Everything posted by Hedgehog
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- It's Super Effective!
- It's Super Effective!
- New skill at the end of 2013
If you look at all the replies to my post, you'll notice that some people values updates differently. One update can be ground breaking to someone and useless to someone else. It's just a matter of perspective. Yes some skills are further behind than others, but you can't say that skills have been neglected.- M
- Post all RS Screenshots, Videos, and Sounds here!
http://www.xp-waste.com/viewtopic.php?f=19&t=264- New skill at the end of 2013
What are you talking about? Almost every skill has seen some improvement in the past few yearrs. Combat: Chaotics, Overloads, new armor (Nex, Gano), Curses, massive overhaul in like 3 months Runecrafting: Runespan Construction: Not much, construction garb I guess Agility: Advanced courses, Flash powder factory (was later nerfed) Herblore: Overloads, prayer renewals Thieving: Monkey knife fighters Crafting: Royal Dhides (new tier of dragonhide) Fletching: Not much Hunter: Herblore habitat Mining: Living rock caverns, Lava flow Smithing: Artisan's workshop Fishing: Living rock caverns, c2 fishing, fish flingers Cooking: Rocktails/cavefish Firemaking: Curly roots, bonfires Woodcutting: Not much Farming: A few new crops (morchella mushrooms), Herblore habitat Summoning: Not much A few skills haven't been massively updated, but I'd say the majority of them have received their share of updates.- Q
- M
Math: Thai, Archer, and I decided to work out the affect of the Greenfingers aura. Archer had gathered 500 data points on deaths without Greenfingers and we calculated the rate of death to be 10.99% to 16.00%. However, we had to find out the chance of disease per stage (there are 4 stages). Since the crops can only become diseased once, this was a little complicated – we couldn't just take the 4th root and call it a day. We ended up creating the following equation: Using's Newton's method (http://en.wikipedia.org/wiki/Newton's_method), we approximated the chance of disease per stage: The .1099 came from the rate of death stated above. We used .03 for a (the value doesn't really matter a whole lot) and 2.87%. We repeated this with the upper bound and got 4.24%. So the chance of an herb patch becoming diseased during any given stage is 2.87-4.24% (3.55%). Using this information, we were able to calculate the chance of death overall using greenfingers. Since the first stage is immune to disease, there are only 3 chances for disease, so the equation for the odds is: After substituting the chance of disease per stage in for P, we found the average death rate of when using Greenfingers to be 8.35-12.2%. That's between a 2.64 and a 3.8 percent difference. Tip: Multiply the percentages by 4/5 to find the average rate of death for all patches, including Trollheim. Data: https://docs.google.com/spreadsheet/ccc?key=0AvmaYguxb_sidGE1Y1phdGZjZC0weE9ZR255cUJfOUE- Herb farming
My assumption is that it's hard to buy the seeds at med price or hard to sell the herbs.- void deflector
- Torstol Farming
Is the timestamp the start or end of a run?- Torstol Farming
- Torstol Farming
Can you show me your log? I think I remember you talking about it on xpw a long time ago.- A Few Runescape Suggestions
Troacctid had a blog post about giving f2p some low end members quests that I really liked. And I think the QBD should be f2p. That'd be funny as hell.- Torstol Farming
It doesn't really affect it, but it does. Like .1%- M
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- Torstol Farming
https://docs.google.com/spreadsheet/ccc?key=0AldEhLOK6ejJdHVaLV9pNFBrdnRPbXJCU3hjWjlvdnc#gid=0- M
- Kalphite queen, melee or range second form?
Her max attack roll is so high that high def doesn't make a difference.
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