Everything posted by The_Mather1
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The Back Room
The second bit is how to make it slightly more similar to other firearms. I will create a rough model in SketchUp to show you.
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You can still use a magnet to hold the ball in place and it can be loaded just like older bolt-action rifles, another way to do it which would be a little harder to make, but more aesthetically pleasing and functional would be to have it pulled further back than the trigger to load it as it is locked by the handle. This would not only give the illusion of how bolt-action rifles are actually cocked, but it would also work as a safety.
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Pieis, potatoes and apples. :thumbsup:
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Using any type of energy redirection system to fire is useless, there's no way to get enough force. Spring mechanisms are also troublesome and far inferior. A break-action system does not work for pulling back such as you need either. You can use a bolt-action system where the bolt is what pushes the projectile, this is the most common solution for Lego weapons, you can also use a pump-action system where the pump pulls back a bolt that is hidden, this is easier to operate. Red is trigger, green is barrel, black is bolt, gray is elastic, blue is handle, yellow is hinge, brown is movement direction. Pump-action is the same, but the pump pushes the handle instead of you pulling it.
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If you elaborate on the problem then I will try my best to make a model to show you how it could be done, I have much experience working on Lego crossbows and pistols. And that's not an arrowcaster, an arrowcaster is basically a crossbow where the bow is replaced by a slingshot.
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Heartburn may be the symptom, but the only explanation for it is a heart attack, because I have no digestive problems, I haven't eaten that recently and I have numerous of the factors which increase the chance of having a heart attack. Yes, Retech, yes I am. There's no reason for me not to do that, it's nothing serious so it's either this or beating my chest like a rabid gorilla, since it's only mildly annoying and it'll be gone before any pain killers would have any chance to function. Res a pistol-crossbow would be easier to do I think, and a pistol-arrowcaster would be more pirate-ish than a pistol-slingshot if you feel the need to use rubberbands(difference being an arrowcaster firing bolts instead of rocks/balls.
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I've had it for years, it's not really either, it's like that feeling you get when you have trouble swallowing something small and it feels like it gets stuck right behind the sternum. EDIT: Going by the numbness in my right arm it may be a very slight heart attack.
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There isn't really anything to do about that. We could talk about something completely random like the chest pains I'm having at the moment, but nah.
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while taking 15 minute smoke breaks every two hours What happens when your blindfold catches on fire? Flame-o-vision?
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Welcome to my world.
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RuneScape isn't simple, it's more complicated than most... well, actually any other MMO, which is why it can't use WASD.
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Sure, you were following the story, or at least one interpretation of it, but you were still recieving OP objects.
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Earth, Dungeoneering 2, you got something OP for every elemental you freed.
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Making countless ice sculptures and cloud-based "Goodyear" advertising blimps are definitely not example of grinding. :P No, but can you with any other words describe what you were doing in the first Dungeoneering? You were the first to reach lvl 20 in any skill, with an enormous margin.
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Make that 'playing to make yourself a demi-god' and I agree, I do seek power but at least I do it some other way than 'find op stuff' aka Earth and 'grind, grind, grind' aka Retech, I try to make my own stuff and do things that are entertaining as well. Also the warping I did in Dungeoneering 2 was not trying to gain power, it was first 'get me the hell outta here' and then 'let me help you with that'.
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Is it a bad thing that when I heard Stoltenberg was safe and unharmed I immediatly tought "Damnit!"?
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Archi, there's still the major problem that any emulated board just ends up as a pain in the ass, especially when the functions are nearly impossible to work out in a short timeframe. Also making characters takes way too much time due to the skills. Icu, it's not set in a western world, the game overall is just more similiar to normal western MMORPGs when compared to the distinctly eastern-styled Perfect World which had Taoism as an important part, beast-men and oriental architecture. The setting for Forsaken World is actually quite anonymus with no striking features at all but standard western monsters such as ratmen (or ratkin as they're called), vampires, normal beasts and werewolves. Also Oslo has just been the target of a terrorist attack (or some random accident which just happened to cause multiple explosions within a government building :rolleyes: ), the common reaction; "WTF?" Possibly related to that some guy dressed as a policeman is shooting up an island with a handgun. Just saying this because it might be international news tomorrow/in a few hours.
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It does, it's just that you can in most cases click on names in quest descriptions so you don't have to find the NPCs yourself. If you haven't noticed, I'm not the kind who gives up on something because it's a lot of work or requires thinking, heck I love to play complicated games as long as they don't put me off in an other way. What I hate about DnD is the limiting characters and the very aspect of it that makes it a tabletop game. The map for a starter removes the destructive route, because of it I can't just break a hole through a wall to make an entrance. It also removes the creative route which is made even worse by the 3rd-person, top-down point of view, because you have to kill that monster yourself, you can't just tip a column onto it or destroy the ground beneath its feet. Then there's the character sheet, which is more than anything just a reminder that you can try all you want, but you can't do everything. Sure, a name and a species may be useful information, but the class set it basically just a "[bleep] you!" to people like me who like to change combat-style along the way. Then there's age, height, weight, etc., why the [bleep] does it need that? Those questions are just a waste of time and space. Then you have to read through two different lists which tell you what your character could do, then you have to chose just a very few of then, again just a "[bleep] you!" to people with my playing style. Then finally it's the equipment, sure, that axe was made according to some dwarfish tradition, but why the hell can't a human wield it? It makes no sense at all. I am speaking out of experience, not a hunch, when I say I by far enjoy trips to the dentist more than playing DnD.
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I have no idea, all I know is that it works slightly more on presets than other MMORPGs, so you can't change the facial structure to a custom and you can't use the full colour spectrum. And I have no idea if you can change body proportions on other classes than dwarves for which you can't. I also have no idea if you can change breast size on female characters like you can in PW.
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I know a MMORPG which may be of interest to the majority of people here in the Tavern; Forsaken World. It is made by Perfect World Ent., as a more western-styled game than Perfect World. I find it to be a good game, although quests are slightly uniform compared to what I am used to in Runescape, it is still enjoyable due to a very well made path-finder/auto-walker so you don't have to walk several kilometers yourself just to find out you made a wrong turn or can't find the NPC you're supposed to talk to. Earth, you got any opinion on Forsaken World you want to share?
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To be more exact: Looks at pictures: "This looks ok." Reads sees dice-names: "Please don't say..." Sees skills list: "It's DnD! "
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Opened the guide: "Well, this might be inter-... NO!"
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I just realized, we might just be able to pull off a SBURB/SGRUB-esque game... I suck too much at making up stories but I am pretty sure I have enough time to make templates for the artwork...
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Dream Ender
Don't worry, I have trouble because Lei is emotionally unstable, Salem is just shy.
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Zombie Plans - Revised (Revised)
It only takes a few seconds to modify it; I just take it down, pull the two rods apart, loosen the head on the smaller rod, remove the plastic ring that makes it fit and attach it to the other one.