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The_Mather1

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Everything posted by The_Mather1

  1. Earth: The system only has one habbitable planet, the jumper does not have a hyperdrive. Nex: Please stick to the planets on the list.
  2. Earth: You make another turret. Nex: You destroy ... nothing. Earth tells you ... what he told you. It's a large ruin, though at least one building is intact.
  3. The_Mather1 replied to paul191600's topic in Falador Tavern
    Håkon runs to the ecologist, asks him to come with him and proceedes to the infermerary.
  4. Earth: (15) You construct two more turrets.
  5. Earth: (19) You find a chip containing the instructions for both turrets, it is compatible with the computers at the plant.
  6. Earth: You park the jumper but the generational ship is way too large. (8) You find nothing. Nex: The hive is able to regenerate itself at an almost alarming rate and the 304 has a near impenetrable shield. Earth is on the ruin planet. You travell there and see him looking around.
  7. The_Mather1 replied to paul191600's topic in Falador Tavern
    Håkon collects the vessel and returns to the camp, running in zig-zag in the start to avoid any spines.
  8. Earth: You add a large door to a large, empty room in the powerplant. + .7 building
  9. Earth: There's lots of materials in the ruins.
  10. Earth: Ok. Armisonus: The hive is about 50 times as large as the 304, so neither way. You get a crew. (19) You find another Zero Point Module.
  11. The_Mather1 replied to paul191600's topic in Falador Tavern
    Håkon places the wessel underneath the moss, walks back, ducking and fires at it a few meters up.
  12. Nex: The wraith are your's to keep, no matter what. Earth: O'Neill has nothing to offer you in return.
  13. Earth: You don't want to dual wield?
  14. The_Mather1 replied to paul191600's topic in Falador Tavern
    Håkon collects the moss into containement vessels without touching it.
  15. Earth: You get the idea of usin the powerplant as a base and mount the turret there. Nex: "It's hyperdrive would become 100 times faster and it's shields would become near impenetrable".
  16. The_Mather1 replied to paul191600's topic in Falador Tavern
    Håkon and Dog run towards the anomaly.
  17. Earth: You mak San Fransisco on a map and fly above Chayenne mountain, where you are told to park at area 51. Nex: You are offered an X-304.
  18. The_Mather1 replied to paul191600's topic in Falador Tavern
    Ecologists...
  19. Earth: "Ahh, you're one of those guys participating in that project, though you cannot dock, we're currently cloaked, floating right next to the Golden Gate. Nex: (14) You find a large vein of silver, visible from 500 meter.
  20. Earth: You are quickly hailed, though it is by Atlantis, Woolsy (the commander there) wonders how the Travellers (the makers of your ship and who they think you are) came to the Milkeyway. Nex: (9) You find a lot of rocks...
  21. ^ Dead within the hour.
  22. Maybe expand the map as we get on, this would allow for us to expand as our population grows and our techs wipe the floor with the first NPCs.
  23. Or you can use a P90 with a scilencer, shoot the raiders with burst, switch to auto and kill the nearby zombies then switch to semi and snipe the far away zombies.
  24. War for expensive resources = Good. War for good land = Acceptable. War for any land = Bad. PvE = Good. Voluntair PvP = OK. Forced PvP = BAD!!! Get it?
  25. Armisonus: You land on the rocky planet.

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