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astro572

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  1. Imo, there are still some dangers... If you die at the waterfall fire giants, there is no chance you can save your things. You lose the ammy, making a trip back in 5 minutes impossible. Dying at Armadyl is also bad. Your partner would have to stand there for a VERY long time blessing your stone. 40 Armadyl kill count takes a while. I have 99 range, so don't argue that it doesn't take a while. So all in all, only really large boss battles are dangerous, as a 2 man team might not be able to save everything.
  2. !!!!! Oh my goodness, that was my friend's quitting party. I was there, rofl :P. You can sorta see my head in that screeny, I'm in the pirate hat with the mage cape. Drop party was sponsored and hosted by Bbq Muffin of Clan Nova.
  3. Good friend and clan- mate made this GIF image for me on our clansite. Shows off my two best capes. My outfit before I sold it and bought Bandos. Currently working my way back to it. Lost 9m on the set too :D 666 Aviansie kill count 1k killcount And my most recent 99: Probably the worst screeny ever, I missed all of the grats messages! >.< Shortly after: 1 space to the right ftw? :P Don't think anyone there expected that ^_^
  4. You can still PK outside the Bounty Hunter minigame so idk what you're saying. Lootshare. The unbalanced trade isn't out yet. Technically you can as PK means Player Kill and you can still PK but you just won't get the loot. Private drop parties in POH? :| He means pking by the old standard, as in killing anyone you want to in the wilderness. Lootshare is a horrible answer. How the HELL does lootshare help you if you get an Armadyl Hilt from the GWD? Sure you can still sell it for 140m or whatever, but how does your partner get their 70m share? Trading 3k every 15 minutes? That takes 584 hours (calculated that). Answer me now how lootshare helps this problem. Merchanting WILL be dead. Although this isn't big in the large scheme of things. And after the update you can only drop things >3k or they don't show up. Private parties at a POH don't go around this rule.
  5. In my opinion skill capes should have stats based on what cape they are. Like for example a Magic Cape would give a better magic attack and defense bonus than a God cape. Only problem I see with this is the strength cape, since it would either make the fire cape obsolete by giving a better strength bonus, or be totally useless if it doesn't have as much. Other skills like woodcutting and fishing could possibly be given a bonus, something that makes you get fish/logs faster at a set rate, no luck BS. Although, it would be tougher to do this with the noncombat skill capes like herblore, but meh.
  6. Hai Saimon :o. Just regged on these forums, thought I would drop and say hai. Well I regged a while ago but kinda forgot sooo... First post ftw.
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