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Sentry_Wolf

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  1. Sure, I don't see why you can't post your question here but OK. :P Thats a cool idea, your own personal essence teleport. :) I'll add it in soon. Yes and no, my ideas haven't been posted but this is a widely suggested thing on the RSOF, but not from my point of view.
  2. UPDATE: Going to update the guide with new glamorous images and maybe even a new section or two. Will try to update old/out of date sections too! If there's anything your dying to see added in or anything that's out of date please provide your feedback. Feedback is what makes this guide going along! Don't be a lurker, your input is greatly appreciated! It doesn't take much to type a few words on what you think. ;) Thanks guys.
  3. So I was enjoying the sun today in RS and I couldn't help the man staring at me from the window beside the bank, scary. Yes I play around with Photoshop way too much. :P
  4. Deary me! Its raining all over RuneScape today... I wanted a nice walk around, nope. The dumb rain stopped me. :(
  5. Congratulations on 95 Runecrafting Tripsis - you're flying. : I'm sure you do but even if your not that motivated to train summoning make sure to keep picking up your charms from slayer! They'll be useful someday. Keep going, its unbelievable on how amazing you're doing. I'm green with envy!
  6. (Late) Congratulations Carl, great achievement. Now don't be such a stubborn nub and get more 99s!!
  7. This is really exciting! Can't wait for more details. Great move for Jagex. IM IN LOVE WITH MOD MMG HE IS YUMMY. o.o
  8. Chosen Commander, The Difficulty level: Hard Start location: Talk to Captain Undak north of the market place in Dorgesh-Kaan Required: Quests: Land of the Goblins Skills: Level 46 Agility Level 46 Strength Level 46 Thieving Items: A Light source Suggested: Teleport runes to Lumbridge, Ardougne NPC: Captain Undak, Mernik, Torzek, Walton, Zanik, Grubfoot, _____________________________________________________ 1. Speak to Captain Undak just east of the bank. Ask him if he needs any help. He explains to you that the cave-goblin children from the cities nursery have fallen ill and asks you to accompany him. Once agreed, he will follow you. You must go to the nursery which you can find at the top of the stairs beside the Captain. 2. Head up to the nursery and speak to Mernik, she sends you to speak to her assistant; Torzek. Go outside and speak to her about the children, she is too panicky to say anything, tell her to calm down. Once she is, ask her about what the kids have eaten, she will tell you that the children all ate the food they got, not just the ones who got sick. So you must go and investigate the children. Note: The foods and the child that are poisoned will be vary from person to person. For myself, Gerdi was sick because she eat Frogburger and frogspawn gumbo. 3. Once you figure out which foods are poisoned, talk to the Captain. He will tell you that the human food merchants put some "specie" into the food, the Captain suspects one of them are H.A.M guards. Go to the merchants downstairs and investigate. You can find the merchants south on the ground floor. 4. Walton is the H.A.M person, arrest him. He will resist and you will have to fight him. Once he is half health, he will turn protect from melee on. Then, a great portal of light appears behind Walton. You tell him to look behind him. Zanik jumps out of the portal! She helps you to finish off the guard and he is taken away by the Captain. You ask Zanik what happened, she will tell you in an interesting cutscene... 5. You are now playing as Zanik! You must climb up the goblin statues and work your way up to the statue with the bowl, it will show a cutscene showing the ill children. Then you must get your way over to the ledge and grab Zaniks Crossbow. Once you have that, grapple across to the throne. Pick up the amulet, all the statues will bow to you now. Look into the bowl again, it will show you being arresting Walton. Make your way to the portal west. All the statues will move for you. 6. Once Zanik has finished telling you the story, you make your way to the top of the town and up the stairs to the council. They talk about on how they must hand over Walton to the humans. The Captain starts to take away Walton, when Zanik shoots him! She then runs off and you must find her and bring her back to the council. 