage_a Posted June 19, 2005 Share Posted June 19, 2005 a few thing the catapult should be a cannon or something and fire at the enermy castle when not being used the castle should be like the temple in mort myre, the whole thing needs work the game should just go on indefinatly like a huge war zone, that way no one would be board when the game start and u arnt in it, and it could be cool to just go in beat up a load of people and get tickets like that the area need to be bigger with traps and other such stuff so the assult take longer, the wall shoot out posin darts, and should be like a temple type of thing with the boulders in the roof and stuff there should be gang wars and be like rs only in the wilderness(cept u dont lose ur stuff) it could get into a stand off and the leaders would need to use tactic or negotiates a cease fire. until it all starts again the flag should not mean anything, it should be capture the spawn points, making winning more difficult, and if u do u get amount of kills minus deaths in tickets, then it starts over again withe the teams shuffled the map should look like port phantagasm but also like fally or something, a wastland of evil. the game would be awesome as u would never know what would happen next. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
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