Everything posted by Hedgehog
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M
- The Evolution of Combat: BETA discussion
Notice that abyssal whip is "damage 300 bonus 700" and rune crossbow is "bonus 500". I assume it doesn't show a damage value because it uses ammo, and that probably is where the damage comes from. I'm not entirely sure what "bonus" means, but I'm guessing it affects the damage your special abilities do. Damage is for auto attacks, damage+bonus is for abilities? I'm assuming bonus = attack bonus and damage = strength bonus. Rune crossbows don't have strength bonuses.- *~*Lord Slayas's Pure F2P Quest For 1615 Total*~* 15/16 99s (111 DG)
- Squeal of Fortune "Updates" was: Spin Results (970 spins)
I disagree. Yes, some bots produce GP as the end goal, via high-alchemy, and selling items to shops. However, that is already a problem due to game mechanics where the gold is generated that way. The difference, is that the bots have to generate that gold in the same way as players would. Some bots will be running that, but bots that grab hides, bones, and so on (especially items that don't end as high-alch bait) are not creating new money. Jagex when they spawn gold instantly create money. This would have a far more massive impact on the economy than anything bots do to create gold. No, bots don't generate items the same way players do. A bot can run with precision 24/7 which is a big difference. One can then multiply that effect across various resources and various servers. You can dismiss this as something players can do, but players cannot do that. There's only so many players. If you're getting 10x that in bots which can work 16x more efficiently than players on resources, it's as if Jagex created that material out of thin air. I'm no fan of the alchemy spell and it's done lots of damage to the economy as you create a artificially high price for items not worth that much (battlestaffs and rune armor being big offenders). However, it does exists and it is used on products that were the result of bot labor. That cannot be dismissed as less impact that Jagex's poor odds in the SoF. [/hide] I meant that bots perform the same actions as players. Whether they can do it more efficiently than players isn't relevant. Regardless of whether there were bots, players aim for high skills and therefor generate large amounts of non-disposable items. Bots create items faster over time than players because they can do so endlessly. The only bots which actually generate money are ones which use high-alchemy or similar methods of creating NEW gp in the game. This does take real time, and a player can do this (if not as efficiently.) It is not the same as if Jagex were to spawn money, as this would take zero time at all, and wouldn't be destroying any items via high-alchemy. High-alchemy is bad, but it does stabilize item prices. Without high-alchemy the game needs a way to destroy items, otherwise they become valueless as there will always be more rune armor generated than "used". High-alchemy is bad because it causes inflation, but it does solve the inflated non-consumable finishing skill products. Without this, it becomes even less worth training smithing, crafting, and so forth. I am not dismissing the impact of bots, I am saying you are underestimating the issue of minting new gold directly as player demand. Bots have a limit to how much gold they can produce per bot. And the number of bots is effectively limited as well (technically maxing out at 2k per world, but practically lower than this). Jagex has no such limit, (beyond artificial limits created by themselves) Bots have a larger overall impact on the game, but jagex minting gp whenever they wanted based on player demand has a much larger impact on the value of gp than bots ever have. Furthermore, when Jagex directly introduces GP into the game, it causes inflation (where everything in the economy is affected), whereas bots only affect certain industries. If inflation isn't controlled, it makes it difficult for a lot of people to earn money. Bots only affect people who earn money inefficiently.- It's Super Effective!
- It's Super Effective!
- Squeal of Fortune "Updates" was: Spin Results (970 spins)
Illegal RWT doesn't directly increase the money supply, unlike legal rwt. If that's hard to grasp, here's an example: A goldfarming bot kills 12k frost dragons. 12k frost dragon bones enter the game. A player trades 175m for the 12k frost dragon bones to get 95 prayers. Nothing is lost or gained, wealth is just transferred. The goldfarming company that owns the bot sells the 175m for real life money. The gp remains in the game and real life wealth is transferred. So RWT doesn't have any direct negative effects. It makes training cheaper. At worst, people have to find a new way to make money. Jagex endorsed real world trading does have negative effects though. They can simply spawn gp, which devalues the currency every time someone purchases gold. Jagex has to constantly pull money out of the economy in order to keep the money supply constant (or whatever is best for the economy at that particular moment), and they're simply not capable of that. Legal RWT is much worse than illegal RWT, at least as far as economics goes. @Nukemarine: I hope that the costumes sold the most spins, because those are so much better than Gp, lamps, and rares.- The Evolution of Combat: BETA discussion
I keep sound on so I know when to switch back to the rs window.- M
- M
- Squeal of Fortune "Updates" was: Spin Results (970 spins)
>.> Not cool- On My Way to 99 Slayer.
Dfs is about equal to a black defender on most tasks, so id recommend getting at least mithril.- *~*Lord Slayas's Pure F2P Quest For 1615 Total*~* 15/16 99s (111 DG)
- M
- M
- It's Super Effective!
- It's Super Effective!
- OG Blog: Tradition and Challenge
What if the hp boost depended on your hp level? Like, an armor boost lp by 5k, plus 50% of your hp level. Then the skill wouldn't be totally useless.- The F2P General Discussion Thread
They're changing the monster combats too- The Evolution of Combat: BETA discussion
[qfc]296-297-213-63761736[/qfc]- Q
- The Evolution of Combat: BETA discussion
Ya, spears might be the best weapon after the update (since rings will no longer require a certain style). There are a lot of variables though.- OG Blog: Tradition and Challenge
ITT: We Complain Because They're Making It Harder Even Though We've Been Complaining About Them Making It Too Easy What he means is that a level 200 without prayer will be expected to train on level 170 monsters just like totally maxed people. With the difference that prayer adds about 30-40% dps depending on the defence of what you're fighting (32% straight up dps from strength boost + 29% from attack, totalling 1.32*1.29 at most). It's not 15% + 14%, it's 1.15*Level + 14 + 8 + style bonus. The same goes for strength (except the max boost is 9). I know I know, just an approximation at 99 strength. The +8 is a fair difference, ok. So properly it maxes (at all 99s) at 135/107 and 141/110 for attack and strength respectively (on agressive), totalling 61% max. You forgot about potions. They're applied before prayer.- A new skill should be introduced to the game: Shooting.
You could create a bunch of minigames about this skill, like go to the gamer's grotto and play a FPS minigame.- OG Blog: Tradition and Challenge
ITT: We Complain Because They're Making It Harder Even Though We've Been Complaining About Them Making It Too Easy What he means is that a level 200 without prayer will be expected to train on level 170 monsters just like totally maxed people. With the difference that prayer adds about 30-40% dps depending on the defence of what you're fighting (32% straight up dps from strength boost + 29% from attack, totalling 1.32*1.29 at most). It's not 15% + 14%, it's 1.15*Level + 14 + 8 + style bonus. The same goes for strength (except the max boost is 9). - The Evolution of Combat: BETA discussion
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