7. Go to the agility course far south of the city. Go down the ladder (make sure to bring a light source!), and go south to find Zanik, sit beside her and make her feel better. Eventually you both will go back to the council. Once there, you can defend Zanik. After choosing all options, Zanik will be banished from the city. Speak to her outside, she will then teleport off. 8. Speak to the Captain, he will thank you for bringing back Zanik. He will then ask you to do another task; to infiltrate the H.A.M base and find out what they're plans are. The Captain will give you a set of H.A.M robes. 9. With your robes equipped, make your way to the H.A.M base outside Lumbridge. Speak to Johnashus Ulsbrecht, ask him about Sigmund and where can you find him. He will tell you he set up his own base in Ardougne, he will tell you to use the password "Arrav". 10. Teleport to Ardougne, before you go to the windmill, it might be a good idea to take some amour and some food. Make your way to the Windmill, talk to the Miller, have all your H.A.M clothing unequipped otherwise he won't let you in. Tell him the password and he will let you in. 11. Go into the base, do not talk to Sigmund or he will throw you out. Go find Sam the guard and thieve him for his letter. Go east to the guard at the prison cell. Give him your letter and he will let you in. Take the prison key and let the goblin out, it is the goblin village commander Grubfoot! You must get him out of there. 12. Before getting him out, go into the smallest room with the wall crack. Go into the locked room via the crack and unlock both doors, go back to Grubfoot. 13. Tell Grubfoot that you'll distract the guard and for him to make a break for. Go to the guard and talk to him in the northern direction. Grubfoot will go across to the next room. Go with him, tell him to wait at the west door. Go into the smallest room and grab the dirty dish plates. The guard will come in and ask was it you. Wait for Grubfoot to get into the next room. Follow Grubfoot when he is there, tell him to follow you and make your way to the big doors on the raised part of the base. The guard will spot you and Grubfoot will paralyse him with a magic attack. Then you both must get out of there via the big door. 14. Once you come out into the next room, a cutscene will take place. A few goblins are attacking the H.A.M people. Zanik is also there attacking the H.A.M's. Sigmund will spot you and fight you, he will put on protect from melee and Zanik will range him as you attack. Once he is near dead, he almost gets away but Zanik cuts off his hand. Zanik will finish him off, you ask what has gotten into Zanik. She is under the control of Bandos! She will attack you, fight her and she will regenerate. Keep killing her and convince her to snap out of it. Eventually Zanik will take off the amulet which is controlling her. The high priest goblin will take the amulet and he will go under the control of Bandos, while Zanik is back to herself. The priest teleports away and causes an earthquake. Zanik and you will teleport away. 15. Zanik and you end up in a cave somewhere near the goblin city. You talk for a bit and make your way towards the exit. Another earthquake happens. Zanik is trapped and you must free her. Clear the rubble and tell Zanik to use her crossbow. Guide her on where she should point her crossbow. 16. Exit the cave, you will end up beside Juna. She warns Zanik telling her she must return to her destiny. Zanik ignores Juna and you continue back to the city. 17. Once you go and talk to the goblin who leads you to the city. He will tell you about a thing in a gaint glowing suit terrorising the city. You must convince him that Zanik is allowed back into the city. 18. Going into the city a guard will thank the city your back. He will tell you to go to the Captain who is in the middle of the city.Once you get there, you will notice an obelisk. It is a warning to the goblins. Talk to the Captain and he will send you to the council. Once at the council, they will debate on what to do and they will show you the translated warning, it says for the goblins to surrender before Bandos. Zanik convinces the council for them to fight. 19. The scribe will then ask you to assemble a time capsule so the history of the city will stay even if it is destroyed. He will send you to Tegdak who is in the east of the ground floor. Get the box from Tegdak and bring it back to the scribe. He will seal it for you and will then ask you to bring it to Mistag who is just outside the city in the mines. 20. Go to Mistag, he will thank you for the box and ask you to go to Oldak as he thinks he might have a way to help the city. Go to Oldak and you will find him and Grubfoot argueing, he eventually sends you to Turgall in the Agility Course south for items that will help them defend the city. 21. Go to Turgall, he will give you Energy Protectors and a Focusing Chamber. Go back to Oldak, who is now at the portal. (The portal from when you fought Walton. 