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llamster

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Posts posted by llamster

  1. That plan would make mage quite overpowered at 40-50 combat.

     

     

     

    I think the best solution actually would be do ditch the set max hits and give conventional mage spells a strength bonus, like melee or range. It should be around the same as the level requirement.

     

     

     

    Barrages, on the other hand, should have a bonus of like 80. Don't want 99 magers hitting upper 30s lol.

  2. DPS would be the same but mage's overall effectiveness would be drastically nerfed. I guess you could call it an illusion, but mage combos' power is definitely very real :)

     

     

     

    And the combos are better than specs; you can eat between DDS hits but not inside a combo (if they do it right).

     

     

     

    82ne2xy.gif

  3. You can still be at a very low combat level even with an extremely high mage level. I think that mage should be given wave spells, but it should require a staff that has an attack and strength requirement, maybe 40 or 50. They should also be given splitbark armor but that should require 40 defense and maybe 60 mage.

  4. the problem with mage is that its pros are so powerful they scare away potential targets (and are considered to be "dishonorable"). sure you can ice your enemy and keep him from ever reaching you, but who's going to stick around for a fight like that? the same goes for the miasmic spells.

     

     

     

    although it is possible to combo high hits with magic, it still takes 2 turns to do your 62 damage, while a meleer can do 80+ with claws in one (and still be able to deliver another devastating blow next turn, while a mage cannot).

     

     

     

    Mage has the best regular hits. Melee and range have the good specs.

     

     

     

    And you can just not farcast. Especially with the pjer threat.

     

     

     

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    That is so ignorant. Mage is BY FAR the most powerful skill in the combat triangle.

     

     

     

    I agree completely with you! I'm sick of mages hitting 75s or four hits at once and then picking up their ammo, while melee and range can only hit 34-ish max and can't pick up their ammo. It's ridiculous, and your insight makes me think Jagex should make you PvP King.

     

     

     

    :roll: :wall: -.-

     

     

     

    http://forum.tip.it/viewtopic.php?f=103&t=777299

     

     

     

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    [/hide]

     

     

     

     

    I think you missed one of the main points, look at the two pictures. The target cannot move.

     

    So tell me what good are AGS and Claws if they cant hit your target because you are frozen?

     

     

     

    Before you reply, I'd also like to cover 2 points regarding the statement above.

     

     

     

    #1) Yes, the melee'er could just put on D'hide, block all mage attacks, and use a melee weapon. That's called hybridizing (Hybriding). You cannot compare a hybrid to a 100% mage, as Hybrid is a combination of two skills, not just one. If the target hybrids, the mage better be hybriding too. Only people who don't understand the triangle bring one combat type into battle and expect it to be successful on everything.

     

     

     

    #2) Rushing is an inaccurate comparison of how powerful a combat type is. If you rush with Mage/Range/Melee, it dosen't matter. Rushing always has the element of supprise and thus has an advantage over the target. Most Rushers are hybrids anyways, so they cannot even be put in a triangle classification.

     

     

     

    That being said, sure mage could be improved with things like putting runes inside stave's and auto casting all combat spells, but magic is certainly not a "weak" skill. It is on par with both of the others, just in different ways.

     

     

     

    You are wrong. Mage is not on par with melee and range. Mage completely dominates melee and range, and should have been nerfed a long, long time ago. It can freeze, poison, heal you, drain stats, cut attack speed in half, and hit up to 62 with a degree of accuracy that meleers or rangers can only dream of.

     

     

     

    I thought mage max hit was 30 with ice barrage? #-o

     

     

     

    Miasmic barrage+ice barrage combo; both hits appear at the same time doing up to 62 damage in a fraction of a second.

  5.  

    Mage can hit hard. I think it can hit in the 70s with the ancient.

     

     

     

    Remember that the ancient magic combos are just graphical illusions. Some spells just have an animation delay and some don't. You're not hitting higher with the combos, unlike with melee and ranged specials.

     

     

     

    The magic combos are similar to lag combos. You lag and suddenly you see 4 damage bubbles on your enemy. Or, you are walking and lag. Suddenly you start running fastly but no energy is used.

     

     

     

    So, are d claws just an 'illusion'? Or DDS?

     

     

     

    I've seen clips of mage combos effectively hitting at the same time, faster than DDS. It's not just graphical, the actual damage hits also arrive at the same time. You can't eat in between them.

  6. Losing 200k+ in F2P is very painful. Compfreak's argument was that the effectiveness of mage outweighed the cost, he did not say that effectiveness absolutely triumphs cost. Cost here is a very valid argument; a meleer with full rune risks full rune and a rune scimitar, around 200k. A ranger risks full green dragon hide and a rune full helm as well as some addy arrows, around 40k. If they're not using a rune 2h then they only lose the d'hide.

     

     

     

    Yes it is my main. I have fought other meleers wearing addy or rune and for the most part they were matching my damage per second. But against rangers wearing, as I pointed out, very low defense equipment, it was just total domination.

     

     

     

    I wouldn't consider my own experiences to be a very reliable, but just ask around. Many more experienced PKers (including compfreak) will tell you that range destroys melee except at very high combat levels. Besides you don't need personal experience to tell that range beats melee; at my level I could have close to 90 range if my melee stats were lower.

