Everything posted by The_Mather1
-
Planeteering
Armisonus: (19) You stun all opponents, one of them manage to hit a wraith with a single zat discharge, but the wraith does not faint. You put the entire crew of the ha'taks in pods (preserving them for feeding). A wraith commander sais "Shall we use the rings to assault the bombers?"
-
Planeteering
Armisonus: (16) You attack the vessels, your weapons quickly destroy most of the al'keshes and one of the ha'taks, the dispatched deathgliders are no match to your dart pilots. "Sir, the darts have discovered where the glider bays are located, do you wish to board them?"
-
Hegemony Argument Thread
That would be a hive, at least if it had sufficient power. Since hives don't have shields but use power to regenerate their hulls and make their weapons bigger. But a hive cannot travell for too long at a time because FTL-travell makes the ship itself sick. I think we basically we just have to go by pros and cons.
-
Planeteering
Kimako: (17) You don't find the power control center (it's in another room) but you find a transportation room. (I sugguest you keep searching stuff until you get a 20, you'll see why.)
-
Hegemony Argument Thread
Warp drive is basically a wormhole drive, like that on SGA I understood that right away, but do the gates there work as regular stargates, giving you the abillity to use them without a ship (if they are on planets)?
-
Planeteering
That was tonights last roll, though you may still post your actions. Good night!
-
Reanimated
*stares at the terrier* "If I get too hungry then I guess I'll find something anyways..." Going to bed now, 03:30 is late enough.
-
Reanimated
"And why do you think that?"
-
Planeteering
Armisonus: (19) You send the cub and the two wraith stunners back to Earth, then you travell out to a random system and find a Lucien alliance fleet consisting of dozens of ha'taks and al'keshs. (These are both far inferior to wraith ships (except dart fighters).)
-
Reanimated
"Why? Do I seem like I want to leave yet?"
-
Hegemony Argument Thread
Can you travel from one gate to another without using a ship? Just dialing from one to another and walking through.
-
Planeteering
Earth: "We have no problems, other guy made big boom in old beast's nest." Armisonus: The wraith seem satisfied with getting a target. You vomit when you hear how wraith technology is grown. (it is simple and organic (it looks like something supposed to be inside your body))
-
Manifest Destiny
Ok, so you basically intended each jaffa to be host to a goa'uld? The goa'uld attempt to take local wildlife as hosts.
-
Dungeoneering
Håkon attempts to sweat and use allomancy to speed up the rusting of the clockworks (they are allready rusted and adding sal[bleep]er to should help).
-
Manifest Destiny
The catapults did do things, but the fact that your explosives weren't as effective contributed to their ineffectiveness. The catapults are rather slow, even compared to pikemen. How do you have 100 catapults? You also realize your population is 400-500? I've been making catapults for a little while now. And I have some hundred goa'uld, you've never said how many jaffa I have.
-
Dungeoneering
Håkon attempts to taste bad.
-
Planeteering
Jen: Nothing happens, there's no power. Armisonus: "You got youself some wraith allies!!! Well, I still don't trust them, try finding the Lucian alliance or something, they're a pain in the [wagon] but could make a nice snack."
-
Manifest Destiny
Why didn't the catapults do anything while on my side? Also those controling the catapults were also ordered to stay out of range. Also never add anything after jaffa except in the case of ownership: One jaffa, ten jaffa, those jaffa, that jaffa, of jaffa design, only exception is that jaffa's item. Ok, then 300 jaffa crossbowmen and 100 catapults are sent to atteck the Ikanans while the goa'uld pray for victory without many casualties on their side.
-
Dungeoneering
Håkon attempts to unleash a force blast. He then wonders what clockwork gnomes could do to him.
-
Planeteering
Jen: You see a balcony just a few meter away from where the gate should have been, up there you see some sort of keyboards, one has a Special DHD. Armisonus: You suddenly thing showing them the way to Earth would be a bad idea.
-
Dungeoneering
Håkon attempts to recover.
-
Manifest Destiny
I sent in fifthy jaffa with crossbows and 20 catapults with explosives, I said so right away, I also said that they were to keep themselves out of throw-range.
-
Planeteering
Kimako: (10) You find the gateroom (this is a city-ship), the gate however is not precent (you'll have to move it up there somehow). Armisonus: You get a handgun- and a slim rifle stunner, they say they feed of the lifeforce of creatures, they prefer humans or similiar but can feed of anything large, even eachother. (Cannibalism is not uncommon among wraith, however it is only used in emergancy and punishements.)
-
Dungeoneering
Håkon turns around, puts his hands to the wall and "defibrilates" it with a vast amount of electricity.
-
Planeteering
Earth: (15) You take him with you on a trip, doing barrel rolls, flips, cloaking the ship and showing of a display of drones, you also show him how you dial a gate using the jumper's DHD. He is clarely impressed and showers you with jewelry. +.5 jumper skills Kimako: (6) You are not sure how long you have walked anymore, but you are certain the outpost is vaster than anything imagined. (Maybe it's a city-ship?)