22. Talk to Oldak, he will give you the modified Crossbow, hand it over to Zanik who will then ask you to check on the children in the nursery. Go to the Nursery and talk to Mernick. She is worried for the children and wants to send them off to the Dwarf city and she asks you to talk to the ambassador about it. 23. The ambassador's house is just north of the nursery. Go and and ask him to let the children go, but he refuses to. Go back to Mernick and return the bad news. Once done, head to the bank and prepare for the fight. Bring food and amour! 24. Go and talk to Zanik and say you are prepared, you will both then head into the portal. The Bandos Avatar (Level 125, uses both a magic and melee attack, try to switch prays to avoid being hit.) will ask for you both to surrender, ingoring it you attack him. Kill him once and he will regenerate like Zanik. The Avatar will then knock Zanik out, smashing the crossbow. You must collect the pieces together again, while collecting them you will be attacked by the statues and you cannot pick up the pieces while being attacked by one of them. Once you picked up the crossbow pieces, assemble it again and kill the Avatar once again, choose the "Use Zaniks crossbow special". It will kill the Avatar. Talk with Zanik and tell her what happened, you both will go back to Dorgesh-Kaan. A cutscene will occur about the goblins celebrations and then - QUEST COMPLETE! Congratulations on finishing the goblin story line. Rewards: 3 Quest Points 20k Strength XP 20k Agility 20k Thieving Zaniks Crossbow Access to the Bandos Throne Room (Speak to Oldak) _____________________________________________________ Guide will be updated as I go along, please share any info I missed out on! -Sentry Wolf
  9. Welcome, Do you wish you and your clan mates could have a proper place to hang out? Somewhere you could train together, without the worries of all the other annoying people annoying you or trying to steal your spot? Do you wish there was somewhere you could show your clan achievements from clan war battles and skilling competitions? Wouldnt you like something that will benefit you and your clan in so many ways? If any of those apply to you, read on! Introduction to Clan Villages Clan villages are somewhere you and your fellow clan members can train together, chill together and many more activities to do. CVs (Short for Clan Village which Ill call it from now on.) are similarly like the PoH (Player owned Home.) And CVs would also revolve around the Construction skill. Its features would be a great addition to RuneScape and its Clans. Creating a Clan Village Similar to the PoH, CVs are in a Portal. They not scattered around RuneScape. To create a PoH you would have to go to an Estate Agent. Since a CV is a much larger piece of land you must get permission from the King of the land to create one. There are three Kingdoms in which you can create a CV. They are: Misthalin Asgarnia Kandarin To create a CV in the Kingdom of Misthalin you would have to get permission from King Roald who is the King of Varrock. To create a CV in the Kingdom of Asgarnia you would have to get permission from Sir Amik Varze who is the leader of the White Knights. (You must get permission from him as the King is missing.) To create a CV in the Kingdom of Kandarin you would have to get permission from King Arthur who is the King of Seers Village. Once you talk to one of them about a CV, they will ask for a fee of 750k. (This seems like a fair price, doesnt it?) Once paid, they will congratulate you on purchasing and give you a booklet of the CV, it will contain information about the features of the CV. Note: Jagex would have to implement a Clan List for this to work. It would work the same way as the friend list. Clan list will show who is the leader, co-leaders, events team etc. Only the leader of the clan can make a CV. Example of a Clan List Whoever is in the Clan List will be able to enter the CV, anybody else (excluding Jagex staff for whatever reason or maybe hosting public events) is not allowed in the CV. Where is the CV? The Clan villages, like the PoH will be in portals throughout RuneScape. They are yellow portals, separate from the PoH portal! There would be 3 portals, one in each Kingdom where you can purchase a CV. Once you have purchased you CV, it cannot be moved. Misthalin: CVP (Clan Village Portal) could be in Edgeville, beside the bridge. Asgarnia: CVP could be in Falador, on the outside of the Northern Wall. Kandarin: CVP could be on the Seers Village-Catherby road. The Clan Village itself So once you made your purchase you can head off to the CVP. Or you could use the new spell to get to it (Its on each spell book, Teleport to Clan Village, requires 2 laws, 2 airs and 2 earth runes. It could be 60 Magic to cast.) Depending on the amount of clan members you have, the size of land you would get. Amount of Members Space 10 or under 9x9 11-30 14x14 31-50 16x16 51-70 20x20 71-100 27x27 100+ 35x35 The Clan Village would be able to incorporate most skills. Here is a list of the Buildings/rooms/features in the Clan Village. 