     

     

     

    Really, after 60-70 combat range loses its advantage. So if anything, you'd need to lower how much it hits, not its speed.

     

     

     

     

    Absurd. A 1 def 99 range pure is at least 70, never mind prayer or defense.

  7. What do you mean by kept out of public?

     

     

     

     

     

    Basically, people shouldn't advocate that what they are doing is right because it is right in their religion.

     

     

     

    In that case reword your topic because I don't see how 'keeping it out of public' is supposed to mean that.

  8.  

    Oh and Dizzle, for kickass, it depends on how you looked at it. Didn't Germany have the best war economy? And weren't they kicking more arse until America got involved? Really, for some of the major battles, it all played out to luck that Germany lost.

     

     

     

    And because Hitler was the worst leader in history.

     

     

    Hitler was a great leader up until he decided to persecute the Jews over fighting the war. I think it is a fairly accepted belief that had he committed his resources entirely to the war, Germany would have won. If not, it's still what I think. Hitler just confused a secondary objective with a primary one. I'm not saying Hitler did the best things, but what he did, he mostly did well.

     

     

     

    There was only one problem, the descision to attack Russia. That was the final nail in the coffin hammered in halfway at the start, and all the way at the end.

     

     

     

    How did we go from sable's annoyance of protestors to Hitler's leadership ability? :?

     

    Someone mentioned something about the world being fine if America disappeared, and brought Iraq into things.

     

     

     

    Yeah, Russia was what finally brought Germany down. It created the two fronts, AND HE ATTACKED RUSSIA IN THE MIDDLE OF WINTER. Either way, if Hitler had his wits about him, the world would have been in trouble.

     

     

     

    I guess I should sum up my thoughts: Hitler was a good leader, and that is to say that war isn't what leading is all about. What he did, he did with organization, precision, and efficiency. Sometimes he just did the wrong things.

     

     

     

     

     

    EDIT: 1_man_army, I never said that I agree with what Hitler did. I oppose it completely, it's just that I was supporting Hitler's leadership skills. See "Sometimes he just did the wrong things."

     

     

     

    He attack Russia in July or something, didn't he? But they were unprepared for winter, which was what got them.

  9. It's amazing how people can continue to discuss something that is all a matter of personal choice.

     

     

     

    Eh? Ydrasil is/was making the argument that slayer is in fact the most efficient way to train. Hardly personal choice.

  10. You know what needs an overhaul?

     

    This forum.

     

     

     

    STOP RANTING ABOUT HOW MAGE 'SUCKS'.

     

    You just suck at mage, and F2P is basically melee.

     

     

     

    F2P is basically range. If you're anything else you are going to be destroyed, unless you're <40 combat (mage) or 110+ (melee).

  11. Quelmotz is the TC. Of course he has the right to get people off his thread.

     

    Howbadisbad, if you don't shut up with your P2P crap, expect Quelmotz to get your posts deleted.

     

    I already said, F2P >>>>>>>> P2P in terms of maturity and respect. And they have a better community.

     

     

     

    Do NOT reply to this, or else a whole new flame war will just start. I'm looking at you, P2P freaks. :shame:

     

     

     

    PROOF that this is true. (With exceptions like Est0rrath)

     

    Unfortunately I cannot quote those flamers' fail posts because of the quote limit :wall:

     

    (I'm on Quelmotz's side, btw)

     

     

     

    On-Topic: I think we already got our facts straight. Range can do with a TINY boost, Mage with a good improvement, and Melee with nothing needed to update at all.

     

     

     

    NO. Range needs to be nerfed. Mage should have better high level content.

     

     

     

    Are you kidding? Range is far, far, far, FAR more powerful than melee.

     

    Lies. If you're a range pure at low levels/tank at high then you have a distinct advantage, but nothing to the extent that you're saying. This is coming from someone who's played on a maxed ranged tank btw.

     

     

     

    It's a very significant difference in my experience. Admittedly I usually use addy instead of rune when Pking, but that's just another thing going against melee; full rune costs a lot more than tank ranging gear.

  12. Y'know what? I think I know the conclusions from what I've tested.

     

     

     

    Range: Does not have KO ability (it takes me 20 seconds to kill a minotaur :wall: ) Give them yew bows, and possibly rune arrows.

     

    Magic: Very weak at high-levels (firing 16's at longsword speed? =D> ) Give them wave spells, -10% curses, and possibly snare.

     

    Melee: Balanced (scimitar is a decent pk/training weapon, and 2h is the perfect "final blow" weapon) Maybe give them boots for the armor set.

     

     

     

    Therefore, range and mage SHOULD have a tweak. Range isn't that good, and mage is a HELL underpowered. High-levels especially.

     

     

     

    Are you kidding? Range is far, far, far, FAR more powerful than melee. I have fought rangers in BH, and they way more on my full addy (150 or so range defense) than I do on their green d'hide plus rune full helm (110 or so slash defense).

     

     

     

    Your problem is that you're not range-based. Get your range to 80 and then you'll be screaming about how underpowered melee is.

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