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Hedgehog

Monster Hunting Team Leader
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Everything posted by Hedgehog

  1. Can people with small noses see their nose without looking in a mirror
  2. They were the values from the slayer model when I wrote my calculator like a year ago.
  3. Man, I just don't understand rs music videos
  4. Nah I round them to the nearest thousand instead. I do to need to be that precise.
  5. 4:35 am and I woke up at 3 pm
  6. Jeremy: SKILL HOURS REMAINING Overall 9,414 Attack 143 Defense 218 Strength 374 Ranged 0 Prayer 145 Magic 97 Cooking 89 Woodcutting 63 Fletching 0 Fishing 1,170 Firemaking 137 Crafting 234 Smithing 422 Mining 94 Herblore 221 Agility 1 Thieving 563 Slayer 1,253 Farming 596 Runecrafting 1,268 Hunter 483 Construction 182 Summoning 22 Dungeoneering 0 Divination 1,629 @Swarles Thieving isn't quite 300k. I use 300k:280k. I used 84k att/str, 92k ranged, 53k magic, 53k defense, and 8k prayer per hour for slayer. Herblore was too small to consider. This was accurate at the time, but I doubt it still is.
  7. You don't improve the accuracy of the calculator by adding bonus xp. If you assume that everyone has no bonus xp, then players with bonus xp already will be severely overestimated. If you assume that everyone has bonus xp, then players without bonus xp will be severely underestimated. You can only make the calculator more accurate if you know how much bonus xp each player has.
  8. Yeah if you do woodcutting and fishing together, you spend a little more than half the time you'd spend if you did them separately.
  9. Fishing is trained with C2s Also, here's some advice: Always design your entire program before you begin. Know every feature you want to include and know every class and method you need to implement before you write any code.
  10. You still need to account for the time it takes to do dailies and it looks like you're just dividing xp by xp rate for every non-daily skill. This causes issues when you train multiple skills at once. For example, you overestimate fishing by like 1000 hours. You really should use my algorithm for this. I know it's a little hard to implement because of recursion, but it's very accurate.
  11. Get one then you can chat with your friends too
  12. Not nerfed and it's xxx xx
  13. If .6 seconds is very very very very narrow
  14. 11,307 I'm 11,166 so you're worse than me
  15. The problem with farming is that if I just set it so players do warbands and farming runs, then there's no way to tell from the outside that a player won't finish farming in time. For example, Roger Al would be the 3rd closest to 200m all, but he's practically guaranteed to finish at least 7th or 8th because of farming.
  16. You can't include bonus xp. You can't accurately find out how much bonus xp someone has. If you could, you still can't keep it up-to-date. You'd also have to store the bonus xp of every player in a database yourself because Jagex doesn't make theirs accessible.
  17. I posted my xp rates and my algorithm recently. Dig through my recent posts and you'll find them.
  18. Flatpacks aren't even close to being good
  19. Yeah the addition part is a little glitchy but the times for the individual skills is accurate. Farming is often pretty high because I have people do vinesweeper instead of just doing farming runs to finish 200m farming. People like Roger Al and no xpwaste, who won't finish farming quickly enough, will have a lot of hours to 200m all. It's not like they're legitimate contenders, though, because they'll be stuck with just farming for a long time. Edit: Fixed it
  20. I think if I designed EoC, it would've been something like that. Like what we have now, except basics wouldn't exist. Or maybe there'd be a few that you could use to stun an opponent or poison someone, but they would only deal like 80% damage or something.
  21. #3 is the only one that should apply to legacy
  22. My internet went out a few days ago so I played rollercoaster tycoon

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