1. The Entrance Portal 2. The Gardens 3. The Bank 4. The Clan Hall 5. The Village Square 6. The Green House 7. The Caves/Dungeon 8. The Grand Portal Chamber 9. The Chapel 10. The trophy gallery 11. Forestry 12. Training Grounds 13. The lake 14. Gaming and relaxing area 15. The Library and study 16. Blacksmiths and the Tannery The Entrance Portal This is the place you will first come into; it is like the PoH entrance portal. It is 1x2 in size, one square is the entrance portal itself and the next square of land is the main entrance to the village, the main entrance of the village could be an archway, and your clans name engraved on the archway. You can decorate this area with plants, flowers, walls, arches of different kinds and different types of stone/material for your entrance portal. Just think of all the flowers as the objects from the formal garden from the PoH. ENTRANCE PORTAL: Default: Free, there at the start. Limestone: 25 Limestone (It is the default) Level 20. Marble: 4 Marble Level 80. ARCHWAY ENTRANCE: Normal wood: 2 planks, 10 nails. Level 5 Oak: 4 oak planks. Level 30 Teak: 6 teak planks. Level 45 Limestone: 10 Limestone Level 50 Mahogany: 8 Planks of Mahogany. Level 60 Marble: 10 Marble. Level 85 Your clan name is engraved along the top, the higher level, the less crude and the more fancier it looks. The Gardens Like the formal and normal gardens of the PoH, it is for show, it is a place to sit down and chill with your friends. You can have a few of these scattered around your CV. Or have a 2x2 garden as long as your clan is big enough. You could add wildlife as well from certain catches from the summoning/hunter skills. Flowers/tree ECT would be like the formal and normal gardens of the PoH. You could release pets like birds (Your god birds, ravens. Maybe even birds like the tropical wagtail from the hunter skill.) and build a bird feeder for the pets to feed, which you would have to refill with fish bait every so often or your birds will run off! You could have racoons and squirrels running about as well in the gardens. The Bank The bank would serve as both a normal bank for your own banking needs and a clan bank. The clan bank would serve as a bank for you to put money to help putting money towards the CV improvements. The clan bank would be only for the CV improvements, other members cannot take money from it for themselves and clan leaders can only use the money for the CV improvements. This would eliminate RWT in the CVs. You could also put produce from the CV into the clan bank and send the produce straight to the GE. When the produce sells, the money would go straight back to the Clan Bank, more money for improvements! Perhaps, you could also put a mass lending system on the clan bank, for example if I put a Bandos set there. Anybody can use it for a certain amount of time, but I can reclaim it back when I want to. I can check who has my Bandos if I ask the Clan banker. This would be exactly the same as the current lending system, but it would include multiple items. This would be good for warring clans that use a certain outfit for wars. Possibly you could take an inventory of food, runes and arrows (working with the trade limit here.) Maybe the Clan capes/amour ect (explained later) could be put inhere as well, infinity supply and you dont have to give back. The Clan Hall In this building, is where you could host clan meetings, it would be a 1x2 size room with a giant table with chairs all around it, just like the PoH dining room. There could be a few thrones-like-chairs at the top of the room for the clan leader/s. You can show off your clan emblem (again, explained later.) in this room and any other objects that can really show off Clan Pride. The Village Square In this feature the Village Square is where the grand centrepiece of the village is put. It could from a very-posh fountain or maybe even a statue of your clan leader made from pure marble! Maybe here as well you could have a market place. Selling your produce, amours and junk to other clan members, mightnt be that useful with the GE but it could still be implemented. You could also have a NPC run general store to provide your tool needs ect. The