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time2quit

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    Slayer or GWD Solo

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    The Sabres
  1. Thanks, sorry just had the fourms saved as a favourite not the main page so didn't see it.
  2. Sorry, sure it's been posted a few times on this thread but can't find it. Could someone tell me where I can unlink my card from this, sorry I can't find it though the hard to navigate Jagex website, canceled membership but can't find the option to totally remove the card details. Strange to have been a member for so long and then have something like this come around and finally be the trigger to leave, oh well hardly been on for the last 3 months, but still. Good job jagex...
  3. Thanks for all of the help and pointers guys. I've finnished the quest and killed my first 10-15 demons, tyvm for the gear tips all very useful. The only area I seam to really be stuggleing with is lure's which I monumentally suck at and constently wind up having a second demon on me, and my lured demon is in a point where the second can usually hit me, so eating a ton and very short trips. I have tried the Northern spot, and it seams ok but quite, and then when I try and lure I always get the second by error. Wondered if anyone had any tips with regards to lures/postion and how to learn a bit quicker? Also is there any tips on prayer switching, the rare times so far I've only had one on me I haven't got my prayers right at all, are there any tips anyone can give me? I gathered there is a lot I'm not getting at all right atm, hence I'm no-where near where I should be. That being said it is rather fun.
  4. Okie dokie, thats brilliant thanks, so void w/cannon & whip or GS (would this be one of the rare cases it might be better than a whip?) would be my best bet? Thanks for the invy as well, as I'm yak & titan-less just go 100% pony? And a final question, is there any of the lure spots that lend themselves better to a learner while I get used to killing them, or are they all much of a muchness? Again cheers for all of the help so far guys!
  5. Well like most of the RS population I really dislike quests, so it's taken a while for me to unlock TD's, but I did 95% of the quest last night and just have the final fight to go, which I'll finnish after work tonight, finnally unlocking td's. (Dispite the whole hating quests WGS has been actually pretty fun..). I've checked the tip it td guide, it seams to mention a lot chaotic's etc and was wondering if someone could help on a rough idea of equip/invy and summon? and how manyh kills per hour, again roughly I might be able to make? Statas bit: I only have 73 dungioneering so no chaotics yet, and unlocking any will take a while, and my summoning is 89 so no yak/titan, prayer 84, combats all 99 and I do have overloads. Funds wise for the final expensive skill I'm stockpiling D-bones to finally unlock turmoil, so would rather not spending a fortune on gear, I already have fulll void (no deflector/not elite) and a fury the rest is basics (drag dagger, whip, barrows gear etc). Woud the best be to melee/range, if so which weapons etc? Please try to avoid recomending I raise dungioneering, I don't have a group of friends todg with, and therefore am soloing and don't have 40 hours free to unlock a rapier etc. Thank you anyone that can help.
  6. Well I kind of missed the boat with dungioneering training, started it when it was released but then didn't really bother with it, hence know it's only level 69. Now I've got some time to kill and got back into it and hoping to get into the middle 80's and hopefully a few chaotics, I'm thinking maybe a rapier and rigour. Hopefully someone will be able to help, I've got the basic's down and am ok at solo'ing my times aren't brilliant but I can manage 10 min small solo's and 20 min meds, no where near the times some people on here get... But with soloing the xp seams chronically slow at low levels. i was wondering if someone could help and let me know the best way to level for me, a little bit of background. 95% of my friends have moved on from the game, so "train with a group of friends" won't work, will I be stuck soloing? Is 117 viable or even worth it? Are there any other options? And if it would be solo, any rough ideas on time to 80? Thanks for any help anyone can give!
  7. I am oh so very glad you continued to post on this thread and on the subject of swearing I'll refer you to this: [Mod Edit] I know you were trying to make a legitimate point - but the video contained words that we censor, sorry! ~ Racheya Don’t get me wrong I don't go around swearing with every second word but find people that hide behind the intellectual argument quite frankly idiotic. And back on topic I would say yes I do consider the posters conversation with the hacker to have been a valuable "player-to-player discussion" filling the form of light hearted and sarcastic banter and understanding the situation, hoping to make him be quiet and providing a sarcastic response to brighten his and whoever else may have read its day. Jagex really does need to pay more attention to individual cases if only they had the resources/stopped with the lies..
