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Hedgehog

Monster Hunting Team Leader
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Everything posted by Hedgehog

  1. Irrelevant cuz you get 113 dg while getting comp anyway. DT wasn't already a comp req.
  2. Yeah I think that went over a lot of people's heads. I'll defend my primal 2h suggestion though: Not a bottleneck because it's easy enough to solo and all 5 people in a floor can get the task done; you don't need to do 5 floors to get everyone's requirement done. It's a little random, but on any given floor 57, it's like a 75% chance to get a primal 2h. The vast majority of people won't have to do more than 3 or 4 floors, which is ok cuz at 113 dg, you have enough warpeds to complete the task without reseting, even if you get really unlucky. The level requirement isn't that high. 113 is half the xp of 120, so it's like a level 92 requirement in any other diary. 120 is already a requirement for a comp cape anyway. It'll probably piss off the 2400ish total task masters, but it's not any worse than the dominion tower req.
  3. He got 361k with your method no pots. Talking to kr not G0d :P
  4. You can try my hunter method with potions.
  5. F2p worlds are basically members worlds except everyone's status is set to f2p. I don't think it'd be hard to combine them.
  6. I have I think 7k of them at the moment. I can start doing that. My question is what do they make? People use those to level magic by alching them? My intent is to help people buy items that would help them skill easier, not so much to buy items that have limits ;) Not to nitpick but wouldn't helping the people who alch them be making their skilling easier? No because you're helping them alch and alching is bad
  7. Uncut dragon stones, red/blue feathers, broad arrow sets
  8. I have t3 hunter and it's like a 10k boost to xp/hour at best. I can't imagine the thieving one being any worse than that.
  9. :o now you're accusing someone of breaking the rules !!
  10. Yeah definitely fanboys Speedcuber13 is a huge fan of this super famous trimmer named Duiven, who got his cape legitimately with boosting. Hence the fanboy.
  11. I don't want to justify buying spins, because it's terrible and I wish no one would do it, but warbands are just as bad. The biggest problem with warbands is that they are available to everyone, so basically everyone who's maxed since they came out only maxed because of warbands. I'd rather see 100 people max because of spins than 500 max because of warbands.
  12. I think it's pretty shitty to skip an entire skill because of an overpowered D&D. There are maxed people who only got 99 in 22 or 23 skills because of warbands. That's sickening. Remember that there aren't that many SOF prods. They are outnumbered like 100:1 by warband prods, and warband prods are a lot more damaging to the game.
  13. Yeah turns out it was soviet. Also you shouldn't assume things of which you know little about. I assumed nothing
  14. It's a cool feature, but it's really easy to drop stuff accidentally. Example: moving pernix to action bar, accidentally let go too early.
  15. Doing warbands invalids the xp you earn in the respective skill. Therefore you actually lose xp when you do warbands. I'll start doing them if they nerf them to like 50k xp/day.
  16. You have to confirm your selection, so it's hard to teleport accidentally. It's pretty much useless, though, so it's not worth the time it takes to unlock.
  17. You can go ahead and blame whatever you want on me, but both of us know it's based on some one-sided loathing you've created for no good reason rather than any actual evidence. If you want to continue thinking your accusation is true, at least do me a favor and not post about it ever again. I don't have any patience for the drama you're trying to create.
  18. Maybe he should stay away from traders then
  19. He must be doing something to trigger it
  20. I'm averaging like 340k with that. I think 350k is possible.
  21. Ok, posting some tips/other things I noticed about hunter You get the best xp/hour when you spawn-camp 2 draconics. When you check one trap (thus releasing it), it will go to another trap while you're checking the other. Basically, you always have 1 trap to check in front of you. You would be able to maintain this forever if it weren't for two things: misses and common jadinkos. Every time you miss, you fall 1 trap behind. Eventually, you'll be so far behind that there aren't enough traps available for the draconic to go to, so it wanders off. If a common jadinko decides to crash your party, you have 3 jadinkos fighting over 5 traps. This leaves a small number of traps available during the attraction phase. This increases the probability of a jadinko being forced to run away. More than 2/3 of the time it will be a draconic that's forced to run away. The best solution to this is to increase the likelihood of a common running off and also decrease the likelihood of a draconic running off. You can do this by prioritizing common > wilted > draconic Basically, when you check a common trap, you want there to be 1 draconic trap and 1 wilted trap. This leaves 2 traps for the common to be attracted to when it spawns. When you check a draconic trap, you want there to be 1 draconic trap, which leaves 3 traps for it to be attracted to. I think consistent 350k+ hours are possible once you get the technique down. I'm considering warding off commons. You use 1 striped vine per 15 minutes and it probably takes like 30 seconds to get a vine. It's probably close to being worth it. Too much effort though. I'm really tired so I hope this is actually valid information, rather than a product of sleep deprivation induced delirium.

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