village square could be very fancy, shops, fancy centrepieces and everything! The CV would come with the village square as default. It leads off to each part of the village. It would also come with a Clan Bulletin Board, for all the clan news and upcoming events. The Green House In this building, you can train your farming skill! Like normal patches throughout RuneScape. You could have 2-3 allotment patches, 2 flower patches and 2-3 Herb patches. With the use of these, clans could grow there own raw materials for potions and bits and bobs for food. Would help to get a great twist of team work and self efficiency here! You could have a tool shed for spades/trowels and all the other farming equipment as well as a sharing super compost heap. The Caves/Dungeon This could be both a mining area, I dont know how you could plant ores in the caves, but whatever way you could do it. You could have a certain amount of ores, like 10 coal 3 adamantite, 5 mithril and 15 irons. You could also have slayer monsters down here. Just like in the dungeon of PoH, you could buy steel dragons ect, or maybe even use the use of the summoning minions to release them into the dungeon, your clans personal abyssal demon for your killing pleasure! Maybe you would need to buy two minions from the soul wars mini game for them to breed and have a few in one of the cave rooms. You could also have a PvP function in here. It would be great for personal clan wars, events and many more activities! Two steel dragons, three abyssal demons and a few high levelled players attacking you at once would be brilliant! The Grand Portal Chamber In this building it would be hub for teleporting. Teleports to all the major cities just like the PoH but also teleports to the team-based mini games, teleports to clan wars, castle wars, soul wars and many more! To build them would require something to do with the mini game, for example. Trouble brewing teleport would require 10 of each Rum teleport, clan wars 20 game necklaces and so on and so forth. The Chapel This building is a bigger version of the PoH chapel. Something along the Witcheaven (I dont know its spelling!) chapel in terms of size. You could really express your chosen Gods worship. Or even, you could have it a chapel devoted to your clan! Stained windows of your clan emblem, and more statues of your clan leader! The trophy gallery Here is where your clan can show off theyre achievements. To wins in clan wars to Jagex skilling competitions. You can show off trophies! Maybe even stuff from the PoH as well, like slayer heads and fish catches. Forestry This is where you can plant and cut trees just like outside in RuneScape. From normal trees to magic trees! Maybe you could also put hunter animals in the forestry as well, bring a few red chins! Training Grounds Here you could put a 2x2 flat ground for fighting people in. Maybe even a weapon rack where you could hang your own weapons for other clan members to use. The lake Here is where you could train your fishing skills! You could get a few hundred of a fish and pour them into the lake for catching. It would be a great relaxing thing you and you clan mates could do together in peace without others annoying you. Gaming and relaxing area Here you could play games like the PoH gaming room. Dance and play with your clan members, there could be something relaxing you could do, sitting down in a big squishy chair in front of a big fire with your clan mate maybe? Maybe with the chair it would be somewhere you could nap and have a faster restore of HP! The Library and study Here would be somewhere to read your books you collected in the past, maybe history of the clan. The study would be like the PoH study, but on a bigger basic. Blacksmiths and the Tannery Anvils, a furnace and a tanner, it would be great for your Smithing and crafting needs! Also you could have the Tannery where you make your clan emblem. The clan emblem is your clan crest. You could create it and design it on helmets, capes, shields and whatever else! This could work well in the chapel and all over the village showing off the emblem. Maybe even engraving it onto the ground of the village! Support List Here is a list of people who agree that this should be implemented onto Runescape. :) 1. Sentry_Wolf 2. boydeath 3. Est0rrath 4. Yomyth105 5. daxter76 6. starman945 7. Panzerlord 8. Quinton595 9. Danil445 10. a_local_guy Conclusion Thats all I got at the moment, I hope you support my idea and I will add any ideas I come up with in the future or any ideas you have. I will also go into more detail about the things you can build in the future, as well as that; I'll add more picutres soon too. Thanks! Sentry Wolf.
