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Teenage_God

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Everything posted by Teenage_God

  1. Keep your attack and defence at what they are. With the stats you are at at the minute it probably would be best to use ancients and DDS as you said. However if you get your strength up to about 90+ you could use Abby whip, DDS and ancients to stop them running. Or you could use Dharoks. (Or of course the AGS if you can afford.) Definitely get 52 prayer and your HP up.
  2. Thanks for your help! :) I didn't particularly want prayer but I was death matching a pure with prayer and they got 3 K0s on me as opposed to my 2 so it made me ponder upon it for a while.
  3. This is my first ever gallery, so tell me if I'm doing it wrong. I only PK in F2P using range/2h. Normally I'm at lumby, but I PK all over except at Fally due to a lack of team. Normal attire: Green drag chaps and vambs. Leather body. Coif. Amulet of Power R2H. No pile screenie, sorry. The rune gaunts, warhammer, battle axe and deaths were drop. Kills since thread was made:
  4. The rewards sort of work like monster drops but are affected by other things. Check this knowledge base article for more information: http://www.runescape.com/kbase/viewarti ... cle_id=815
  5. When should I get prayer and what level prayer should I get? I'm currently: 66 Range. (Soon 67) 55 Str. 40 attack. 2 def. (oops!) 59 HP. 1 Pray. I only PK F2P and will be range/2hing.
  6. In my opinion you need at least rune armour in F2P, but high attack does not help much with rune scims and is just wasted. Also, prayer is a very handy thing to have for clans and for K0ing. That is why I would suggest: Attack: 40. Strength: As high as possible. Defence: 40. Prayer: 1 or 31 or 43. (Personally I would get 31 prayer only when I'm at the higher levels.)
  7. I'm level 45. Add me in game and send me a message. Or leave a message here and I'll get back to you. MUST BRING AT LEAST 25K WORTH OF ITEMS! BOTH OF US MUST SKULL!
  8. 1. Once in your assigned crater you can attack anyone at all within that crater. There are three craters there, and these are the only levels allowed within it. 1st: 3-55 2nd: 50-100 3rd: 95-126 2. If you kill your target then you can pick up his items with no penalties. If you kill someone who isn't your target and go rogue then you will receive a pick-up penalty. Picking anything up within this time, will mean you get a can't-leave penalty, which will then mean you wont be able to leave for 3 minutes. Picking anything up while this penalty is counting down, will reset it. Hope I cleared some stuff up. ^_^
  9. I assume that you will be ranging and then K0ing with a 2H. So because of this I would say getting your attack up would help as you would then be more likely to hit first time. Instead of having to waste time (Which is a vital commodity in BH) for your next K0 chance. (Oh and can I ask where you trained your range? I'm currently level 60, F2P and finding it hard to find places I like.)
  10. This seems to be the core of your argument, and it doesn't make any sense. Sellers are just as free to put up their items at the high price and go train as buyers are to offer at the low price and go train. The reason prices have been falling, is that people cleared out their banks and put everything in the GE. Case closed. However an increase in supply would mean that sellers will not be able to sell at the high price, at all, because there will be so many sellers offering less and not enough buyers buying at the high price because they can get it for less. Which will then cause deflation. Where as the buyers can buy at the low price because there are sellers there; so they wont buy at the high price.
  11. Ever since the updates have come out I have been thinking it through over, and over in my head, and I simply can't get around this. So here is my little rant thing, read it, enjoy it, agree with it, I don't care; it's just nice. Disclaimer: I have thought as I typed and therefore this may not make as much sense as I hope it would. I am revising it. Most people talk about the wildy being ruined, well there are many simple ways to solve that without letting the RWTs get through and abuse it. Many of which have been said and therefore I am not going to repeat them. It's ruined, but fixable and I'm hopeful that Jagex will eventually fix it. What bothers me is Runescape from an economical stance. If we are all using the GE then few to no one is going to pay the high price are they? When it is just so easy to pay low for items. You put in your offer and train till you get them, it's not hard. The only way I can really see peole paying high is if they are extremely desperate, because 9/10 times there will be the item being sold at the average. With this said, this means that the economy will slowly deflate for common items which people use such as Yews, Armor, Fish etc. And because of this update merchanters cannot merchant for much longer, so they are then having to turn to skills, which will then mean there is more stock of the object and less demand, which again causes deflation. (The more supply and less demand causes deflation.) And then there is the Rare items. They will become non-existent I expect. They will either decrease massively or they will inflate far, far above the achievements of any player who is not already accompanied with one. So this update stopping unbalanced trades has effectively caused: - Common items to be the only source of money. - Common items to be deflated. - Merchanters to quit or turn to skills, then deflate the items even more. - Rare items to become inaccesible. So Jagex has actually ruined the Runescape economy and taken away supply and demand. 100k Abby Whips, and 1 Mil D Chains coupled alongside 20 Billion for a Yellow Party Hat; doesn't sound desirable to me. Just thought I would take another stance on the subject other than the usual "Jagex ruined my wildy!!". It will get fixed, you just need hope. :) By 'common' items I mean any item that is traded tens-of-thousand times a day. Oh --- And I agree with the update. Except Bounty Hunter needs to be changed subtly, and the unblanced trades to be modified to a lot more difference allowed; I would personally make it 50k as I think that is just enough to keep normal merchants happy and also keep away the RWTs as it will be so much of a fuss to trade it all over. Obviously there would be other restrictions in place on this trade thing. I can't really be bothered to type my idea up fully at the minute, so I will later.
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