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Balazeal

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Everything posted by Balazeal

  1. Thus such are the benefits of having over 13million exp in a stat. Also, that prayer bonus you mentioned earlier, only applies if the user has two or more stats that are level 99. Based on the conditions that I mentioned earlier, a F2P player that kept their skillcape would be discouraged from bringing it into BH, because he or she would be unable to purchase it again until renewing their subscription. Now, as for members bringing in skillcapes into F2P worlds, they will most probably be in either the Mid Level Crater, or the High Level Crater. Now, in P2P, how many people do you see bringing in skillcapes? In F2P, since the profit there is minimal, thus there would be even less people with skillcapes(It can be assumed that most skillcape owners are higher level more experienced Runescape players and prefer higher stakes). Either way, I can't see anybody being greatly affected by making skillcapes wearable items in F2P.
  2. Perhaps one may think of the benefits they way agility is viewed. If you read the Knowledge Base, you'll find that Agility Bonuses carry onto F2P worlds, giving them an advantage in PVP minigames.
  3. Wait wait wait, some of us (for some reason) dislike lower levels, therefore they're racist? I think you have your words mixed up there. What I think you meant to say is prejudice against lower levels.
  4. Now, first of all, before you all start flaming me, I would like to state something first. I am aware that F2P serves as a 'trial' for mems, and that Achievement/Skill Capes are just one more thing used to make P2P more attractive, so don't make any comments on that. A believe that Skill Capes should be wearable (aside from wearing one in a P2P world and never taking it off) in F2P worlds. Anyone who has put in the time and effort into getting a 99 stat should be allowed to wear a Skill Cape and reap it's benefits. Perhaps skill capes should not be purchasable in F2P, but they should at least be wearable in F2P (Ex. Buy the Attack Skillcape in a P2P world but still be able to equip it and un-equip it in a F2P world). As far as coding goes, I don' think it would be that complex, skill masters in F2P are already coded so they don't sell skillcapes, so all they have to do is make the cape equipable/uniquipable,and I'm pretty sure that wouldn't be too hard to modify. Your thoughts?
  5. We already have everything on that list, except Achievement Capes. I do believe though that Achievement Capes should be wearable in F2P (One could buy an attack cape in a mem world, but wear it and still get the stat bonuses in F2P), anyone who put in the time and work to get a 99 deserves to wear that cape regardless of their membership status.

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