  10. A fail day? You were having a break! :lol: Don't let that get you down, its always another day tomorrow. :) Keep going Tripsis, your doing amazing!!
  11. Thanks, heres the right link now. :) http://spreadsheets.google.com/pub?key= ... iureEDFSMw
  12. Thank you Brainy!! I can have a quick and easy sheet for my herblore guide. :) http://spreadsheets.google.com/pub?key= ... iureEDFSMw Hehe! This guide rocks!!!
  13. http://spreadsheets.google.com/pub?key= ... iureEDFSMw Updated with new sheet, this handy little tool gets prices straight from GE database, and the prices are up to date! Might make some more in the future, enjoy.
  14. ORLY _____________________ Got my nats done. :) Superheating now, its slow going lol. 79 Runecrafting 62k/62k Natures! 73 Smithing Got 79 rc and 73 smith. Ill keep trucking.
  15. Thankyouu Thankyouuu ______________ So, its been like almost 10 days, and NO LEVELS! :( God I am slow. Was hoping to get 85 smithing done by the end of Jan, but that seems unlikely, I can still try... So anyway, my deadline is for half way through Feb, aswell I am adding 2 more goals, 85 fishing and 85 cooking. I only need to fish (almost) 20k Monkfishes, that will be fun, ill get to watch lots of DVDs!! I am sure cooking won't take more then 3 days. :) For now, I am STILL runecrafting, but still, better some then none. I got almost 30k natures. Half way there! So I think I have like 80 smithing banked now. By the way, ill get these levels from 85 smithing 85 Smithing (duh?) 92-93 Magic! 79-80 Runecrafting. Still, its slow goings, but I am enjoying it. :) GOGOGOGOOGOGOGO.
  16. Those are the Blast Fusion Hammers you buy from the Blast Furnace Dwarf for 1m coins each. Sorry for my stupidity, but what dose a Blast Fusion Hammer do?
  17. nou __________ OMG FINALLY - He gets a level *FINALLY*! 77 Runecrafting Did some motavtional runecrafting today, got like 6k runes done, thats the best day of runecrafting so far. :P I can do it!
  18. Eeek, getting the runes done for this is killing me. Don't talk to me about 82 yet :lol: _____ I am so lazy! I keep getting distracted with the new Funorb game, AoG, which I'm terrible at. :x Got like 10k natures. :S I'll keep strangling along.
  19. Ok, thank you everyone for the feedback. I am a lazy git when it comes to updating, what with real life and my other Runescaping. I wouldn't have the heart to keep going on without your bundles of support! But I need to get some stuff done. So, for the moment nothing is updated, I will get to it! :wall: Things to come: - More WV's collecting methods. - Deeper look into farming. - More collecting secondary items. Thank you Nviiibigler for the post, I will look into the stuff, they look good!
  20. Thankyouu *is too lazy to fix.* hehe, ty and sorry! :o Thankyouuuuuuuu Thankyouuu NOU! _________________ So. No levels, its really hard to keep going at the mining-pace after your done mining, its been a week and i havent rced even 10k nats! it might take a bit, but ill get back in the groove. :) Until thennn
  21. Boxers! Gotta love them. [hide=My Boxer, Roxy.] Poor quailty, I know.[/hide] I hate West High-land terriers. Even if you love them, try grooming them, you'll know what I mean then. :wall:
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