  8. [hide] [/hide] Oh i hate you so so soooooooooooo much. Not even for the insane luck of 2 whips and a head, but just the regular loot. Just finnished a task of 220 myself, no whips, only 1 decent herb (avantoe or higher), 2 rune chains and only a bit of pure ess as the regular drops... Rare drops: dragonstone, 100 silver ore, and the kicker - sheild half. all the fml rare drops in pretty much one go, just missing a dragon med for the full collection.
  9. Right currently 98 range/98 magic and 85 slayer and i was just intending to use slayer to finnish of both skills. Oh and currently epicly bored of melee slaying... Main questions are if anyone has expeience with these, Good set ups (not to important, already have ahrims/armadyl) mainly sheild for magic, book or bss? Range - ammo/weapon both inside+ outside dungion, mith knives everythere? Broads? Magic - spell/weapon, again inside and outside the dungion, and weapon sol everywhere? Any tasks that are barrageable/chinable? I don't wish to cannon, hate them, and cost isnt to much of an issue, dont mind praying (previously been pietying everything for example), just dont take the cost thing to far, long way from an eyl etc :P Thanks alot in advance!
  10. In dungioneering it can be a god send, if your alter is in an odd corner or worst case there isnt one...
  11. Well i struggled when i tried to melee him with a zam spear. 3rd run switched to range dodging his attacks and using void, killed him easily, really dont see how people can struggle and have to do him 9/10+ times....
  12. Very, one game correctly set up and rigged? Or just some rich idiot witth a divine and barrages? And for the range xp, maybe got bored and went to arma?
  13. Seeing this made me think, a bit left field... Obviously this would never happen but what about if jagex did this: The gathering skills, whilst gathering the higher things, rocktails, addy/rune rocks, yew/magic trees (wc) etc, if you had chance, much like the visage maybe a touch more common but overall a ranked boss style as a "very rare drop" , of getting something like a god ore/god tree/god fish (lol on the last one....) which would be equally powerfull/surpass the GWD equipment. Then with the secondary skills, 95+ could mean you could fletch the god bow (2 god logs to make?), god armour (1/3/5 of the rare ores?), god sword (3/5 rare ores) (not the type we have atm but im just sticking with the theme, so something better).. All of these rare things therefore give value to skilling, would be tradeable, in resource/finnished form. That in a way gives skilling its "rare" reward? Again just an idea and I have been rather lazy on the names, obviously it wouldnt be called ""god" but i just went for a theme. But if they were rare enough yet achievable, overnight gives boss hunting values to skilling? thats a good idea, but jagex would probably be like you have birds nests and caskets@@@@@ also we dont need more higher powered weapons, I'd rather we got something related to skilling. (axe better then dragon, special fishing equipment, etc) the axe/fishing equipment would work if degradable and tradeable but significantly better exp an hr. also all the people that are filtthy rch off combat would want the items if they wanna max out... Which therefore would mean a very high cost, and in turn therefore when a skiller got it would mean a very high reward cashwise... (if it was rare enough....)
  14. Seeing this made me think, a bit left field... Obviously this would never happen but what about if jagex did this: The gathering skills, whilst gathering the higher things, rocktails, addy/rune rocks, yew/magic trees (wc) etc, if you had chance, much like the visage maybe a touch more common but overall a ranked boss style as a "very rare drop" , of getting something like a god ore/god tree/god fish (lol on the last one....) which would be equally powerfull/surpass the GWD equipment. Then with the secondary skills, 95+ could mean you could fletch the god bow (2 god logs to make?), god armour (1/3/5 of the rare ores?), god sword (3/5 rare ores) (not the type we have atm but im just sticking with the theme, so something better).. All of these rare things therefore give value to skilling, would be tradeable, in resource/finnished form. That in a way gives skilling its "rare" reward? Again just an idea and I have been rather lazy on the names, obviously it wouldnt be called ""god" but i just went for a theme. But if they were rare enough yet achievable, overnight gives boss hunting values to skilling?
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