Everything posted by The_Mather1
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Dungeoneering
Håkon attempts to fly up to a ledge and make an einherjarium minion.
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Dungeoneering
Håkon attempts to heal himself and create a iron minion.
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Dungeoneering
Dammit, not imune to my own magic yet. Håkon attempts to heal and emit a force pulse.
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Dungeoneering
Håkon attempts to release a vast amount of electricity through his body.
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Dungeoneering
No exp? :-( Håkon attempt to strike the clockwork with a horizontal force wave.
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Dungeoneering
Håkon attempts to ruin the clockworks using allomancy.
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Dungeoneering
Håkon attempts to rust the clockworks all the way to the metal's core then blast them with a force wave.
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Hegemony Argument Thread
I like this idea.
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Planeteering
Jen: The control room works properly and the gene therapy gives you the ATA gene, it doesn't strenghten it. (12) The military people find a lot of comunication stones. Armisonus: For the record your M16 is more powerful than both a zat and a staff. O'Neill tells you to find out what to do yourself.
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Dungeoneering
What was the time, Nex?
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Planeteering
Jen: (18) You are granted McKay, Radek Zelenka and lots of military personell.
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Dungeoneering
Håkon attempts to speed up the clockwork gnomes' rusting. It's due to easter I think, I still don't get how Pikachu has got anything to do with that (look at the tip.it symbol).
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Planeteering
Jen: You are congratulated and asked if you want some crew. (how 'bout McKay?)
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Planeteering
Jen: You realise that the city is active and that it is supposed to stay in one place until it has to be moved. You have to control most things sepperatly, except flight and weapons which are controlled by the chair.
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Planeteering
Jen, you realise the gateroom is located at the control tower and that the balcony is the most important part of it.
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Planeteering
Armisonus: You find a few crates of zat'nik'tels and Staff weapons. You do not have anything to interogate for. Jen: You notice the entire building has lights now, you find a map of the city.
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Planeteering
Jen: You put the ZPM in one of the three slots and watch as it sinks down and makes the city "spring to life" (not litterally, just quoting dr. Weir in SGA). Armisonus: (17) You join in on the storming of the al'keshs, while storming you notice that they are pretty mouch two rooms (one ring, one cockpit) you are then hit in the leg once with a zat and when you wake up they have all been conquered.
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Planeteering
Jen: The city-ship is still uninhabbited with the exeption of you, Ares and Archi. (18) You randomly transport to another tower and there, using the small outline-map on the lifesigns detector make your way to the ZPM room, the hub there is empty.
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Planeteering
Jen: (15) You find a lifesigns detector near that transporter you saw earlier. Armisonus: Sorry; rings.
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Planeteering
Jen: You're in the gate room, you'll have to find the ZPM room for that.
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Dungeoneering
Dammit, late session the one night I'm supposed to go to bed earlier than usuall. #-o
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Planeteering
Jen: (19) (that'll do) You find a Zero Point Module.
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Hegemony Argument Thread
Correct gridding? (Yes I noticed the one uncolouered square behind the "wing", but I did so after flattening the layers.)
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Hegemony Argument Thread
In that case you should be prepared for a lot of sketchup models.
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Hegemony Argument Thread
I'm guessing those hexagrams are just visualizations of programs containing the address information and that the green sircle is the gate. [spoiler=Pro and con examples] Atlantis: Pros: Large Inhabbitable Strong weapons Cons: Slow Requires a lot of power Expensive Hive: Pros: Large Regenerating Strenghtening extremely with more power added Cons: No shields Cannot use FTL for long periods of time Can get sick Daedalus: Pros: Strong shields Beaming technology Strong weapon Cons: Small Only one strong weapon Balistic secondary weapons Ha'tak: Pros: Cheap Fast Cons: Weak weapons Slow