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Jimmyw3000

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Everything posted by Jimmyw3000

  1. sry but 'i'm a slow keyer' isnt a good enough excuse to not key/host a fl.
  2. How do you keep track of what rooms are part of the critical path? Anything after a pot door is not on the critical path. Otherwise, you can't tell. If you vidded it you could see which rooms had which keys and find out. But that is impractical and I thought you'd have a better way ues guide mode.
  3. nothing new with ring of visibility.
  4. i started with DGS @58 dg or something lol.
  5. what's past the 77agil thing?
  6. but ur pretty gud with ur rapier m8@ bnecks r common, idk what toad is talking about.
  7. Blood neck won't heal off monsters that aren't agressive, except mercenary soldiers. it doesnt break my ssh. i have 100dg.
  8. so at first i was like and 2 floors after i was like good day 2day.
  9. so at first i was like and 2 floors after i was like good day 2day.
  10. it's simmilar to the fremmy scout room i guess, but i dont think i've ever seen that room not de. also can i add this to the list? i think that's all of them the usefulness of this info is pretty niche but still helpful Lol.
  11. yes you are able to talk. are you sure ur in the right channel? also am i right in saying if the room is this shaped, it will always be a dead end (with/without key)? would be good to get some confirmation lol.
  12. Kiting/sidestepping The main idea is to avoid a monster's melee attack, so they focus on you with their ranged/magic attack. For you to be doing any damage, you need to still hit them (obviously). To do so, stay out of their melee range for the most part, and when you see their attack animation, click attack. After you've hit them, step back. done correctly, the monster wont melee you and will continue to use melee/magic on you. But in DG, this really is only useful for Dread/ghosts without CSB to my knowledge. Maybe some other bosses to a lesser extent. (I think kiting Shadow forger prevents it's melee atk, as well as helps avoid his range atk). In the overworld it's useful on the 360s, and semi-useful on dragons.
  13. slayer sounds good. that's how i built up my bank. also questing.
  14. A lot of the time you'll be doing a boss with about 600-1000lp of food (3-5 salves, and in a fast team you'll have even less food) . If that boss isnt killed quickly, you'll run out of food and die, which makes the point of the altar ireelevant, as pray is recovered on death. Ragers would speed up the boss and when you die, your familiar spec bar recovers anyways
  15. practise your combat techniques - safespotting, sidestepping, correct use of prayers to avoid deaths and prayflashing to safe prayer. (SS flash if you have for HP) . It's pointless to die when you could have easily avoided the death if you were a bit smarter. Building an altar is more then often useless, seeing as you'll almost always find one in a DG. If you desperatly need/want prayer, just remember where it is and run to it if you're idle. The only boss an altar would be useful on is Thunderous. Even for gulega, the familiars are more important. Also your logic about ragers needing to speed bosses by ~6mins up is false. A lost of deaths themselves are caused by the bosses, so getting through the boss quicker would also reduce the number of deaths. Bosses have a higher KO potential than most GDs. (Excluding perhaps t8+ Merc/Ramo)
  16. zod that was pretty [developmentally delayed]ed. shoulda just sucked up a death instead of wasting the team's time, pray and hp during that time. and an altar wastes the resources for ragers, which is much more useful. i jsut loot buckthorn and make strong rejuv pots (and aloe/featherfoil in some cases). much faster than making an altar, and a much smaller drain on resources.
  17. 3. ????? 4. PROFIT But seriously. How old is that offer/account? looks kinda fake. where are all the rwt site spammers?
  18. untrimmed dg. lol. thanks w117.

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