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The_Mather1

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Everything posted by The_Mather1

  1. Pieis, oil burns slower than gunpowder, no viscous liquid can ever become as combustible as a finely ground solid.
  2. He gave us no numbers, I set 10% and 2.5%, or rather I suggested them and someone else just went along. Archi, the base for GDP was start 2011 GDP/2011 Population, and since it's a bit hard to go by the percentage of people who age from 17 to 18 minus those who retire, I just go along with population growth, that is after all no more than maybe 0.1 percentile off.
  3. Yeah. Population grows by 2.5% each year, the GDP is relative to the population.
  4. Population 5 226 475,00 Taxation $109 966 340 618,75 Export $128 177 104 255,50 Other $30 067 178 968,50 GDP $268 210 623 842,75 Budget $26 821 062 384,28 Saved 1 $25 530 550 775,00 Saved 2 $26 166 890 131,00
  5. Oh god, if someone did that then my export income would just about double. :mrgreen:
  6. Rocco, I am using 10% GDP, I've just factored in economical growth in a more complex way which alone gives me no benefit alone.
  7. No I'm not, I divided tax income and export income by the population then used that as the base value for each of them, used the GDP-tax income-export income, divided it by population and added it as base value for other, summarized the three incomes and added that as GDP. What I could've done would be to just divide GDP by population and use it as a single base value, but this way I can modify the numbers individually as avg. income and fortune, trade and industry changes to take that into account as well as the linear increase caused by population growth. Population 5 099 000,00 Taxation $107 284 234 750,00 Export $125 050 833 420,00 Other $29 333 833 140,00 GDP $261 668 901 310,00 Budget $26 166 890 131,00 Saved $25 530 550 775,00
  8. Res, for political annexation you have to give the target a reason to join you. Or you need some extremely good relations with it. Norway annexing Sweden/Denmark = realistic. UK annexing France = Implausible.
  9. Res, no. This is not how the game works, trust those of us who played the original. Now I kindly ask you to act realistically or GTFO.
  10. I factor it in by having all incomes be population*base value.
  11. Population 4 975 000,00 Taxation $104 675 243 750,00 Export $122 009 785 500,00 Other $28 620 478 500,00 GDP $255 305 507 750,00 Budget $25 530 550 775,00 My excel sheet is of no use to you, you'd have to change all of the values, and only one of them can be found on the internet, the rest have to be figured out by math.
  12. Nex, I've got Drowtales as one of my app tabs.
  13. Some things we should agree on; population growth-rate and how much of our GDP we have as our budgets. I'm going to suggest 2.5% for growth and 10% for budgets.
  14. [bleep] yeah! I'll take Norway, making the good ol' excel sheet in a moment.
  15. Not exactly an easter egg as much as a screamer, the name gets even worse considering the fact that Trondheim means 'home of Trond'.
  16. Trondheim? What does one of Norway's largest cities have to do with light-cycles?
  17. A slightly differently angled, much more describing picture of the trigger:
  18. TBH, the game seems a bit too pointless to me. It's a computer, it's not like we're going to have anything to explore or beat the crap out of, best way to get any excitement at all would be to enroll in the firewall/antivirus. And in futuristic games, I will never be anything but an inventor of some sort, Wyvren, because that's who I am. Sure I'd like to be a crazed gunman too, but I'm more likely to be beat the crap out of that way than coming in in a suit or vehicle of my own design.
  19. Archi, I tried that with a wasp once, caught it so it had the singer up, then tried to squish it with my thumb. Lynx, I'm trying but I can't seem to get a good enough grip.
  20. I'm trying to pop it back to normal, somehow that isn't working... The most I can manage is to get an angle of 180° between the outside of my arm and palm... which is 5-10° different from normal position.
  21. Oh [bleep], I may have held WASD too long, my left wrist is now unable to bend to the right.
  22. Archi, that is the mechanism alone, I haven't drawn the rubber bands because that would require me to draw the rest o the gun as well. And SketchUp is not a design software, it's a modeling tool, sure it'll take days to make detailed models fit for use in games, but it's easy to use, allows better freedom than any other and you can with no problem design an entire city in it as one model. Res, if you have a bandsaw and some plywood my estimate is that the mechanism would take no more than an hour to make.
  23. No, it's not, the only thing on that model which keeps you from just taking the rod out by tilting it backwards is the handle, there's nothing behind the rod, just above, below and beside it. The image is a piece of [cabbage] automatically generated from my POV upon uploading the model, download it at view it in SketchUp.
  24. Arch, you pull it all the way back and lock it in place by sliding the handle down, then you drop the projectile in, then you slide the handle back up so the block goes back to the trigger, then you fire. It wouldn't be that heavy, the whole thing is made in a cm scale, designed for 20mm steel balls. it would not weigh much more than a handgun, the whole thing would be about as heavy as a machine pistol or SMG. Though that is a rough first draft just to show Res how it works.
  25. Done with the model, left one side open: http://sketchup.google.com/3dwarehouse/details?mid=f25e5f2f7094e227e16677520034e137

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